[quote]
"We havent figured out, as of yet, how the trophy system is going to work. Its not necessarily a game that is conceptually in line with what trophies should do", Guillaume told SPOnG at the GameHorizon conference.
"Again, its not about succeeding or failing. Its not about doing the right thing or doing the wrong thing. Its about the journey. The journey is the most important thing. So, to a certain degree, I would say were not rewarding the players in a conventional way. The reward is the emotional experience, is how good the story is from the players perspective.
"I guess it should be the other way around. It should be gamers giving us trophies (grins) rather than us giving players trophies!"</blockquote>
We've always wondered how Quantic Dream were going to implement trophies into Heavy Rain, it's interesting to hear them having a tough-time coming up with ideas. The challenge isn't going to better the French developers though, as Fondaumiere concludes that the game will definitely support trophies.
[quote]
"But well of course support trophies and were trying to find the right way to integrate trophies into the game", Guillaume went on.</blockquote>
We're interested to see what they come up with. Trophies can be used in creative ways too and we're sure it's something Heavy Rain will build upon.
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