Let's start by addressing the title. Double Dragon 4, funnily enough, takes place shortly after the events of Double Dragon 2, which is somewhat confusing. Then you have the fact that this is, in fact, the twelfth iteration of the series, including ports and crossovers, and many will argue that Super Double Dragon is technically the fourth game. But we can get past the questionable title, as it really doesn't matter all that much - a new Double Dragon should be a thing to celebrate.
Should.
In Double Dragon's 30th anniversary year, Arc System Works has released a new entry that doesn't feel new. It's unapologetically old-school, from the 8-bit NES-style visuals to the simple punch kick combos of the gameplay. For many, this retro throwback could be enough, but we would argue that it's perhaps gone a little too far on this front.
The presentation is, as we've said, inspired by the NES games, with many of the sprites appearing exactly the same. There are a few new enemy types introduced, and they mix in with the established bunch well enough. The handful of music tracks have been updated, but you can also opt for the original music if you want an even more authentic recreation. So thorough has the developer been in capturing the look and feel of the earlier games that it's just a little bizarre when a trophy pings for completing a story mission.
Initially, it even appears that you need to complete the Story mode in one sitting, with a set amount of lives to get you to the end. Losing all your lives results in a Game Over, and you're kicked back to the main menu. There are no provisions for earning more lives or health, as it was in the old Double Dragon games, resulting in a very tough hour or two. It wasn't until many failed attempts later that we stumbled upon a level select; by pressing Options once you select Story mode, it allows you to start the story from the last level you completed. This also reinforces the retro feel, but it was at this point that we began to question whether looking back was the right approach.
For example, the combat, which does have one or two new special moves, is basic and button-mashy. However, this isn't exactly the problem. It's all too easy to cheese enemies to death once they're knocked down, which you'll be tempted to abuse once you realise how unfairly the enemies attack you. Playing alone a few missions into the story, baddies tend to beeline for you, and once you fall to one of their relentless attacks, they'll stand and wait around you in order to continue the assault the second you stand up. You do have a couple of moves at your disposal to deal with this, but they don't account for those behind you, or enemies throwing projectiles at you from across the screen. It may well be accurate to early Double Dragon, but it can be incredibly frustrating, especially with a finite amount of lives being whittled away by dozens of thugs who fight just as dirty as you. Playing co-op is better, but the number of antagonists increases, meaning the problem mostly persists.
In addition to the Story mode, you have 2P Duel, which is obviously a versus mode. Here, you can duke it out with any of the myriad characters you've unlocked via the story, and it can be fun controlling the bad guys for a change. Beyond that it doesn't hold much appeal, although it's nice to have. The Tower mode is unlocked once you finish the story, and is slightly more interesting. It pits you against increasingly challenging waves of enemies as you climb as high as you can with just one life. Again, unlocked characters can all be used in place of Billy or Jimmy.
The same is eventually true of the Story mode, but whether you will want to replay it as the alternative characters is another matter. Discounting our problems with the combat, the story missions are short, uninteresting, and feature frankly terrible platforming sections. If you're a die-hard Double Dragon fan, you'll find plenty to love here, but people with more modern tastes won't hang around for long.
Conclusion
Double Dragon 4 plays the nostalgia card harder than most, but its narrow-sighted reliance on this has left it feeling like a relic that perhaps shouldn't have been disturbed. The combat can be simplistic fun but is ruined by cheap AI, and the trio of modes don't offer much to stick around for. The presentation is a cool look back at the 80s school of design, but once the novelty wears off, you're left with a frustrating beat-em-up that inadvertently highlights the leaps in gameplay, animation, and visuals that games have made over the last three decades.
Comments 31
Disappointing but expected really.
@NintendoFan4Lyf "Interesting review. I think you are just mad you have to mention Nintendo!"
Erm, he talks about various Nintendo versions of Double Dragon and even says the visuals are NES-esque?
Should have just made another Neon.
@NintendoFan4Lyf With a username like that, you can see why I wasn't sure...
@NintendoFan4Lyf Hi there. It's an interesting question, and something I thought about a lot before penning the review. The fact is that Double Dragon 4 excels at being a 1980s Double Dragon game. It looks, sounds and plays like one, and for some, that's all that needs to be said. However, I think it does this a little too well.
By today's standards, it's extremely limited in scope, it's dull, and thanks to the cheap AI and poor platforming, not very fun. Co-op is definitely a bit better, but once the novelty of playing an "old" Double Dragon game is gone, there's basically nothing left. I think they could've done so much more with this. They could've kept the visual style and smoothed out the animation, given difficulty options, introduced online leaderboards, online co-op, online VS... But they didn't in the name of authenticity. It so rigidly sticks to the old formula that it ends up feeling as dated as it looks, and not in a good way.
