Star Ocean: Integrity and Faithlessness gets off to a bad start. Text-based tutorials greet you from the off, and you're quickly shuttled from one place to another with very little reasoning or context. Early on you'll realise that this game wants things to move quickly, and this only becomes clearer as you progress through the game.
Initially, it's a little strange. You could be forgiven for expecting a slower and more dialogue-driven experience that the series – nay, the genre – has become famous for, and it's hard to get used to the speed by which everything happens in the world. It's not just the battle system or dialogue sections that pass at a quick pace, either - it's just about every aspect of the game.
Opening chests, fishing, harvesting or smithing are no longer animated; instead, a little menu pops up on the screen with your findings as you continue to move onward to your next location. Similarly, and perhaps for the better in this regard, battles are also far faster. Tutorials can be grasped in five minutes rather than an hour, and with all combat taking place in the field there's no dislocation of the action from the rest of the adventure. It all happens seamlessly within your current environment, your whole party following in tow.
As mentioned, dialogue is far more brief, which, in turn, means that it also lacks the depth of similar titles. Meanwhile, cutscenes have been almost entirely eradicated from proceedings, with dialogue instead taking place during play. While the developer might argue that this is another way to keep the title's flow on track, it's also been strangely optimised.
Much of these sections allow you to walk around while everyone is speaking, but you can't walk far as a red circle appears which limits your movement. This means that it's impossible to skip dialogue sections - not that this is recommended anyway - but it also removes the cinematic aspect of the storytelling. The developer probably intended to make the game more involved by doing this, but in practice, it has the opposite effect. It's a strange change to make, for sure, and not really a positive one.
Without cutscenes, it's also hard to know who's speaking at any given time – exacerbated by the fact that some of the English voice actors sound very alike. Turning on subtitles doesn't help either since names aren't provided with the script, and as you can imagine, this is an even bigger problem if you choose to play with the Japanese voice-overs.
In terms of narrative, it's also a little thin. For the first three or more hours, you won't really know what you're doing or why – just that you need to move from one place to the next. It uses this to eventually introduce you to a young girl with special abilities who is fleeing from her captors, and you stumble across her, deciding to help her out. The intrigue of her power is intended to keep you interested, but it's a fairly weak hook attached to a somewhat boring character, and ultimately it's hard to care about her past or her powers.
Other characters are a little hit-or-miss, too, with the chemistry between the uncharismatic lead Fidel and his childhood friend Miki severely lacking. Miki's nickname of "Fiddly" for the main protagonist is meant to show how close and cute they are, but instead it's just irritating and smacks of lazy writing; a shortcut that's in place so that their relationship doesn't need to be built up by contextual means.
Fortunately, upon the mysterious girl's introduction, the gameplay starts to come into its own, but it's just a shame that it takes so long to get there. Japanese role-playing games are infamous for their slow openings, but this one takes the Miki (ahem) and doesn't even give you the full flavour of battle in the early sections to tide you over. Indeed, the full battle system only opens up once the aforementioned young lass joins your party, which makes the initial three to five hours of the game feel a little redundant. Again, it's fortunate that it picks up from here.
Now taking place in the field, battles are both fun and rewarding, although perhaps a little more button-bashy than in prior entries. Combat consists of mastering a rock-paper-scissors paradigm, where using the correct counter move to the enemy provides points to a battle meter that builds on the right side of the screen.
Outside of skills and signs (spells), you can utilise both strong and light attacks as well as guarding. Strong attacks break the enemy's guard, light attacks break strong attacks, and guarding defends against light attacks and allows for a counter move. Doing the right thing at the right time grants different bonuses such as experience, skill points, or money, which are multiplied at the end of the battle based on the accumulated meter.
You can also use up sections of the battle meter to unleash powerful "rush" attacks on particularly tough enemies. Doing so may mean fewer bonuses at the end, but it can also be a useful - sometimes essential - means of emerging victorious. You also need to be careful, since failing to abide by the battle paradigm can make you vulnerable, and leaves your battle meter open to destruction.
Meanwhile, it's now far easier to level up your party, as all characters take part in the action. You can also set different roles for your allies, which determine how they act in certain circumstances. New roles can be learned by acquiring the correct book and purchasing the role with skill points gathered from battle – the same currency used to level up and acquire new skills, signs, and specialist abilities such as harvesting, fishing, and more.
Series staples – such as side quests and battle trophies for hardened completionists – return, as well as private actions which develop the relationships between characters. While these scenes are never mandatory, they're encouraged since they're the best way to get to know your comrades, which has an impact on the different endings that you might get upon completing the game. Needless to say, there's plenty here to keep you going should you decide to see it all through.
