In the 2017 instalment of Everybody’s Golf, veteran developer Clap-Hanz – supported, as always, by Sony’s own industrious Japan Studio – attempted to reinvent the decades-old franchise, adding open world elements to the classic click-click-click arcade action of yore. Everybody’s Golf VR represents another stark change for the series, bringing the vibrant visuals of its fantastical courses to PlayStation VR. It’s a perfect fit for the peripheral, but can it retain the brand’s values from its all-new perspective?
The answer is yes, although the learning curve here is higher than it’s ever been. Swinging with a single PlayStation Move or DualShock 4 takes practice, and while you won’t require bulging biceps to hit a 200-yard drive, you’re going to need to ensure you’re accurate to get a clean connection in the direction that you desire. This took us a little time to figure out, as we unintentionally added fade to virtually all of our shots at first. Fortunately, a couple of hours at the driving range got us up to speed.
The driving range is one of the new features that’s making its debut in this version of the game. Idyllic and equipped with lucid green turf, the golf club serves as an area for you to master the controls. As alluded to earlier, hitting the ball cleanly is key – unless you want your shots to curve away from the green. Mastering the velocity of your swing is similarly essential, as this is what dictates the power of your drive. In addition to teeing off, you can also practice your approach shots and putting.
But of course, the, er, courses are the stars of the show. Things start off fairly straightforward, in a forest-like area with tall trees and easy to read greens. But it’s not long before you’re whisked away to the serene blues of the seaside, and finally a Jurassic Park-inspired resort – complete with towering herbivores and volcanic backdrops. As you progress through the various holes, the studio really begins to get imaginative with the technology, tasking you with teeing off from mountaintops and more.
There’s no campaign per se, but you’ll constantly be unlocking content as you play. Caddies accompany you out on the course, and are more interactive than in previous titles, getting up in your face in special “event” sequences which help to break up the on-course gameplay. The voice acting is typically atrocious, but the character models look superb, and the whole visual presentation is up there with the very best that you can find on PSVR – it’s just a shame that a couple of the caddies and several costumes are locked away as DLC.
Franchise favourites like Tornado Cups and Mirror modes help to pad out the overall offering, but even with all of the unlocks taken into account, this is a flimsy package that does end up feeling a little light. Fortunately it makes up for its overall lack of meat with a very reasonable price point, and plenty of polish. It’s a criticism that we wrapped up our review playthrough wanting more, but it also speaks to how much we loved hitting the links.
For the most part you’ll simply be playing against yourself, trying to set a high score – although there are daily and overall leaderboards for all of the settings, so you can at least see how you’re faring against the rest of the world. The title is tough, however, and despite making significant improvements to our game, we’ve yet to finish under-par with normal holes. The challenge can be frustrating, but it also makes sinking those long-distance putts all the more satisfying.
Conclusion
Everybody’s Golf VR loses a little of the series’ trademark accessibility as part of its transition to PSVR, but putting in some practice is a worthwhile endeavour, as this is a seriously rewarding arcade sports game. The presentation is top-notch throughout, and while the package is a little light on content, everything that’s included has been polished to a sheen. This is the second time Clap-Hanz has reinvented its legendary PlayStation property for the PS4, and once again it’s registered a Nice Shot.
Comments 20
@get2sammyb So you going after the platinum sammy lol
Good news everyone!
@Areus No.
So this is new courses and a different game to the PS4 Everybody's Golf right? As I want to pick up both.
I havent really liked a golf game all that much in the past several years. I wish one would be made that was as fun as tiger woods 2005. Anyone else like that game? Or was it just me and my friends?
@ellsworth004 no that game was bloody awesome!!! Me and my friends used to play it, loved when the screen went cinematic and the controller vibrate was your heart beat. Great multiplayer cos you only needed one pad. Rory McIlroy on ps4 isn't as good but the arcade mode captures some of those moments. I got it for £3 on a ps store sale a couple of years ago, maybe worth checking out on a deep, deep sale?
@get2sammyb
The question becomes, does in game play translate to real world success? Was the fade a factor in real life and, if so, have you seen an improvement?
@ellsworth004 yeah the old tiger woods from early 2000’s still have not been bettered! Crazy...
Loved playing them with my mates.
@get2sammyb Had fun with Rico?
@get2sammyb did you ever play Wii Sports golf? And how does this compare to that control wise?
Yes I'm a big fan of the tiger games. Wish we could see more games like tiger .
I can’t wait. Only one more day to go. Everybody’s Golf/Hot Shots Golf has been a day one buy for me since the PSX days. I still remember trying the demo of the original and instantly loving it. I’m still playing the PS4 game pretty much daily and the Vita game every time I’m going to be “some time” on the toilet. Haha.
@Meow Yes.
@BorderlineJon Yeah, different game.
@ellsworth004 No, that was a fun game. A lot of the PS2 era Tiger Woods games were fun.
@carlos82 I did and it’s much more accurate here.
@Dellybelly It’s not far off an 8, just felt the package was a bit light in terms of content.
@get2sammyb good, I think I'll be picking this up next week with Blood & Truth and Ghost Giant
@carlos82 You're in for a great time with those three!
@Dellybelly It's a little unfair I think: games like golf, racing etc. you are meant to be playing, replaying and mastering so 'light on content' is a big factor and I certainly want to know about it. Journey is an indie darling (which I didn't enjoy all that much as a side note) that is meant to be exactly what it is, I wouldn't call it light on content in the same way.
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