Boxing seems like a perfect area for virtual reality to explore. The tactile nature of beating the pulp out of another person seems ripe for the medium, and there have been relatively few PlayStation VR boxing forays thus far, making CREED: Rise to Glory stand out a little more than it otherwise might.
CREED is a tie-in to the rebooted Rocky franchise, and while it seems to very loosely follow some plot beats of the first movie, it’s a largely disassociated narrative that is nonetheless very straightforward. You play as Adonis Creed, son of Apollo Creed – portrayed by Michael B. Jordan in the films – on a quest to win the championship belt. That’s it. The narrative spans seven fights and a few minigames, and will take you no longer than two hours. And that’s if you really take your time. The narrative is almost completely non-existent, though, with no drama or anything surrounding the fights you have to prepare for. There’s one attempt at this where you accost a bouncer at a bar, but it’s handled so strangely that it just doesn’t work. It functions mechanically identically to the in-ring fights, with similar scores and jarring announcer stuff that makes you think it’s an official fight. The rest of the fights pit you against both fighters that have appeared in the CREED films and a couple that haven’t, as you methodically punch your way to the top.
The gameplay is largely satisfying – on the lowest difficulty. The game actually finds itself in a catch-22, where the lowest difficulty offers up entertaining fun gameplay but with little to no variety, while the higher difficulties have their own problems. For every single fight, you briefly walk forward, and then you stand still while blocking occasionally and punching until the fight ends. If you don’t want to move from the spot at all, nothing bad really comes of it. On the flip side, the higher difficulties offer more engaging and varied fights, but the PlayStation Move is simply not precise enough for this to work well at all.
By having to protect your head with your gloves, the Move controllers are constantly up near your head, and the PS Camera will constantly lose track of the position of your hands. Therefore any time you need to do elaborate sequences or block a flurry of blows, it’s very unlikely each move you make will be tracked successfully. This is especially frustrating in some of the minigames that require you to hit target dummies in specific spots rapidly, as the tracking struggles to track pulling your arm back and going forward in rapid succession. The minigames themselves, while simplistic, are quite fun, though – a couple of them offering up some addictive “one more time” gameplay loops that greatly add to the experience.
Not only that, but these minigames are incorporated into the narrative portion in rapid-fire montage sequences that pay homage to the iconic training montages popularised by the film franchise – all the while set to “the” song from Rocky. You know the one. Unfortunately, apart from that song, there is seemingly only one other song which is from the first Creed film, and is a different variation of the main Rocky song. While the music is largely motivating, it wears thin after hearing it so many times, much like the dialogue in the game. Other than lines seemingly lifted straight from Creed for Adonis’ voice work, there are only a few quips in the game. Sylvester Stallone’s Rocky is an admirable imitation, but the rest of the voice work mostly falls flat, in particular the in-ring referee, who, and we’re not making this up, has one total line of dialogue and he says it every fight: same intonation, same inflection, everything.
Visually the game is decent enough, as character models look alright, and the actual boxing rings look pretty good. The animations are a step back, though, as walking looks very poor, particularly when you have to manually move by swinging your arms at your side rapidly. Thinking how it must look out of game when playing online is a laugh, though: two people frantically swinging their arms trying to get close to one another. The online mode has a population for now at least, but as with all VR titles, being able to rely on an online community is a gamble. It does offer more variety to the fights, however, when you know the person on the other side of the boxing gloves is having the same issues you are. Plus, between online and Free Play mode, you can step into the shorts of Rocky Balboa, which is a nice touch.
Conclusion
CREED: Rise to Glory can be entertaining, but the PS Move’s inability to track things properly makes it hard to call this a good game. A thin narrative and smattering of other shortcomings detract from the overall experience, but it's not a disaster by any stretch – just not worth its full $24.99 price point.
Comments 42
Fight Night needs a comeback. Nice review! 👍
PS VR games are failure like this game that why PS VR is not worth buying for me.. it not for me when i tried it once at gamestop and didn't like PS VR very much
@porhawj2016 I don't think (at least for me, don't wanna speak for others) the quality of this game isn't indicative of Virtual Reality as a whole. There are a lot of truly great experiences on Sony's headset and they're leading the charge far and away for consumer VR support!
@AnnetteM @LaNooch1978 Fight Night in VR would be a good call! Probably wouldn't reach enough people for it to be worth it though Not yet at least.
I'd love Fight Night to make a knockout comeback.
Apollo who?!?
Could they not light up the move controllers different to the helmet to differentiate for the camera? Or is it not that clever? Either way, VR cannot be judged on this as there are some truly mind blowing experiences, when handled correctly. Just like with 'normal' games, some work, some don't...
