
Shuhei Yoshida, the beloved ex-PlayStation boss who once led Sony’s first-party studios, isn’t overly impressed with what he’s seen of the Switch 2 so far.
Speaking candidly with Easy Allies, the industry veteran said he believes Nintendo is “losing its identity” as its new Switch lacks the imagination of previous platforms.
“For me, Nintendo is always about creating a new experience, like designing hardware and games together to create something amazing – a new experience,” he said.
“But Switch 2, as we all anticipated, is a better Switch, right? It’s got a larger screen, it’s got a more powerful processor, it’s 4K [and] 120 frames-per-second. They even had the hardware person starting the stream, like other platform holders do!”
Yoshida continued that while he thinks the core premise of a “better Switch” is great for those who only play on Nintendo consoles, he pondered what the platform has to offer to those already entrenched in the PlayStation, Xbox, or PC ecosystems.
He explained: “Because it’s a better Switch, the core premise of the whole Switch 2 is, y’know, ‘We made things better.’ And that’s something other companies have been doing all the time.
“So, of course, it’s a more powerful Switch, so it’s great if your gaming was only on Nintendo hardware. It’s the first time for you to be able to play amazing games like Elden Ring.
“But, for us, the core gamers who own multiple platforms and play games on the PS5 and Xbox and PC, the games they showed off, especially from third-parties… Y’know, in theory it’s amazing to have all these all-stars of industry games on Nintendo hardware. However, what they showed, it was like ‘Ooh.’”
Yoshida tailed off and didn’t really complete his point, but it’s not hard to see what he’s getting at: where’s the incentive to purchase pricey ports of older games like Cyberpunk 2077 and Yakuza 0 when there’s no guarantee that they’ll perform any better than they did years ago on previous hardware?
With the rise of PC handhelds like the Steam Deck, even the portability aspect is not as novel as it once was, although the Switch 2 does look like a fantastic piece of kit.
Of course, the answer to all of this eventually will be exclusive Nintendo games, and we’ve no doubt the Mario maker will deliver eventually.
But we can sort of see where Yoshida is coming from when it comes purely to the recent Nintendo Direct – it’s hard to get excited for titles that have been around for years, even if they are coming to Switch for the first time.
[source youtube.com]
Comments 52
It'll still [very likely] sell like hot cakes.
It's a whimsical thought from Yoshida, but in reality Nintendo's real identity is in their first party output, (Mario, Zelda et al). The games you can't get anywhere else is what really sells Nintendo consoles, not the gimmicks.
So we're up to Playstation 6 and that's fine but making a 2nd Switch is Nintendo being boring?
Because Nintendo doesn't do the TFLOPS arms race?
Sure thing.
If you look at his comments over the years I think he's always been a bit of a Nintendo fan. It sounds like he was excited to see what they would do next, but is disappointed that it wasn't a N64 Controller/Mario 64 moment.
Personally I was hoping for a more powerful Switch. I always say I'm a sucker though - If they put Mario Kart and Zelda on it, I'll buy it.
He makes a valid point. Nintendo surely has changed. Whether it's for the better or not remains to be seen and it also depends on the individual.
Sony and MS changed, too All three for the worse imo.
Not sure I agree entirely here… I am a “core gamer”, and the prospect of a more powerful Switch is all I really wanted. Upgraded Switch games, and current-gen (sort of) first party games that look and perform better. Plus, it’s a relatively perfect form-factor already. I see where he’s coming from with the innovation, but… Hey, we’ve got mouse mode!
And Sony will be losing customers with their greedy practices of price increases not once but twice for hardware in a single gen. And given their disregard for their customers during difficult times just for the sake of more profit I for one will not be getting a PS6 at launch if at all.
The Nintendo Switch 2 however is pre-ordered and confirmed for day one. For what you're getting I personally find the asking price for the MKW bundle reasonable.
