Crash Team Racing Nitro-Fueled wouldn't be a very faithful remake of CTR without Adventure Mode. The single player campaign we all know and love will indeed be present and correct in Activision's modern spin on the kart racer, and developer Beenox has revealed the first details.
Thomas Wilson, creative director on the game, has outlined what to expect from Nitro-Fueled's Adventure Mode on the PlayStation Blog. It seems the overall structure will be identical, with updated hubs and all the same events that you'd expect. However, one big change will see players rewarded far more often.
"Instead of just earning the boss characters like in the original, players will now earn something every time they win a race," says Wilson. "Players will be getting new kart parts, character skins, or kart customisation items with every victory."
He also states that boss characters will be unlocked immediately after you defeat them, rather than after Gem Cups. Additionally, you'll be able to play Adventure Mode in two ways: Classic or Nitro-Fueled. The difference is that, in Nitro-Fueled, you'll be able to customise racers and their cars at any time, swapping out characters and applying new parts as you see fit. In Classic, you'll still earn all the customisation options, but you won't have the luxury of switching things up.
As expected, it sounds like the Adventure Mode is shaping up well. The game is now less than a month away. Are you excited to explore Adventure Mode in Crash Team Racing Nitro-Fueled? Boost into the comments below.
[source blog.eu.playstation.com]
Comments 13
If it'd just be a straight remake without any extras, I'd already be happy. This is rather nice 👍
That statement just seems to be opening the door for micro transactions!
@bindiana That's exactly what I'm thinking. Every time I hear good news about this game, I always remember it's Activision publishing it and always think "what's the catch?"
@RBMango really is a shame we as players can't be genuinely excited about a game anymore cause all the shady/sneaky stuff that's put into the experience. I've found my self having to "research" extensively every game I plan to purchase.
So they removed the tokens, letters and time trials?
I wonder if Nitro Kart's adventure mode will be incorporated.
I really like the sound of letting people change characters and karts at will in the remixed campaign.
@RoyalGuard Yeah, I hate the way things are now. I miss the PS2 days when I could just be excited for a game and not be on my guard about abhorrent business practices.
I'm probably going to wait a few weeks after launch cos Activision have a habit of putting microtransactions in their multiplayer games after release.
I actually played it in a shop yesterday, seems like Beenox are doing it right.
@nookie_egg I just read the full comments from Beenox and it doesn’t appear they’ve removed that at all - sounds like more things have been added actually.. at least from what I took from the full writeup.
@FTL Just sounded like they'd removed the whole "gain access to boss characters by getting the relative tokens" etc. And if they'd removed that, would make sense if they remove the CTR and time attacks. I hope they haven't, and am hoping that maybe I just misread it all. I like Beenox as a dev (though granted I've only played Spider-Man Shattered Dimensions [HUGELY under appreciated Spidey game] but they did great work), but can't help but dislike their parent...
we didnt see glacier park yet
I'm still wary being Activision if we'll see another part disc/mostly download thing &/or these skins being a gateway for mtx etc.,but at least the devs at least appear to be giving a good amount of TLC to the main game itself,so fingers crossed it'll be good in spite of Activision!
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