Update: Assassin's Creed Valhalla's big February update (patch 1.012) is available to download now on PS5 and PS4. It's around 10-11GB on both systems.
Again, this is arguably the game's most significant update since its release in November. It adds River Raids — an entirely new, replayable activity with its own rewards — as well as a bunch of new skills and a number of general improvements. A long list of bug fixes have also been implemented.
You can find the full patch notes in the original story below.
Original Story: Assassin's Creed Valhalla's anticipated River Raid update drops tomorrow on PS5 and PS4, Ubisoft has confirmed (that's the 16th February, to be clear). Officially named Title Update 1.1.2, the patch will include the new River Raid activity, as well as a number of new skills to unlock, general game improvements, and bug fixes. It's a pretty big download on Sony's systems, weighing in at 11GB on PS5 and 10GB on PS4.
You can find the full patch notes below.
Assassin's Creed Valhalla River Raid Update Patch Notes
YULE SEASON: RIVER RAIDS GAME MODE
We added in-game support for River Raids.
- Prepare your Jomsviking crew for this new highly replayable mode that will take you to unexplored regions of England, which is full of raiding opportunities. New loot, rewards, and challenges await the Raven Clan!
- The River Raids Mode is part of the Yule Season content. It is free for all Assassin’s Creed® Valhalla players, and it is accessible in-game after downloading Title Update 1.1.2.
NEW ABILITIES
- Berserker Trap
- This attaches a trap to your arrow, spreading hallucinatory powder. Any nearby movement causes the trap to trigger. Surprise clueless passersby!
- Battle Cry
- In a fit of rage, Eivor lets out a blood curdling scream, gaining strength and causing nearby enemies to stumble backwards in fear, interrupting their attacks.
- Shoulder Bash
- Eivor performs a shoulder bash that pushes back enemies and destroys objects.
NEW SKILLS
- Assassin Carry
- Automatically carry a body after a successful assassination.
- Assassin Slide
- Slide into enemies and knock them off balance while sprinting.
- Power Stroke
- Trigger a speed boost on the long ship at the cost of stamina.
- Arrow Looter
- Eivor has a greater chance of looting arrows from archers.
- Fight Ready
- Always start a fight with an adrenaline-filled slot.
- Long Ship Brace
- When you are in command of the long ship, the crew will raise their shield with you.
GAME IMPROVEMENTS
MISCELLANEOUS
- Runes and used resources to upgrade Berserker gear will be returned to the player inventory when an item is lost.
- Improved vibration feedback during fishing. Fishing goes BRRRR.
- Addressed an issue that caused players to leave disguise mode if players perform any attack while riding.
- Addressed an issue that prevented players from catching fish in the sea or on coastlines.
- Addressed an issue that caused school of fish to take a long time to respawn after one was caught.
- Items purchased at the Animus Store will only be given to players after returning to England from Vinland.
- Changed predator charge attack animations to give players a little more time to react.
- Addressed an issue that prevented fabric from being available. Everyone liked that.
- Added date of purchase to items listed in the owned section of the store.
BALANCING
- Removed diamond rune slots from gear set pieces other than torsos. Runes that were slotted into these will be returned to the player inventory.
GRAPHICS, AUDIO, AND ANIMATION
- Addressed various graphics or lighting issues.
- Addressed various texture issues.
- Addressed an issue that caused explosion VFX to be missing when oil jars explode. Oil jars will now go BOOM.
- (PS4™/PS5™) The Muspell Warg mount will now burn with the fires of Hel!
- The blood of your enemies will now soil all clothing.
- Addressed various character or NPC animation issues.
- Addressed various clipping issues.
- Addressed an issue that prevented visual effects of the Draugr set to be displayed.
- Addressed an issue that caused arrows to disappear from the quiver after reequipping the bow from the inventory.
QUESTS, WORLD EVENTS, AND SIDE ACTIVITIES
- Addressed an issue in Storming the Walls, preventing players from completing the quest. Gunnar has decided to join the festivities in The First Night of Samhain, allowing players to complete the quest. Party Time!
- Addressed an issue that allowed NPC in The Good Men of Sherwood world event to be killed. Oo-de-lally, oo-de-lally, golly, what a day.
- Jomsviking gear will now display their quality properly in the customization page.
- Addressed an issue that could cause Jomsviking to change shapes and sizes in the menu when being recruited.
- Randvi is ready to hear the news after completing the Sciropescire Arc, allowing completion of the alliance.
- Addressed an issue that prevented players from interacting with Tove after having completed Carrying the Torch.
- Addressed an issue that caused some dice to be reused when both players used the God Favor giving 3 additional dice. Nothing up your sleeve anymore.
- Addressed an issue with the Fishmonger encounter that prevented the quest from being marked as complete after confirming the kill.
- Players will no longer be ashen if escaping before fighting the Bard in The Devil Has All the Best Tunes.
- Players loading a save created after knocking in Clues and Riddles, will now be able to complete the objective.
- Addressed an issue in Extended Family that caused the boss not to deal any damage during underground attacks.
