This partnership between EA and Koei Tecmo is a fairly surprising one, but during a recent preview event for upcoming action RPG Wild Hearts, we were told that the collaboration is all in service of realising the game's potential. Koei Tecmo, the Japanese publisher best known for the likes of Ninja Gaiden, Dead or Alive, and Dynasty Warriors, believes that it has something special on its hands with Wild Hearts — and it needs a juggernaut company like EA to give the title the push that it apparently deserves here in the West.
It's an interesting relationship, then, and we get the distinct impression that publishing label EA Originals has placed a lot of belief in this project as well. This is a Monster Hunter-esque game that, based on the gameplay we've seen, has bags of potential. While we doubt that it'll catch on in the same way as Capcom's colossus, it could well blossom into a worthy alternative, complete with its own, rather unique spin on the process of hunting down giant creatures.
Wild Hearts has a heavy emphasis on what it calls 'karakuri' — structures that can be built both in and out of combat to provide all kinds of benefits. Some karakuri are simply massive weapons — hammers, catapults, landmines — while others focus on traversal. In this feudal Japan-styled world, your custom character is the only one capable of crafting karakuri — early story events force you into this position — and so putting rampaging monsters to the sword becomes your sacred duty.
These monsters are called kemono, by the way, and their designs are based on real animals, as opposed to fantastical creatures. During the preview, we saw kemono that resembled boars, gorillas, birds, wolves, frogs, and even squirrels. They tend to be infused with elemental power: the huge boar, for example, has a habit of summoning massive tree roots that rip across the battlefield, while the ape-like beast can set its fur ablaze.
At its core, combat seems similar to what you'd find in the aforementioned Monster Hunter games, although there's perhaps a greater sense of speed to your movement and attacks. You've got eight weapon types to choose from, each with their own style of play, and you're relying on dodge rolls and evasive slides to avoid incoming damage. Add the aforementioned karakuri to the equation, and you've got the makings of a very involved battle system that rewards quick thinking.
It all looks great so far, but that's to be expected when developer Omega Force already has experience with this type of title. Indeed, the Koei Tecmo studio previously worked on the Toukiden games, which, for our money, are some of the most rock solid monster hunting action RPGs out there. Particularly in its art direction, Wild Hearts reminds us a lot of Toukiden, which made us wonder whether this was originally going to be some kind of sequel. We don't have a definitive answer on that query, but EA representatives told us that Wild Hearts is very much its own thing, with no direct ties to any previous Koei Tecmo titles. In fact, the hope is that Wild Hearts will become a standalone franchise.
Anyway, let's go over what we know about the game's structure. As you may already seen in the recent gameplay trailer, Wild Hearts can be played cooperatively with up to two other players online. Co-op is being billed as a seamless feature, where you're able to drop into an open game at any time, and help out with whatever your ally is up to. Assembling your team inside a hub location isn't a necessity, and you don't need to select specific missions in order to get a co-op session rolling.
Which brings us neatly to Wild Hearts' setting. While there is a central city area, where you'll craft new equipment and supposedly chat with non-playable characters, the action takes place in "open world zones" — large expanses of countryside where kemono roam free. When you're playing online, you'll be able to bump into other players alongside any karakuri creations that they've set up around the map. Again, it's all supposed to be a seamless process, and the title will boast cross-play between PS5, Xbox Series X|S, and PC — which should help ease any concerns with online longevity.
But what if you just want to hunt or explore alone? Well, we were told that solo play is fully supported in Wild Hearts. The game's difficulty is dynamic, meaning that it changes based on whether you're by yourself, or teamed up. Naturally, there will be things that you can't do if you're alone — like combining karakuri for combo attacks — but every beast and every quest, we're promised, is beatable without help.
EA says that just the main story — that's not taking side or endgame content into account — is around 30 hours long, and the gameplay we've seen does suggest that there'll be enough depth to keep players hooked throughout that runtime.
We've got reasonably high hopes for Wild Hearts. Based on this preview event alone, it's clearly one of the most ambitious titles that Omega Force has produced in ages — a project that's apparently been in the works for four whole years. Visually it looks fantastic, the core gameplay has unique flourishes, and it's set to be a meaty experience in terms of content. We're very much looking forward to seeing more.
Are you excited for Wild Hearts? Are you already a fan of similar hunting games? Get the drop on a kemono in the comments section below.
Comments 17
Can I smack something in the face with a giant hammer?
Well, I see why EA is trying to create MH's rival and why this one has strong emphasis on co-op fun... But even if they say that playing solo would be OK, I have strong doubts about this statement.
More like "you can beat all the content solo <if you are geared up, have max level, best items, a lot of time and feel kinda masochistic>".
Not a fan of Monster Hunter, EA, or, frankly, Koei Tecmo, but this honestly does look fairly interesting to me, based on what I’ve seen so far.
@Splat Yes!
If anyone's got any specific questions about Wild Hearts I can try to answer them based on the gameplay I saw. Just let me know.
It could be great but it really needs a better name. Not only generic, but Sayonara Wild Hearts is where my mind goes to immediately.
So recently EA are partnering with KOEI Tecmo for a MH like game, said the new NFS can be played offline. The Dead Space remake looking great. And Jedi Survivor, Dragon Age 4 and the next Mass Effect are completely single player? Are EA feeling alright?
N.i.c.e.Toukiden is what wild hearts remind me of and some monster Hunter word up son
The mucking about required to party up in MH World is the only negative experience I had in the game - so this game has definitely piqued my interest, with a supposedly 'seamless' alternative.
Now is the best time to get it out, since many PS5 owners are hungry for a next-gen Monster Hunter-style experience, and World 2 is probably another year or two out (I'm guessing 2024, since it seems like support for Rise is extending into 2023).
It does look cool. I'm just not sure about the build mechanic deal.
@AdamNovice I guess EA finally sobered up and realized all the bad moves they made in the past?
I'm certainly not going to complain about it lol.
I will have to at least give it a shot.
If someone can make a non clunky feeling monster hunter I'm all in.
Interested! MH: World, MH: Rise have been some of my recent favourites for multiplayer. It's got its nuances when it comes to multiplayer, but when you get into the groove, it's sublime.
Great written piece..me as a MH fan since PS2 I'm very happy to see this game. All the game I've seen is looking great but I'm wondering if that release date is gonna get delayed
Since capcom being hush about monster hunter world 2, this has my attention. Just need a release date at this point.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...