The quality of experiences varies very widely. I do enjoy VR but think a lot of games are not really good enough. Games like this should really excel. Tracking has never been that good on the PSVR. I really hope issues like this are addressed in the next version of PSVR.
Add a "you get to punch Tony Bellew" DLC and I'm in.
I am seriously considering buying a vr after playing on my friends but I think games like this shouldnt be vr only, like a lot of others have said make it a proper game with a vr mode, realy missing a good boxing game, I love the ufc games but ea need to bring back fight night
@EnragedGibbon The move controllers are a different color (red and purple versus the headsets blue) but it doesn't seem to help enough
@hotukdeals I don't think there's even a chance PSVR 2 isn't a massive step forward. Repurposing the moves for the first one to help ease the install-base into it was a master stroke, but I think we can expect an entirely different system for their next venture!
@porhawj2016 I wouldn't call the games failures. There are some fantastic VR games. Wipeout, superhot, Resi 7, The Persistance to name just a few.
I still need to watch the movie, heard great things about it.
@PS_Nation I can't wait to see the second one! Those marketing guys are nailing it with the trailers.
@AnnetteM True.
Michael B. Jordan is such a great actor, I really liked him as the villain in Black Panther. He was also a legend in basketball, ha!
@gbanas92 I feel the same if it ever came for VR, it would be nice if the entire game would be a regular third person angle but add in the VR mode as a separate thing like RE7 so that it doesn't deter people from buying it. Anyways, who knows. Hopefully, after UFC 3 we get something similar to Fight Night.
@PS_Nation
Wakanda Forever!
@Medic_alert There's definitely a lot of the experience stuff, but there are still quite a few games out there that are genuinely incredible. VR definitely brings some new elements to the industry. The fact that the graphics can't come close to what the main consoles can do means the developers have to let other areas do the talking, which in that respect, sure it's a step backward in gaming, but overall, it whittles the games down to their core. If you don't have a compelling hook on the gameplay front, then a game is going to be much worse in VR by nature of everything else being lackluster, compared to their non-VR counterparts. TLDR; There's some great VR stuff, but some terrible VR stuff too!
@PS_Nation @LaNooch1978 @AnnetteM The first Creed was fantastic! and yeah! Jordan is such a great actor! Especially when he pairs with Ryan Coogler! Black Panther, Creed, and Fruitvale Station, which I think might be my favorite of Jordan's performances to date!
@LaNooch1978 about what now? I don't think what you're talking about is a thing that ever existed. Nope. Definitely not.
"Adonis". Seriously?
@Medic_alert Oh goodness no. It's nowhere close to maturity, but it's not stagnant either. Very much still in the experimental phase as far as mechanics.
Sure the Batman game lacks combat, but it emphasizes detective work, which, if anything, puts it even further in-line with the spirit of Batman. Although it's part of the Arkham series I think? Which does make the combat's absence odd from that perspective.
@gbanas92 I can see him winning an Oscar soon.
Are we going to get a string of VR sceptics on the site everytime we happen to give a PSVR game a score less than 7? Geez, I'm going to start commenting on every PS4 game with a score less than 7, saying gaming was a mistake and you should all find a better hobby.
@GBMatthew i don't care if PS VR is fantastic for some games like Wipeout, RE 7 and other games because PS VR is very dumb to me. no need to use it because i has 4k tv with HDR and great headset on my both ears
Bit of a bummer. The game itself is actually really fun but just hampered by the dated Move technology. I don’t think PSVR handles active athletic games where u have to move around a lot quickly like these very well.
@roe you can punch Tony Bellew, it was the reason I bought it day one.
Love it so far, only downside for me is moving around the ring. It’s a bit awkward.
Still, what’s on offer is great fun, I’d say it’s another 8/10 for me.
@get2sammyb I think that’s because a lot of people want to see it fail because they see it as a gimmick. It doesn’t help when most of the big gaming sites write it off every chance they get.
The people that have actually tried several games can see what VR brings to the table.
Some of the experiences I’ve had over the past couple of years have been up there with the best I’ve had in 35 years of gaming.
In many others websites this game had overall good reviews.. though they do mention it's quite short. I'll have to try it myself..
No offense to the reviewer, but after rating "The observer" with a 3-4 rating... I just don't trust his judgment.
Really wish developers would stop forcing the Move controllers with their VR titles. I'd be happy to play this with a DS4.
