Media Molecule has just released a huge new update for Dreams, and it's targeting both sides of the game: play and creation. With version number 2.35, the studio is introducing a major new feature to DreamShaping, the part of the experience in which you create things, but it's also releasing an original game developed in-house for fans to play.
Let's start with the update to DreamShaping. After installing the latest update, you'll find you now have access to special templates. Say you want to make a 2D platformer in Dreams, but have no idea how to build one from scratch. With the 2D platformer template, most of the hard work is already done — you simply follow the steps to complete the basic game, and then you can continue working on it from there.
There are templates for 2D platformers and arcade shooters, mini golf, 3D platformers, dungeon crawlers, and Ancient Dangers, which we'll get to shortly. The idea is that a new creator won't have to start from a total blank canvas, instead jumping into one of these templates, following the tutorial to introduce some basic concepts, and then taking what they've made and putting their stamp on it. It looks like a really neat way of bridging the gap between playing games in Dreams and making them, which can be a daunting prospect if you're new.
On the other side of this update is Ancient Dangers: A Bat's Tale, announced earlier this year as an Mm Original. This is a Media Molecule-developed action game, playable in single player or local co-op. Playing as a pair of orcs on a quest to stop their grandmother from snoring, it's a hack-and-slash adventure about battling beasties and helping out a little bat named Herb. It looks pretty wonderful, and is apparently the largest game the studio has released within Dreams, so it should be well worth checking out.
Not only is Ancient Dangers a fully playable game in itself, it also serves as a template within the creation mode. You'll be able to use the same assets the team did to build your own orc-based excursions. It's the most complex of the templates, but after playing A Bat's Tale through, you might be inspired to tinker with it and come up with something new.
Both aspects of this update make total sense to us. Media Molecule making original games and putting them in Dreams gives the title more value for players, and adding templates will hopefully see more people dip their toe into the amazing creative tools. The update is available now. Are you excited to check out Ancient Dangers and the genre templates? Go batty in the comments section below.
Comments 24
They need to make a PS5 version and bring it to pc
Awesome. As soon as I'm finished with Marvel's Guardians of the Galaxy, I'll be playing Ancient Dangers.
I think it's a neat idea MM having Originals on Dreams.
I'll return to Dreams when I get a PS5 upgrade, for sure.
It’s looks great. I kinda wish they had done this from the beginning but it’s cool that they’re still working on it and releasing new content.
Arts Dream was technically impressive but super gloomy.
More colourful and lighthearted creations like this are a much needed and welcome addition.
Dreams is great, not my cup of tea, but it's about time Media Molecule is forced/allowed to create a new game. It's been like a decade and they have done dreams and Tearaway.
Nice. Seems like a good headstart for those who wnat to create for the first time.
@lolwhatno Is it part of the "end of the year" sale for $9.99? I thought it kind of odd that they announced this right after the BF sale ended. Very cool they aren't charging for the new story. Honestly forgot the game had couch co-op, looking forward to giving this a go with my wife. Not Dreamshaping though, I tried and failed miserably before. That's OK though, I've had my fun.
@Americansamurai1 what would you want to see on a PS5 version?
Personally all I want from this game is multiplayer and increase the thermostat but then would levels becomes unplayable on PS4 and split the community if they did that ? (Not sure fully how they would work)
I’m tempted to try out these new tools. I did manage to make my own platformer , with menu, level select etc but it was far from polished.
I gave up trying to create more as I felt I hit a wall but these tools might help. I just need to find the time to revisit it.
Release it on pc. As a game engine.
Have a marketplace where the games can be bought, or at least a donate feature.
Sure there would be a ton of crappy games, but isn't that already the case on steam?
Dreams has so much potential, but theres no incentive to create, other than "yay, I made a thing".
@B-I-G-DEVIL one of the main things is for future proofing, the PS4 won't be around forever and keeping a community alive means being on the latest platforms which is why I think PS5 and PC is a must. One feature I think would be great would be to take advantage of the new controller. Giving creators the tools to be creative with the controller would really show the potential of the dual sense. While we'll at it if it does come to PS5 make it a free plus title to grow the audience.