Nothing against Shu though, love the guy. And over on the Nintendo side I miss Iwata and Reggie. All great guys.
He's right. The Switch 2 is the most boring looking console Nintendo have ever revealed imo, and this is before the obnoxious nickel and diming. All it's done has shown me the value in a Steamdeck, and I actively WANTED them to sell me on a Switch 2.
Wow who did this thumbnail. Shuhei is an independent voice for a while now. It's just his opinion, so let's maybe not make it a console war thing?
Thank goodness Sony always reinvent the wheel every time with their new console releases and don't just bring out the same old box each time only more powerful. Oh wait.......
@Ooccoo_Jr that's literally what he's saying though. He's saying Nintendo were more exciting when they weren't just doing what Sony and MS did
Damned if you do, damned if you don't...
I doubt the entirety of Nintendos gaming philosophy has 'changed' just because they're improving upon the success of what came before. In any case, the consumers will decide if this was a good decision.
All people spent years telling Nintendo was "Do it again but better in every way. We want voice chat, we want better controllers, better performance."
And in interviews they revealed that yes, that was the entire point, they went back and redesigned everything from scratch to do exactly what we, and developers apparently, wanted: the same but better. Developers are used to building for two different profiles now, so give them more power. Games banged on and on about performance, so give it more power.
And so they did that. Better controllers, beefier hardware, 4K support like everyone was asking for, enough performance to deliver games, up to 120fps built into the screen so developers have a reason to develop those modes because it's a guaranteed thing people have access to.
They still innovated. But it wasn't by flipping the table like they had to do with the DS and Wii.
Hell the Switch was hardly innovative. They even said most of the concepts came from older systems and things they did, just smushed together in one device. Even if you look at their games, the amount of games that went from SNES to GBA, N64 to DS, Wii to 3DS, you can see this is what they always aimed for: console performance on the go.
The only unique thing about Switch is how it presented it. Slap on haptic feedback and there you go. 20 years of ideas in a single box.
With the Switch 2 it is apparent that Nintendo is focusing on their two main pillars: affordable gaming and innovation
The Wii U was an example of innovation for the sake of it and it back fired.
Granted it was on the right path as it eventually gave us the Switch.
Nintendo have now found their niche with the Switch. I expect "Switch" to be THE name moving forward, like PlayStation and Xbox are to their respective companies.
I expect all future Nintendo's for generations to come, to follow that concept. We won't see much innovation or experimentation.
If it ain't broke...
Always going for something new and different came with a price. And Nintendo went through some dark times, especially with the Wii U.
After the success of the switch, going for anything else than the Switch 2 would have been pure madness.
I would argue that all of "big three" are loosing their identity
Sony threw away years of dev work for failed live service push that is biting them in the ass currently, while also forcing them to change their acquisition strategy (mainly Firewalk, Bungie, Haven)
Xbox is throwing away their focus on hardware for chase of software sales, no matter where they are coming from
Nintendo is throwing away their focus on innovation, because they are ***** scared of another WiiU fiasco
I don't know what he's talking about.
SNES is an upgraded NES
GBC is an upgraded GB, GBA is an upgraded GBC.
Gamecube is an upgraded N64.
These new wacky experiences may definitely still come. The tech is there for developers to work with.
Nintendo did it loads on the Switch, with for instance Labo, Mario Kart Circuit and all Wario Ware games. They can do that again.
Also, most genre defining games in the last 8 years have been made by Nintendo. I am not able to point out a single totally new experience by the competition, except Elden Ring, Cyberpunk 2077 and maybe Baldur's Gate 3 (though I haven't played that one. Also not counting the Indie scene)
@Ooccoo_Jr yeah, only that's not what he said at all. Each console maker is known for something. Nintendo was for innovation, even if not everyone was on board. This was unexpected of them, whereas a ps6 that's a more powerful ps5 is exactly what we ps owners would expect.
