Horizon Forbidden West has graced the cover of this month’s Game Informer, and details are beginning to emerge online. While we’d strongly encourage you to read the article for yourself, a couple of tidbits shared in a Reddit summary caught our attention. Namely, the skill tree sounds massively upgraded, spanning six different disciplines.
You’ll be able to invest skill points into Warrior (melee), Trapper (traps), Survivor (health), Infiltrator (stealth), Hunter (ranged), and Machine Master (hacking) categories. There are around 20-30 skills per path, and while it’s unclear whether you’ll be able to unlock them all in a single playthrough, you’ll have the option to boost the effectiveness of some skills by putting extra points into them.
Interestingly, your skills will also be multiplied by some armours and weapons, which should really give you the opportunity to create unique builds for Aloy and thus further shape your playstyle. Side-quests will apparently offer better rewards than in Horizon Zero Dawn, encouraging you to play through more of the optional content.
There’s a workbench where you can upgrade your gear, too, so it does sound like there’s a lot more depth to the RPG elements this time around. Also of note is that cinematics have been completely overhauled, making conversations more engaging with better facial animations and motion capture, meanwhile there’s a new acid-themed arrow type.
You can read more of the summary on Reddit, and the full article in the latest issue of Game Informer. It’s all getting rather exciting, isn’t it?
[source gameinformer.com, via reddit.com]
Comments 28
Bring it on PS5, so far most anticipated game of 2022 for me.
So that’s roughly 1gb per skill
Sounds fantastic - this game is going to be epic. Can't wait
I would imagine a bunch of cool skills and takedowns are unlocked with the skill tree, so hopefully it will be possible to fill it out. Maybe a couple ones are locked behind New Game+ like with Miles Morales.
February is looking insane for PlayStation… Winning
I still have to finish the first one. Seems like a good time to do it.
The best part is that you won't need a credit card to unlock it completely like in Assassin's creed... Stupid Ubisoft. I guess that's the difference between a very talented studio and... Well the opposite, like Ubisoft.
@Rhaoulos Um what? I had every skill in both Origins and Odyssey before even halfway finishing the game. If anything those games chuck too much XP at you.
Sounds like perfectly placed strides forward, everything HZD lacked, evolved.
Clearly they've grown now in the open world game. They tried with HZD and it worked, it's only natural they're going to get confident and go all out with this. It's now ND' s turn to try open world. They've been looking to go that route with those open spaces with a jeep in Uncharted 4 &TLL and TLOU2 with the horse part. You can do it ND, don't be scared lol
YES. I didn't like the way they removed skill trees on FC 6 to give the properties to the armour. I want to progressively become stronger and stronger, not have to pick different skills.
This seems the best way and it's so simple! You unlock the skill and the armour passives boost predetermined skills!
God I'm dying to play this game.
@Rhaoulos
Either you just skipped everything in those ac games or just really bad at them to need a credit card to level up, even if you are a casual or what. They provide more than enough exp if you stray of the path just a little bit.
As for horizon I hope it requires alot to level and get skill points
As for ubisoft been untalented..Well they did make one of the top selling games of 2020 an soon entering into year 2 of free and paid dlc.. as it was requested by many fans....hm untalented indeed
This isn't hugely expanded, we had all of these types of skills in the first game. It is expanded in the sense that we will get more of these skills though, hopefully that means the game is longer then.
Did they fix her face?
(ducks behind cover)
I don’t know about anybody else but I don’t understand how anyone can be excited about skill trees in a game like Horizon. They’re literally in nearly every other game out there it’s off putting if anything. So dull.
My playstyle? Slow. Deliberate. Methodical
Wow skill trees! This reminds me of... Oh, wait, everything....
I kinda liked the shallow trees in hzd. It wasn't focused on being an rpg as much as being an action stealth game. I like RPGs. I like skill trees. But everything does it now, and hzd was a little different. Gow had a nearly useless skill tree where most of it was unnecessary fluff you ignore most of the time. Got has skill trees, a few useful bits and a lot of filler. It wasn't as meaningful as in infamous with whole unique abilities.
I kind of liked hzd being more survivalist. But I do hope you can unlock everything in one play. Requiring multiple plays for all the unlocks irritates me so much except r&c because it's a short arcade shooter.
@Fenbops ... But it tested so well in the focus group...
@Fenbops I really missed it in Far Cry 6. I don’t know whose idea it was to assign the skills to different outfits but they can expect an angry scowl if ever I meet them.
@LivewireCLS What skills did morales have in NG+?
Ooof after Valhallla and its seemingly never ending huge skill tree, im kinda burnt out on huge sprawling skill trees and upgrade paths
@fR_eeBritney thats just cause they replaced it with something equally as dull
Didn't read the article, or any of the other recent Horizon stuff. Decided to try and avoid it all until reviews (just to check it's not a stinker or buggy at launch) and go in a blind as possible. I've already seen a few beasts I wish I hadn't. So much better for your first experience to be in game and enjoy that element of discovery.
@TechaNinja Let’s Go! – a Combat Skill, Unseen Force – a Camouflage Skill and Bio-Electric Instincts – a Venom Skill. A couple suit mods can also only be unlocked in New Game+.
@TheArt I don't know. Not every game series should go the open-world-route. Naughty Dog has to drastically change their game-design-conventions to make a good open-world-game. Those parts where easily the most boring in all three mentioned games, with "The Lost Legacy" being the best in that regard, if you ask me. They design good smaller sandboxes for their core-gameplay, especially in both "The Last of Us"-games, but open-world? That's a different thing.
@Migoshuro
I agree.
Not every game needs to be open world. There’s nothing wrong with a more traditional design where it is a series of expansive sandbox locations.
Halo:CE is a good example of the beauty of that game design. You have a linear path. There isn’t a bloat of objectives. But the sandbox is expansive enough to allow for combat experimentation.
Don’t get me wrong. I love good well designed open world games. But I generally prefer the more linear sandbox to sandbox design popularized by games like Halo and Jak and Daxter.
Loving the extra emphasis on RPG style features!
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