Star Ocean: Integrity and Faithlessness perhaps fails to forward the series or genre in any meaningful way, but outside of some obvious issues there are plenty of positives here. Character designs are excellent, even if the personalities within them are not always the best, and Motoi Sakuraba's soaring Japanese-infused prog-rock soundtrack is superb - though many tracks are reused from previous entries.
Conclusion
Integrity and Faithlessness is a much faster game than previous Star Ocean entries, but it sacrifices narrative and contextual depth for it. There are a few interesting but unsuccessful design choices here which let the game down, but it mostly makes up for its shortcomings with a frenetic battle system, excellent character design, and a standout soundtrack. It's a little bit vague, and it's a little bit shallow, but there's still plenty of fun to be had in tri-Ace's latest, and for newcomers, it's by far the most approachable entry in the series.
Comments 32
wow judging from the text I was expecting like a 6 of lower, then it got 7
thanks for the review! was expecting this to be an 8 (other gaming sites even gave lower scores!), now Im unsure - was really lookin forward to this, now Im unsure if I just go buy Tokyo Mirrage Sessions instead... still, Star Ocean was one of my most wanted games this year, since Im a huge fan of SO2 and 3 - now Im confused and unsure if the overall quality is what I have expected...
@consolfreak1982 if you like Persona and SMT go for #FE, the battle system is an interesting and fun version of those.
Thanks for the review, very informative!
On ps vita ?
@brendon987 yeah it's packaged with Uncharted 4
@Feena thanks Feena, I know, I was also lookin forward to get it next month because I am/was lookin forward to StarOcean for like idk ... since the very first announcement ... hearing so much negative/mediocre about the game really shocked me now, pretty unsure about the game now
Damn, kinda getting doubts as well....
I am Setsuna hopefully does impress!
@consolfreak1982 I blame the writers for this. The game would have been even more passable with the critics if the writing wasn't so clichéd.
@SoulsBourne128 hmm well pretty much every JRPG has a somewhat cliched story/characters so I doubt that this is the major reason why press gave mediocre ratings - I heard of extreme frustrations regarding the save points, bland/empty environments, lots of backtracking, unneccesary side quests/fetch quests and so on
@kyleforrester87 i am going to need a bigger memory card then
Really wanted to be excited for this game but was getting a real 'meh' vibe from everything I'd seen so far, and now the review kinda confirms it. Getting Tokyo Mirage Sessions for my next JRPG fix. Looking forward to I Am Setsuna as well, but might give this another look when the price goes down.
Will be getting it regardless . massive star ocean fan, since the beginning. Story doesn't bother me much, love the battle system. Fav is still star ocean 3
I'll pass on this based on the review i think I'll get I Am Setsuna instead
@kyleforrester87 I'm wait for that as well!
@kyleforrester87 same here! And Adventures of mana has been released out of the blue lol
@Feena yeah saw that! Not sure I fancy dusting off the Vita though. Im sure PS are working on a review as we speak
Well Tri-Ace had mentioned they aiming to make a more bite-size JRPG...
Which is the main reason I'm interested in this game... I don't have the patience to play a 60 hours game no matter how interesting the plot is...
I'm glad some developer is trying something different...
I'm in for it.
Screenshots 6 and 7 are identical ^-^
I love RPG's, but the lack of animations for little things is a turn-off for me ever since Animal Crossing got me hooked on them. Even something like Skyrim shows your character hammering an anvil or stirring a potion while you navigate the text-based crafting menus.
Damn,I'm put off now too and was looking forward to this..ah well,money's already been taken from account so it's not like I can cancel anyway,I'll see what it's like and hope fully I'll enjoy it..
@whywai88 I agree, this year JRPGs are on my avoid list alongside management and simulation games. Too little time. I'm waiting for ff15 to win me back.
Same here I had this pre- ordered and amazon's got the money. I was hoping this would keep me occupied at the end of summer but who knows maybe I'll like it. This iteration of star ocean certainly looks like it took a step in the wrong direction, from what I loved about the series.
@themcnoisy You'll be disappointed I think lol. Not that I think it'll be horrific, just an eastern poorer quality Witcher 3. That I Am Setsuna is looking like a decent game, though. Apparently it's only 20-25 hours too which could be refreshing.
@kyleforrester87 I can't even put the disc in to play witcher. Its too big.
@themcnoisy haha it's not so bad if you remind yourself that it's meant to be fun and you arnt obliged to collect everything or even finish it.
That's how I played Skyrim!
What a disappointment. I loved the cutscenes and depth of story in the star ocean games and honestly it's sounding more like a tales game now, great gameplay and snoozefest dialogue and story.