- Addressed an issue in Extended Family that caused the boss to get stuck near walls, stay underground, or not engage in combat altogether.
- Addressed an issue that prevented the final order member to be revealed. No more Revealio!
- Addressed an issue in Binding Fate that prevented players from completing the boss encounter, as the boss may get stuck underground.
- Addressed an issue in Binding Fate that prevented players from completing the quest after talking to Tyr.
- Addressed an issue in War Weary that prevented players from completing the quest after having defeated all NPCs outside.
- Addressed an issue that caused all Order members to be killed after killing a Zealot. This may just be the wildest issue ever seen.
- Addressed an issue in The Big Finish that prevented players from completing the quest when the hideout was visited before starting the quest.
- Addressed an issue in Blood from a Stone that prevented players from moving a stack of cargo.
- Addressed an issue in The Prodigal Prince that caused the objective to remain stuck if Eivor assassinates the first training dummy before reaching the checkpoint.
- Addressed an issue that prevented players from interacting with Gotafrid Fair-Robes post fight, if the players threw them in the river. Yeeeeeet!
- Addressed an issue in The Twit Saga Part I, where the house would sometimes not catch fire preventing players from completing the world event.
- Addressed an issue in Degolas the Beautiful that caused the kid to grow in size. HOLD UP.
- Addressed an issue in Degolas the Beautiful that prevented Degolas from leaving the water.
- Addressed an issue that prevented players from interacting with Settlement NPCs.
- Addressed an issue in Crushed Dreams that prevented players from completing the world event as the wife is in a dead state. Quest name checks out.
- Addressed an issue that caused the world map to become unavailable after speaking to Ceolwulf.
GAMEPLAY, COMBAT, AND AI
- Addressed several NPC behavior issues.
- Mounts will heed Eivor's call from the Quick Actions Wheel.
- Addressed an issue that caused NPC to die before they're being hit. Calls an emergency meeting.
- Addressed an issue that caused Eivor to end up standing on their toes after being idle for a while. Eivor en pointe.
- Addressed an issue that caused decorative elements to spawn in miniature form.
- Addressed an issue that allowed players to obtain Nodens' Arc using save/load actions. It had to be done.
AUDIO
- (PS4™) Addressed an issue that caused crackling sounds to be heard.
- Addressed an issue that caused dead swarm animals to make idle sounds. I know an Animus glitch when I see one.
PHOTO MODE
- Addressed an issue that caused Photo Mode frames not to scale to game window size.
- Addressed an issue that caused terrain rendering issues when moving the camera.
USER INTERFACE/HUD
- Addressed various UI/HUD issues.
- Addressed an issue that caused Premium Start Pack items to appear in Fine instead of Mythic quality.
- After encountering Cola, their appropriate icon will be shown on the Order tab.
- Addressed an issue that caused acquired Reda contracts to appear under the Cent quest log section.
- Addressed an issue that caused contracts not to count towards the Viking for Hire progression.
- Addressed an issue that prevented players from interacting with any items in Reda's shop when Focused Navigation is enabled.
- Players will be able to switch targets with the mouse wheel by using M and K.
- Addressed an issue that was causing stick input to stick after enabling Swap Sticks option during Cairns.
- Addressed an issue that caused the Call Mount prompt to appear every time when whistle is used to attract enemies.
- Addressed an issue when pressing D-Pad down causing Daily Concept Art to remain.
- Addressed an issue that caused several Daily Concept Art to be displayed on the world map.
- Addressed an issue that caused the mouse curser not to be displayed when switching back to M&K after controller was used as single source.
- Addressed an issue that prevented Order of Ancient icons not to change based on selected colorblind settings.
- Addressed an issue that caused control conflicts in Photo Mode if Swap Sticks option is set to ON.
- Addressed an issue that caused the slider value of subtitle backgrounds not to reset to the default value.
- Addressed an issue that caused exploration difficulty to be reset to Adventurer instead of Explorer when resetting to default.
- Addressed an issue that prevented the adrenaline bar from filling after the second assassination was performed using chain assassinations.
- Added a quit fishing button during aiming state.
- Addressed various instances where Odin's Sight highlighted props that it shouldn't.
- Addressed an issue that caused “data corrupt” errors after entering the save menu.
- Addressed an issue that prevented the ingot that was looted off the destroyer (Hamptun Blockade) not to be counted towards wealth completion.
- Addressed an issue that caused Fly Agar mysteries not to be highlighted with the appropriate mystery icon.
SYSTEM
- Addressed an issue that caused online service errors to be displayed when creating or hovering over photos.
- Addressed an issue causing the game to remain stuck during loading after entering the save/load menu.
- Addressed an issue that caused the MSI voice command feature to stop working after save/load.
PERFORMANCE AND STABILITY
- Improved performance and stability.
It's a significant update to say the least, and we're hoping that the River Raids end up being a good addition. Will you be sailing back into Assassin's Creed Valhalla for this? Raise the sail in the comments section below.
[source ubisoft.com]
Comments 32
I can't wait to dive in. I have sunk close to 200 hours into this game and I am SO ready to raid!