The Switch itself was an upgraded Wii U anyway. I don't see the problem here
I’d say Sony lost their identity more than Nintendo. Actually Sony flushed their identity down the toilet for live service slop.
Also in previous gen’s Nintendo had to be innovative because they could not compete in the high spec arms race. Now they don’t need to due to advancements between generations being very minimal.
Honestly I still love my Playstation but I feel like it's lost it's identity, not Nintendo.
Playstation used to be about both the cinematic epics and the bizarre experiments. But we don't have that latter half anymore. We only have the former sporadically thanks to all those GaaS games that have since been canned or were dead on arrival.
Astro Bot was such a breath of fresh air because it embraced that identity they used to have. But it was also a sad reminder of what's been lost.
As a Nintendo fan (and core gamer) I totally agree. Not later than with LoZ TotK I got the impression that their attitude changed from "What can we offer gamers? Where can we be different?" to "How can we milk players? Where can we be like others?".
It's not that there's something wrong with either attitude, but the change is disappointing nonethless. So far I'll skip the Switch 2
I think in some ways all the big players have lost some of their identity though. The Switch 2 is a better switch, and I think that's probably all they need to do. A hybrid console/ handheld is still a fantastic idea when backed up with awesome software.
The PlayStation of today is a lot less exciting than the PlayStation of the PS2 and 3 era. Don't get me wrong, I still love my PlayStation but what truly differentiates it from an Xbox or a PC? a few small things here and there but not a massive amount. Software used to do it but that's now available on PC.
Even the marketing is much less ambitious than back in the day, remember those weird Sony ads? They were bonkers haha.
but looking at the numbers, both these companies are wildly successful, so do they really need to change anything in the short term? probably not.
@Ogbert Spot on observation. I miss those experimental games that Sony used to fund. That was PlayStation to me. The weird artsy creative within this space.
But I understand it's probably a bit of a niche want. That era of video games has passed unfortunately it seems (at least within the console space).
@Czar_Khastik Your comments are gold. You should consider starting an own YouTube channel (if you haven’t already), I‘d be your first subscriber!
@Max_the_German Danke mein Freund! I don't have it, but you'll be the first one to know if I ever create one. What I actually would like to do is write a short article here but I always forget to send it when the time comes for the monthly member stories
Bloodborne II will be on the new switch. That's enough for a lot of people
I think all the companies have lost there identity over time. Go back to gen 5 and 6 and each console had there own identity its own style with pros and cons. Each machine complimented each other and thats a far cry from today where its a one size fits all mentality.
@Ogbert "Playstation used to be about both the cinematic epics and the bizarre experiments"
Those bizzare experiments like Mr Mosquito, The Last Guy, Tokyo Jungle, Puppeteer, Tearaway, Afrika etc was unfortunately ended as a flop. So they're thinking "We made these bizzare experiments but no one buys it. If no one buys it then how on fking earth we can sustain our business? We're not a charity here"
So half if not the majority of people who keeps saying "Sony should keep making bizzare games because it's part of their identity", vote with their wallet then i'm sure Sony would keep doing weird games. But the reality isn't always sunshine and rainbow.
The same with Nintendo. You should ask them why there's no weird games like Mother / Earthbound or Captain Rainbow anymore. On the other hand they're keep making the next Zelda, Mario, Metroid, DK, etc.
@Ooccoo_Jr that's a little disingenuous. Ps1 changed the game going from carts to disc, ps2 turned a game console into a multimedia device with DVD functionality, ps3 shopped with 2 consoles and Sonys proprietary Blu ray, ps4 took everything from the previous gens and streamlined it, ps5 ssd and dual sense controller.
He has a point but I think while an interesting new gimmick could go one way for Nintendo it could just as easily go the other!
Like others have mentioned, it’s the software that is really going to matter. For me, once I see a new openworld Mario, Zelda or Xenoblade Chronicles (and I like what I see, of course!) I will bite, and I’ll get Mario Kart then too. Those 4 games could justify the console purchase for me.