Review reads like a 5 or 6, and deservedly so if you have read the reviews from other sites. Maybe a hint of jrpg fanboyism going on? I jest, but honestly the problems it has are exactly as I predicted and exactly what many of these comments blasted me for just a couple weeks ago. Boring story, repetitive combat, and worst of all, no real incentive to push through to the end. IMO, the biggest travesty in rpgs, and particularly jrpgs, is when they have an unforgettable or downright bad story. Most folks would only consider buying this if the reviews heaped praise on an awesome story. As it stands, it is ANOTHER forgettable jrpg that will only satisfy the small niche. It's a weird feeling knowing you have been alive long enough to have loved jrpg when they were the most niche of all games, only to rise to ultimate prominence in the ps2 Era, to now falling back out of relevance. Only Persona 5 and FF15 can save us now!
I'm buying this for the amazing, addictive combat. It's one of those RPG series whose combat excels so much that story virtually becomes secondary.
@consolfreak1982 If you loved the previous star ocean, I think you should give it a try
Perhaps not so bad when you remember that this is basically an extremely late PS3 game.
just got this at a Sale and I must admit that - despite of ist obvious "flaws" (more of letdowns tbh) - StarOcean5 is a good JRPG afterall.
The character design ist great (love the Anime artwork here), the Story is straightforward but pushing/interesting enough without being complex or distinct.
Best part of the game is the battle System and the fluidity of the game in General - its seamless in Exploration and combat/farming and the fact that Dialogues are also "on the fly" Speeds up the experience of playin a JRPG at some pretty good Points.
Shame that the Overall Quality is missing the love for the Details - bland, empty, same-sized/shaped Locations/dungeons and a lack of Overall interaction makes the gameworld feel somewhat empty/lifeless/superficial.
The european Version has english Texts only, which is a bit of a letdown, but the english voiceovers are great!
Ist great that you have the whole Party at Hand during battle, but a shame that new weapons or Outfits are not shown on the characters.
I like the "private Actions" (small conversations between Party members) too, which are far from being that hilarous as in the Tales-of-Series, but they are amusing and sometimes funny/informative as well.
Grinding gets addicting very fast, and levelling up and learning new skills and techniques always feels rewarding. Theres also some crafting and cooking to be made, just like in any other StarOcean game.
Im far from havin finished the game, just played about 10 hrs, but its totally obvious that this is a step Forward from the last entry StarOcean4.
I wouldnt give a score yet, and I guess that all in all the score here is just fine for that game in total tbh.
Im just glad I gave this game a Chance after Hearing/reading so much mediocre and negative about it - its definitely a huge positive step up from the last StarOcean and hopefully the next installment improves on the gameplay seen in this one here and the seriens continues!
Im having fun and Im loving it - thanks for bringing back one of my beloved old RPG Series ^^
Late comment here but I just got this game the other day. This is just in case any other fans or potential fans see this review from now on. I think this review is accurate in quite a few ways. I especially agree with the thing about how the cutscenes are now you being stuck in a little circular area while NPCs just emit dialogue at each other and you wander pointlessly around (or just stand stock still). It really robs things of drama and emotion.
There are some things I disagree with, though. I don't think you're really going around at the start with no idea why - there are some very distinct and clear reasons why you're doing what you're doing. Your town is under direct threat from bandits. You go to get help. You come back without help but then find a surprise ally, then go and take out the bandits. You find this mysterious girl that has a magical symbol on her head. You take her to the greatest expert in magical symbols that you know. That's where I've got so far across about 4-5 hours.
Then this part: "Miki's nickname of "Fiddly" for the main protagonist is meant to show how close and cute they are, but instead it's just irritating and smacks of lazy writing; a shortcut that's in place so that their relationship doesn't need to be built up by contextual means."
I disagree with that. First and foremost, it's just a localised version of "Fidel-nii" which is what she calls him in the original Japanese. Anime fans will recognise the "-nii" part instantly. She's basically adding on the word for "big brother" at the end of his name, as is incredibly common in anime, light novels, manga etc. However, if she called him "Big bro Fidel" all the time it would just sound odd - not to mention very misleading as they're not related. It really is the equivalent of a friendly nickname, and so the translator just went with the funny sound "Fiddly". Secondly, I think they do a good job of showing they've known each other for a long time, especially if you watch the Personal Actions; optional mini-cutscenes you get in certain places like skits in the Tales series. Early on you see she knows how to manipulate him and he just gives in easily to it because he's been through it all before.
One real negative that the review doesn't mention is how the rock/paper/scissors type battle system has actually been quite badly screwed up by enemies having hyper armour. Plus, the charge time for a strong attack is so quick that you have to react instantly to interrupt it with a fast attack. There's a few system changes to the battle system that really undermine it.
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