@GarySan Absolutely! The game was fun, but the precision -or lack thereof- afforded by PSVR is definitely a hindrance. I have to imagine it would work a lot better on Vive/ Oculus.
@dd8900 This one in particularl would make much less sense without Move's, the problem is just that the Move's themselves aren't nearly precise enough for what they're going for, which creates a bizarre problem
@SoulChimera Which sucks, because it's only a colleciton of gimmicks on the surface level. It's got a lot of impressively deep experiences and a truly impressive software lineup given how brief it's tenure has been to this point. Even from day 1, it had such a great lineup!
@gbanas92 I completely agree, I’ve got a VR folder of around 75 games on my PS4.
Sure, some have turned out to be trash, but there is a huge list of great games. More than enough to make it a worthwhile purchase and we have loads to look forward to as well.
PSVR deserves a lot more love than some sites give it.
I was talking to someone the other day who was saying VR was ****, after 10 minutes of me talking about some of the great games on the PSVR, I asked what VR headsets he had tried. He said he has one... it’s a headset he can put his mobile phone in. So there are people out that comparing PSVR, Oculus and Vive to a Google cardboard experience.
I’ve mentioned this before, but there are many problems when it comes to reviews of VR games.
Setup. This varies from person to person, one person experiences control issues, another person doesn’t. This is usually a reason for games dropping points.
Experience. Everybody reacts to BR differently. One person can play for hours, another can play for minutes. I remember reading a review of Driveclub and it scored really badly because the reviewer felt sick playing it. To this day, I’ve never felt sick playing it.
Gameplay. Too often I see references in reviews to games that aren’t VR. Well, that’s not what’s being reviewed. It’s a VR game, review it as such.
The biggest problem is getting the headsets on potential customers to try for themselves.
... we all know Push's penchant to mark down PSVR - it's getting between 7 and 9 in other places... so make of that what you will... pinch of salt, as always people, pinch of salt...
(reads like a 7/10)
@SoulChimera Yeah, my VR folder is huge too! Much larger than I'd ever have expected it to be this early in the headsets life cycle! It's just like regular games though in that while there are many terrible releases, so long as you look, the great stuff is 100% there!
Yeah, those cheaper mobile VR's have definitely influenced the impression that the higher end stuff leaves people with. The assumption that the more expensive stuff is just the same creates some big problems with perception.
Yeah my old setup, when I had no space 100%, would have interfered with games that required movement so I went out of my way to not review titles that fit that bill. Now I can move while playing VR sufficiently, things are much better.
Yeah, motion sickness is the biggest one I feel like causes problems. It's like motion rides in amusement parks. Some people love them, and some get sick from them. I'm firmly in the former, and I think there was only one game since I started with VR that was choppy enough to make me feel unwell.
I think it makes more sense to compare like VR games to like VR games, but the actual core gameplay itself (less so the actual VR experience) often lends itself to comparison because they'd be sharing a genre. Like a VR shooter or a traditional FPS, you could compare how it "feels" to shoot pretty easily, but if you start comparing the act of aiming to compare a DualShock to let's say the AIM, then it gets pretty muddy because in that situation they're trying for such wildly different things!
And then, of course, the biggest obstacle is just...playing. It might be played out and contrived at this point, but with VR it's still harder to convey anything to someone until they try it for themselves!
@get2sammyb Just came across this today, classic Sammy -
"Are we going to get a string of VR sceptics on the site everytime we happen to give a PSVR game a score less than 7? Geez, I'm going to start commenting on every PS4 game with a score less than 7, saying gaming was a mistake and you should all find a better hobby."
Hope you're your doing OK, articles on here by you seem scarce these days and I haven't seen you on Twitter. You going into hiding like the Sony bigwigs? 😜
@rjejr I'm okay, man!
@rjejr I'm only 30!
@get2sammyb Finally. Hope you had a pint too many to celebrate. But yeah, you should have a few good years yet before depression sets in.
@rjejr Oh, I never said anything about depression not setting in.
@get2sammyb Most guys get cheered up by a Porsche, but I'm thinking a shiny new PS5 will do the trick for you. 5 years and 2 weeks today since the last launch, the honeymoon is over. Still a great console, but we've entered the "comfortable" stage of the relationship, no more fireworks.
We need something new. PSVR was new, but w/ 2 mil PSVR and 80m PS4 that's only about 3% of the install base, so it's hardly widespread euphoria. Maybe 25% of your readership but the other 75% drown them out. PS5 talk should cheer everyone up.
@rjejr Nah, for as much as I love PlayStation, I need a life away from video games more than anything. 😅
@get2sammyb Well Grande is back on the market.
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