I hope that answers your question! Oh, and I love Nintendo
It was expected honestly. This is Arc System Works' first try on a Double Dragon game so I don't blame them.
I can definitely see this game as this year's Bamco Godzilla (expect the game to be on Watchmojo's Top 10 Worst games).
As of early 2017, the worst PS4 exclusives so far are Planet 2000, Double Dragon 4, and Divide. (Didn't mentioned Life of Black Tiger, Skylight Freerange 2, Asdivine Hearts or Firefighter Simulator since these were released on other platforms 1 or 2 years ago.)
I havent played it since the day I bought it. Weird button layout but it can be changed. I would give it around a 6 based on what I played.
@sinalefa Yeah, the default controls aren't very intuitive. I changed the button layout pretty much straight away.
@NintendoFan4Lyf Yep. Platforming is horrendous for precisely the reasons you remember.
@Quintumply Great review and I can definitely see where your score comes from, this is one of the games that rose tinted glasses will come into play for a lot of people.
With that said as someone who grew up with the Double Dragon games in the late 80's early 90's (Double Dragon II was one of my brothers and I favorite NES games growing up) I think it is a faithful addition to the NES sereis. It definitely feels like it belongs on the NES.
However to someone that didn't grow up with them, yes it is going to feel to outdated especially if the person grew up on PS2 or newer generations.
Although I think for the price it's a good purchase anything more and it would be WTF???
@Tasuki Thank you
Yes, if you're someone who grew up playing and loving the earlier games, this will definitely do more for you than someone playing Double Dragon for the first time.
@JoeBlogs I must admit, playing this kinda just made me want a new Streets of Rage!
I have wanted a new Streets of Rage for years...
They really should have designed it from the Arcade version. I get that it's a budget title but the nostalgia card can only work for so long.
Yeah, I decided to not get this game. I grew up with DD on the NES, but knowing that the AI is still cheap in this game is not something I wanna deal with.
You filthy casual.
Nah, just kidding. Kinda a shame because I really wish there were some more beat 'em ups these days. Maybe a second Neon would have been better.
@DerMeister @Splat I doubt they will be a follow up to Neon especially since Majesco is out of the video game business.
I'll pass, I never could get into Double Dragon back then because the greatness of Streets of Rage ruined it for me.
Sounds like standard Double Dragon to me.
Those games haven't gotten any easier over the years.
@Tasuki That was Majesco? I thought it was WayForward for some reason.
I'm all for challenging NES style beat em ups, but this looks more cheese than challenge. Castle Crashers/Viking Squad are my go tos for co op games like this.
Me and a friend got up to stage 11 but that's as far as we got across a few plays.
@DerMeister Majesco published it Way Forward developed it. But really it doesn't matter now since Arc System Works now owns the Double Dragon IP
These type of games are best left in the past . I've been doing and enjoying this pastime since I was 4 in 1979 and rarely do I ever now return to and play any game I enjoyed in the 80s because the memory is almost always without fail sadly ruined.
Edit - any of you old timers remember Renegade ( or was it Target Renegade) that used to drive me mad on the old spectrum having to load up each level and then rewind the tape to find previous level if you died ! Think it might have been related to the DD series.
@Quintumply @Splat @fchinaski @JoeBlogs
Is there a Streets of Rage game in development? OMG I would get a collectors edition for that and wear my Adam yellow t shirt and Max wrestling trunks combo and walk around with dog clips attached to a battery in an attempt to be like Zan. Bring it on!
Disappointing, and I was so looking forward to playing this
@MinerWilly Yes and no. Renegade belongs to another series, the Kunio-kun series which is big in Japan only a few games were released in NA. Renegade, Super Dodgeball, River City Ransom, Nintendo World Cup and Crash N the Boys Street Challenge are part of the Kunio-kun series.
Double Dragon (the first arcade game) was created by the same guy the created the Kunio-kun series so it's more of a spiritual secessor.
@themcnoisy I don't think so. It seems there was a sleek fan remake of SoR1 based on SoR2 though. Maybe you'll want to check that out!
@fchinaski The SOR remake had all the character models so you could play as Adam SOR 1 with Axel SOR 2 in the levels from SOR 3. It was amazing, cant believe Sega shut it down!
@themcnoisy I thought they were able to release it before that. Is it unfinished then?
@themcnoisy The most recent official Streets of Rage release that I can think of was Sega's port of SOR 2 in their 3D Classics range on 3DS. It came out a year or so ago.
@fchinaski http://www.wired.co.uk/article/sega-shuts-down-streets-of-rage-remake
@Quintumply pity about DD, hopefully a better beat em up comes our way soon. SOR2 is brilliant but I've beat it a gazillion times.
When oh when will we get that much needed Double Dragon vs Battletoads remake that we are all desperately crying out for?
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