I couldn’t keep reading this LOL but does it fix the Mystery where you have to move the things out of the way to rescue the guy in Lunden? 😊. I gave up on the workarounds
"replayable mode that will take you to unexplored regions of England"
Does that mean regions like the South-west might be added to raid?
Looks pretty meaty. I've taken a couple week break from the game as the story started to feel pretty grindy after about 70 hours.
At first I liked the whole approach to side content. Now most of it just feels utterly pointless when you can level up just fine without it, and you aren't really missing out on anything narratively. Theres just not much of a sense of mystery/wonder to the world because you know exactly where a thing will happen, so the story was the only thing keeping me going before that got too bloated.
All that being said, I do enjoy Eivor as a character and may consider jumping back in soon tho
@smythelove Yeah there was nobody in the building for me after moving all the jars. I found a fix where I saved the game while in the building then reloaded that save. When it loaded up the person appeared outside waiting so I just talked to him and it completed.
I'll be happy for any fishing improvements, it really is atrocious.
And I’m still over here waiting on NG+
@BearsEatBeets ok I hope mine works like that!
I'm hoping those what got Noden's Arc with the exploit already still get to keep it, i'm ok with them fixing it just as long as those what have it already can keep it.
Looks like the mission with the Halfdan Ragnarson being stuck on a porch isn’t fixed. The one where you have to retrieve his axe.
They need to fix the Lost Glory quest glitch where you can’t talk to halfden if you have talk to him already. I lost about 5 hours of gameplay because of that
Stil not sorted "pig of prophacy" quest though yet!
So do we want to take bets on how many glitches this patch causes?
This sounds great...BUT WHERE IS NEW GAME+
I just want to be able to switch bows without going into my inventory screen. PLEASEEE!
@hoffa007 yep. Over 12000 views on the official forum about this issue and still not fixed.
Very annoyed about this
Racked up 260 hrs so far. Got every gold chest on the map and all the opal (I think). Looking forward to the update. I've been lucky in having very little bugs or game breaking moments
Wished they could have made it so difficulty settings scaled with xp/rewards. That way you can push yourself to get better and get more rewarded.
I've just helped a bloke with an axe stuck in his noggin. See you in Valhalla, friend.
And me here reading patch notes and reading all the comments sitting in silence and pondering zero CyberPunk 2077 main story or side missions issues I had (yeah, yeah, I must have been lucky, still).
Yes, I know, talking about CP being or not being buggy is a diversion from the fact that CDPR delivered a different game than that announced. Thus no amount of patching will sort things out. Nothing short of a re-release a la FFXIV realms reborn course correction.
I am curious why does this web site give the version as patch 1.012 when the version is 1.1.2? Even my PS5 displayed version 1.1.1 (I don't have 1.1.2) installed yet.
https://www.ubisoft.com/en-us/game/assassins-creed/valhalla/news-updates/3abYpgXMu1DKI3gc0MvJTK/assassins-creed-valhalla-title-update112
Only a fool buys Ubisoft games during release window, I’ll wait until they patch in the complete game and sell it bundled with ALL content + dlc for $29.99
Went in to check if my bugged world event got fixed by chance (not in the patch notes) - nope! But I did get a new quest that I apparently was supposed to get when I killed all the Drengir (which was a month ago) so I'm gonna do that
edit: Here's some good news though! I'm not getting screen tearing in Jorvik anymore!
Anyone have issue with Spartan Bow reseting to default after the patch? I've tried 3 times to get it back to full and it gets back to default level in few minites again. Just gave up...
@tfo I actually slightly annoyingly laughed at this coz I know its a joke tbh, let's hope it is fixed in the next patch.
@The_Un1que yeah I got the same here. All the materials get added back to inventory which makes it not as bad as could be but still very annoying. Frustrating thing is that up until this update I hadn't had any issues whatsoever, apart from a few graphical bugs.
@hoffa007 at least it's on the "known issues" list, unlike the one that doesn't work for me ("Saint Faith")
@Voltan strange how some quests are bugged for others but not myself then you get bugs that affect everyone. Your bug you might be able to fix if you reinstall the game possibly if you haven't tried that yet.
Edit: also try going to the animus then interact with a few different items in the cabin then go back in and try again.
@hoffa007 Already tried the animus thing, as well as switching between male and female characters a number of times.
Ubisoft forums currently suggest filing a support ticket and attaching save files in this case... apparently there's a way to get save files off a PS5 so I'll have to check that out.
A huge shame they didn't address the Milk of Humankind quest, where when moving the boulder, if it touches the wall that faces the sea the cow stops following you. Had to revert to a save and lost 5 hours of progress when going for the Plat.
Happy they fixed the fish spawns. Those drove me crazy.
BUT I'm happy to see they added all these skills and abilities. A pleasant surprise.
@Voltan have you tried reinstalling the game at all?
You should be able to use an expansion drive to get the saves off I assume.
@hoffa007 No, that's the one thing I didn't try yet. I might do it later today. I don't find it likely that that would help though.
@Voltan I know what you mean, just easier to rule it out if it hasn't worked but I agree it probably won't fix it.
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