I think for this time people just want better switch, maybe in the future nintendo can make new experience instead of switch 3, but for this gen it's okay for nintendo to just update the switch, just like they update nes to snes or n64 to gamecube.
What's with the PS5 v Switch 2 console war graphic?
Tiresome...
No? It's simply more like the SNES insofar as it's a more powerful iteration of what came before it.
If anything, I'd say Nintendo is the only one of the big three left that isn't completely unrecognizable at this point.
I felt this way about going from Wii u to switch. the Wii u was full of Nintendo charm, the switch on the other hand felt like an early prototype that was never updated.
It's a good thing that the Switch 2 as a console is more iterative in my opinion. It doesn't mean Nintendo can't get experimental with gimmicks and the like, there'll be a fair few games that use unique accessories. The games themselves don't need a wacky novelty console to try new things either. On the software front they've stuck to their identity far more than Sony has (I'm not sure if Microsoft's first party output ever had a coherent identity).
Designing your entire console around a novelty idea is a risky move as we saw with Wii U, not even Nintendo managed to get a lot of juice out of the gamepad idea, let alone the few third parties that weren't immediately turned off. This whole idea of Nintendo always doing something completely different with every console was only really applicable to the DS, Wii, Wii U and 3DS to a lesser extent anyway. Before that their consoles were mainly about updating tech, with the gimmicks being supplementary. The N64 wasn't a 3D console because it was a fun new gimmick to play around with, it was the natural advancement of technology.
ironic coming from the company who put its exclusive games on pc
They should have waited to release Tears of the Kingdom for Switch 2 in 4K, 60FPS. Everyone would be super excited.
Coming from a company whose consoles are just the same thing essentially (for the most part) but just more powerful
@Afroducc There's still a lot in the indie space, and a bunch of that is on Playstation, it just feels like Sony doesn't want to participate in it as much anymore. Probably because they're a low risk-low reward area and even the most successful one wont make the same money a successful GaaS will.
It just doesn't feel like Sony is about the creativity anymore. Their games still have it in spite of this, because they have amazing devs at their studios, but Sony above that level doesn't care about it anymore, they just want money.
@PuppetMaster I don't think it's that they flopped, sure they never reached the heights of Uncharted or God of War but they shouldn't have been expected too. They should be treated as low risk, low reward and when one does do beyond expectations, like Journey which rocked the industry or Loco Roco and Patapon both of which did well enough to gain sequels, that's a bonus.
Also sorry but I don't think that Nintendo statement is accurate. On the Switch they have ARMS, Good Job!, Snipperclips, Labo, Astral Chain and Daemon x Machina that they published. Plus they continued BoxBoy and brought back weird and obscure series like Famicon Detective Club, Another Code, Tomodatchi Life and Miitopia.
Even the WiiU and 3DS era they gave us Pushmo/Pullblox, Sakura Samurai, The Wonderful 101, Dillon's Rolling Western, Codename Steam, the start of the BoxBoy series, Devil's Third (such as it was), Pokken, Freakyforms, Harmoknight, Steel Diver and of course Splatoon which became a huge hit for them.
I don't think anyone at Nintendo was sat there sad that Freakyforms didn't blow the industry wide open, it was never intended too. They didn't shut down all experimental games when that and Sakura Samurai failed to set the world ablaze.
Sony did though. Concrete Genie not a hit? Pixel Opus canned whilst Concord has hundred of millions funnelled into it for it to last less than a week. They could have left Pixel Opus doing their thing in the background, making another game that will make a small profit, what's the harm in that?
Nintendo hasn't always tried to innovate at all.
NES to SNES
Game Boy to GBC to GBA
N64 to GameCube
DS to 3DS
This guy has a very selective memory.
