Speaking to the website, creative director Mark Healey explained why Media Molecule use the SixAxis to create the officially packaged levels: "The funny thing is that the PC tools we were using were quite crap, to be honest, a pain in the arse, and it got to the point where the pop-it in Create mode was actually much better."
"Obviously, weve really embraced that now, and from scratch [on LBP2] weve only been using that to create stuff," he added. "Which is the obvious thing to do really because it forces us to make the improvements that mean you can do things better and faster, so its real-time playtesting of it, if you like. But something weve also added is keyboard and mouse support for the PS3, so you can draw things and navigate Pop-it with a mouse and stuff."
Certainly drawing objects will be that bit easier with the mouse and keyboard, but like Media Molecule, we'll probably be sticking with our trusty DualShock 3.
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