Playing through Mortal Blitz feels like going back in time, which is a strange feeling when you’re talking about a VR game – but it’s true. What we have here is effectively Time Crisis in virtual reality, which sounds like a match made in heaven and, we feel, is likely to be a fitting genre when implemented well.
There’s no denying that this style of arcade shooter is perfectly suited to VR. Sometimes the best experiences in the medium, at least so far, are the more scripted ones that limit your movement and focus on what happens in moment-to-moment scenarios. Mortal Blitz does this relatively well, putting you into a series of slightly different situations – usually next to some convenient cover – while releasing swathes of enemies that come at you from all angles.
From behind cover you must move your body, or at least your head, around corners holding out your motion control-wielding hands to blast enemies. The controls are simple enough: you aim as you would a real gun, pull the trigger to shoot, and reload with the central move button.
Sheathing your weapon by selecting one of the four face buttons allows your free hands to interact with things or pull new weapons, grenades, or objects in your direction. Some of these can be released and propelled towards enemies; others, such as weapons, will be equipped, thereby replacing the previous one until your ammunition runs dry. Don’t worry, there’s always a pair of automatic pistols with unlimited ammo to fall back on.
Shooting at enemies sometimes staggers them into a daze, at which point, if you quickly sheath your weapon and pull the trigger, will slow down time Max Payne-style and pull the enemy towards you. Quickly re-equipping here and firing while the enemy hangs midair gives you bonus points and forces the enemy to drop various bits of ammo and health for you to collect. The better your hit rate while the enemy is staggered, the bigger your points bonus. It’s a little bit like Bulletstorm, but with nowhere near as much variation or payoff.
Indeed, while getting to grips with these mechanics early on seems promising, you eventually fall into a habitual rinse and repeat method. We tried mixing things up, be that by changing weapons or throwing objects towards enemies, but the outcome is the same regardless. You can easily gather the same or more points by simply shooting with your default pistols.
This feeds into our biggest gripe with the game: a complete lack of variety that extends to level and enemy design, or the scenarios in which you're placed. There’s one moment, atop a train where you must swing from side-to-side avoiding incoming obstacles, which gives the impression that more complex scenarios are incoming. But this is over all too soon with very little challenge, and we never see any other kind of interesting scenario again. Instead, it merely falls back into its repetitive gameplay with very little threat from the enemy.
With little payoff for mixing things up in combat, we also can't see many reasons to return for a second run – which, for a game that tallies up points based on your performance, is a cardinal sin. We can't help but feel that Mortal Blitz is a missed opportunity.
Conclusion
We had some fun with Mortal Blitz's brief 90 minute campaign, but it’s hard to ignore the lack of imagination that’s gone into its makeup. For every moment of glee, mostly afforded by the VR headset than any real design philosophy, there’s an equal moment of disappointment. As a genre, it perfectly suits the VR medium, but the repetitive and uninspiring design leaves little to reflect on with too much positivity.
Comments 9
sounds like something that has lots of potential
Awesome review! I had a ton of fun with it (this weekend actually!) and while it was pretty shallow, I still enjoyed it. If other devs look at this and use it a stepping stone for future VR shooters, I'd definitely be cool with that!
@gbanas92 Definitely. I really think this kind of game is excellent for VR, and if they were to be a little more imaginative, it could be fantastic.
Haven't I heard that the devs were going to add extra content for the game? So far, this was the first episode, and I heard that the second episode was underway. So I hope they'll release it soon. I just hope that they actually keep their promise, not like some jerkish devs like the Umbrella Corps team or Loading Human dev were they promised that they'll support the game, only for them to abandon it quickly.
Honestly, I think the game is actually pretty fun (and if people were to compare it to most asian rail shooters, this is atleast the most fun, especially when compared to the lackluster Pixel Gear and Ace Banana) but just like 60-80% of the VR library, is way too dang short.
Also, kinda tad bit late to do a review of this, considering this was released 6 months ago, but oh well.
All I want is a VR remake of House of the Dead Overkill. That's it, really.
@Jake3103 Absolutely! There's a lot of mileage to get outta the Time Crisis format in VR, and devs haven't used nearly enough yet
@SoulsBourne128
I'm just glad they actually review the PSVR games. It's something seriously lacking from most other "gaming" sites.
Just picked this up today in the sale. I’m thinking it’ll be worth it at 9.99 but we’ll see!
Rail shooters in VR, a match made in heaven.
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