Nintendo hasn't felt the same after the Cube. They did most things right with it, a lot of creative takes on classic titles. Fun, whimsical games. Affordable hardware and greatest hits at $20. The Wii pushed them in a gimmicky direction and the success of Switch turned them into a Disney Theme park nickel and dime greed fest.
@Ogbert "They should be treated as low risk, low reward"
I'm sure Sony knows a lot more than some annon in the internet about what's the right expectation for experimental games.
But just because an experimental game has low target sales doesn't mean Sony will let it slide if they doesn't sold well enough to recoup the cost. You think Sony is some kind of charity company? They're a business company who spent MONEY to make MORE money. So if they keep losing money from weird experimental games then why they should keep making it, just to satisfy a few loud people in the internet who possibly didn't even buy these games???
Sure there's some games like Patapon or Loco Roco who sold well and got a sequel. But again, if the sequel keeps getting lower and lower sales to the point they didn't recoup the initial cost then there's no reason to make a new one because the interest aren't there anymore.
Ask Nintendo if Astral Chain sold well then why they didn't greenlight Astral Chain 2, 3, 4, etc?
Where's the new ARMS, Wonderful 101, Devil Third, etc?
Heck, some games that you mention like Astral Chain, ARMS, Devil Third, and Daemon x Machina aren't even categorized as weird or experimental games.
"They didn't shut down all experimental games when that and Sakura Samurai failed to set the world ablaze."
Not all but they still shut down the ones that doesn't make them money, just like Sony. You're thinking Nintendo is different than Sony but they're not.
"They could have left Pixel Opus doing their thing in the background, making another game that will make a small profit, what's the harm in that?"
Your mistake here is assuming Pixel Opus making a "small profit" with Entwined and Concrete Genie. If Sony closed down the studio then big chances both games can't break even / recoup the budget.
I think you need to face the reality about big companies like Sony and Nintendo and how a lot of gamers only talk the talk when comes to weird-niche-experimental games.
@Friendly exactly people r seemingly forgetting there history 😅
Couldn't agree more. I was a huge Nintendo fan for years. Then I bought a Switch when Odyssey launched. And then sold it after a couple of months. It didn't feel like Nintendo. It was boring. And not since have I had a reason to go back to them. Then Switch 2 was announced and I thought "the old Nintendo really is gone". I'm not bothered about it. Just... indifferent.
I don't know what to think but I also do think some can be overblown.
I hated Pikmin 4's casual/core changes, but liked some of it's additions so it was half and half for me, but at the same time their other IPs, efforts, revivals or otherwise by third parties it varies what they are going for.
Design changes, management, marketing, audience appeal, it all makes sense even if varies. I didn't care for 64, but did Galaxy yet they can be comparable, just different enough in other ways though but I am particular on Mario games or Zelda, or other big and Switch 1 went niche IPs only this time. It depends on context, structure, personality I guess. But I play old and new so my perception is mixed of things.
They are trying it seems to keep up, they have some old magic, some new direction. It feels odd of Nintendo but still Nintendo at times. Whether their leadership or their decisions for games/system direction it varies. I don't like all of it but I also don't care for their big IPs or don't care for some of their services, same with the other platforms.
I don't like PS5/Series I haven't contributed to them at all management or games, I didn't like PS4 either and that had way more management changes during that gen early, mid or late. PS3 still had games I cared about as it was still very PS1/2 like and odd new stuff besides it's issues of management.
Nintendo has done enough with what it has with Switch 1 of potential audiences, access of price, game variety, IP revival to cover spaces they can like Another Code for an adventure game like a Sony experience even if outsourced by a fighting game studio it still works well even if I'd have preferred a point n click then a 3rd person camera for it and many cut puzzles but oh well.
Others are still very Nintendo. Others are still in their vault when ready or at different times, or Switch 1 like Rhythm Heaven Groove.
They want to offer enough of hardware increase for third parties, still enough for Indies to work with, enough hardware gimmick ideas they offer for anyone or themselves to use and such.