@Quintumply Is it possible to use the templates with created or imported assets? If not that suddenly makes the feature pretty useless.
@Americansamurai1 Right now the PS5 is bottlenecked in its potential growth because of the chip shortages. The PS4 will still have more active players than PS5 for at least another 3-5 years as a result so while I agree that a PS5 port should come eventually, it is not really necessary for the foreseeable future.
@TowaHerschel7 I’ve not tried it out for myself yet but my assumption would be that you can take a template and do whatever you want with it. I’m planning on checking out the new stuff soon.
@Quintumply Hopefully an RPG template will be added in the future.
It’s nice that they’ve added this but it’s too late.
The dreamiverse is so full of “games” that are from tutorials or shouldn’t have been released - it’s messy and frustrating to search through.
There’s no PS5 version after all this time. They could easily do a PC version (a mouse and keyboard would work wonders for creating)…
There are people who have created stuff like this BUT is so hard to find…and because of how the game works if you do try to use stuff it’s often not compatible with your characters.
Which moves on to the biggest issues - puppets and characters… they all more or less do the same and look the same because being able to customise them as a non-sculpter is non-existent… all they need is something like SIMS character creator that could be dropped in - and then sort out the logic for the puppets so they can easily grab, pull, swing, climb etc
All we’re going to see is clone after clone after clone of the same stuff using the same templates
@TowaHerschel7 - well if every developer had that same impression we wouldn’t have any games for ps5.
It’s amazing how others have managed it.
And there are quite a few ps5 gamers…which means they are being ignored.
Dreams is dated and restricted. A ps5 version would allow for so much more
@Littlemidge1986 Please, the engine is relatively new and TBH nobody has even remotely mastered using the engine yet, it'd be like saying the PS4 was tapped out by 2016 and that we should have just moved on. The engine has loads of untapped potential plus It'd also be unfair for PS4 owners if they started switching focus on a separate PS5 version as there aren't all that many completed full games on the engine yet. There's a fine line between drawing in new players and alienating existing players, PR requires a very delicate balance between the two or your company's reputation turns to mudd.
I tried to create something back when Dreams came out but it was so convoluted and fiddly that I gave up after 5 minutes. I looked at others creations and 99% of them are just plain bad. I've barely been on Dreams since, bar the recent Halloween game which was nice.
I may now revisit it if it's easier to make things with these templates, as the idea of Dreams I really like, it was just the reality (or more my lack of skill) that I didn't like!
@Americansamurai1 never even though about dualsense great shout !
I think it will be plus game eventually but it would be better if multiplayer was out before and creators had time to tweak their games for multiplayer
Oh come on MM can't you forget about Dream's now and just work on a single player game like the AMAZING LBP/Tearaway games :-/ I am getting a bit bored of Dream's really. What a WASTE of MM talent to.
@lolwhatno "couch co-op"
Well now that you mention it, I assumed couch co-op when reading this sentence in the article -
"This is a Media Molecule-developed action game, playable in single player or local co-op."
But I suppose local could mean LAN, not couch.
I found this website that does have a lot of multiplayer games, but I'm STILL not sure if it's couch or LAN.
https://indreams.me/collection/cvhJWiKBric/?categories=interactive&tags=ttaDvCbBtgm&sort=mostrecent
OK, there is a "couch versus" tag so I'm assuming couch co-op. Need to download it to the PS5 and check for myself, maybe tonight. I'll let ya know.
@lolwhatno Going to have to pass on Flat Heroes, my wife and I are all about the graphics - Luigi's Mansion 3, Sackboy Adventure - but thanks for the recommendation. I've read good things about "It Takes 2", you play that one? Currently thinking about picking it up on Amazon for $20 on disc.
https://www.amazon.com/Takes-Two-PlayStation-4/dp/B08Q43BKHG/ref=sr_1_1?keywords=It+Takes+Two+PS5&qid=1638382012&sr=8-1
@lolwhatno Thanks, you too. And if we ever get around to playing It Takes Two (don't search 2 Sony won't find it anywhere online) I'll let ya know. Still in my Amazon cart for $19.99 but I need another $5.01 for free shipping. 😂
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