It gets hard when it's so successful to get people to move over if trend followers like Wii to Wii U besides the messaging or DS to 3DS or otherwise.
Switch 2 going power increase just enough, as many console it's hard to do to bridge with TVs/GPUs and whatever else to make a visual difference or a gameplay difference to offer hardware increases or price to power to battery changes.
Still gimmicks, still enough to bridge gaps between audiences may work but will have to see. It's not family advertising as much of Wii U at least it's still good enough of lifestyle family but not messaging the system just showing it and the odd adults playing it. Switch 2 from game chat to otherwise still seems to be doing fair of messaging to audiences what it's about.
I don't see that much of an issue.
If people want their common third parties on Switch 2 by all means it has a more possible change with Switch 2 besides the few on Switch 1 that did of audience for the games or power level they want to scale them to. Certain times of Switch 1 did and many others can come over as well.
While dedicated are there, families may, trend followers, etc. Hardcore can be particular to tackle of those on other platforms.
Part 2:
Third parties only went so far we didn't see Far Cry 3 ported to it or other types from other devs/publishers, but a lot of odd stuff I'd never have expected like the Wii version of SW Force Unleashed made it over so that's cool, most dont even offer Wii versions even though many are still great or I prefer over the HD versions. NFS Hot Pursuit 2010 or Prince of Persia Forgotten Sands for example.
Switch 2 they wanted to do better then Wii U messaging of name and ideas for it. Switch 1 compared to Wii U captured what people wanted I guess.
It has the Nintendo games, Vita ports came over for those developers, Indies have a place for it as well. Third parties do their annoying ways but made their games come over.
The Wii U 8 months later thing (even if also remote play/off tv play/SmartGlass who remembers those, only me not surprised) may happen to Switch 2 but it may not have that issue with later releases.
I assume it being a handheld sometimes changes the perspective/experience as well.
The marketing is better, the hardware is fair to catchup.
Pushsquare is fast becoming an interactive advert for Nintendo. Nintendo fans won't give a squirt of vimto what this guy thinks and will be buying the new switch because they are Nintendo fans..just like PlayStation fans buy ps5's. I just don't hear Nintendo fans moaning about their hardware like ps5 owners do.
Nintendo pulled out of the POWEEEER race after the GameCube and decided that it's main thing it's software, basically they went back to the basics like Nintendo Vs Sega years.
Software sells and they've proved it via the Switch 1 especially for its main games Zelda, Mario games you can't buy 2nd hand cheap because they are not wildly available in other stores to compete. 2nd hand prices are a few quid lower than new but they have proven software sells and it's not about power, look at Microsoft bragged about power with Xbox One and XSX and they've no software to show for it, now they've gone multi platform because it's not working for them
@PuppetMaster I think you're missing the value that these games add outside of their monetary value.
For one, they fill out the library with more and diverse games which both increases the appeal and widens the potential audience. Secondly the also bolster the overall brand, they make the statement that this is a place about creativity and fun, despite the fact we all know it's ultimately a business that needs to make money.
Honestly looking at these as a simple "did it make X money" is not looking at the full picture. Those games used to also offer a lot more family friendly options for example, something the PS5 has been very lacking until Astro Bot. Even if they just break even, they are adding the value of this is now a console that can families can buy and play, which widens the audience and can lead to more sales elsewhere as parents who may not have previously bought one might also buy GoW or TLOU as well for example.
Also lets be real, these are billion dollar companies, yeah they have to make profits but they literally threw $400 million in the bin with Concord alone. A title they had no idea if it was going to do well or not. Yet you are saying they can't afford to keep studios that break even or make modest profits going because they are a business? By all means they can chase the high-risk high-reward games like that, but they have the budget to keep the low-risk low-reward going too, and those at least provide content and attract players in between the giant GaaS flops.
I don't disagree entirely, but it's ironic that the ex boss of Sony is calling out another brand for losing it's identity.
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