The problem with Yooka-Laylee is that pretty much every criticism levelled at the throwback platformer can be waved away with a 90s novelty foam hand: it's supposed to be that way. But where recent revivals like Shovel Knight have managed to revisit games gone by through rose-tinted glasses, Playtonic's take on the Nintendo 64 classics of yore suffers from age-old problems: a dicey camera, seemingly limitless gameplay variety at the expense of polish, and a general lack of direction at times.
Of course, the trouble here is that this is exactly what the ex-Rare employees set out to do: to revisit a genre that's been dormant for far too long. And so in a sense it's been successful: this vibrant adventure featuring a lizard and bat double-act is everything that the studio said it would be. The question then must transition to whether it's enjoyable in this day and age, and that's much more difficult to answer.
It has its moments, for sure: a tense Super Mario Galaxy-esque scramble across levitating asteroids and a desperate hop across floating tree trunks in a Hallowe'en-themed marsh. But for every high-point in the game, there's a low: an infuriating sprint through a pitch-black cavern or a Pachinko machine in Capital Cashino. The developer deserves credit for reinventing the title's gameplay every few minutes, but so much frustrates that it's arguably bitten off more than it can chew.
Every challenge is conducted in service of Pagies, the dancing MacGuffin goodies that plot your progress similarly to Jiggies in Banjo-Kazooie or Stars in Super Mario 64. There is a plot, though it's about as threadbare as that pair of Levis you've been wearing since the Spice Girls ruled the world: it's all about a book that's been stolen and scattered across the world, and you must recover its contents. And that's about it.
Unfortunately, for a game that has very little to say, it sure likes to chatter away. Some of the writing is genuinely charming, as it recycles Dad jokes like they're going out of fashion – but the problem is that there's just far too much of it, and when coupled with the title's infuriating penchant for gibberish, it all gets tiresome quickly. We fully appreciate the intent here, but when you've been listening to a synthesised squeaky toy rattling away for 30 hours, you may come around to our point of view.
As alluded there, this is a much longer game than you may be anticipating. There are five themed worlds, each interconnected by a hub known as Hivory Towers. As you collect Pagies you'll be able to both unlock and expand each of these levels, opening up new gameplay opportunities and enabling you to gather more of the title's trinkets. You'll also encounter Trowzer in each area, an anthropomorphised snake oil salesman who's all too eager to thrust his "Movesss" in your direction.
What this means is that you're constantly unlocking new skills as you progress, from the ability to turn invisible to the option to fly. And with new moves comes new possibilities, allowing you to return to older levels and clean up challenges that you may have missed. This does enable a nice sense of character development – there are entire portions of levels that you'll unlock once you have the requisite capabilities – but it also means you need to psyche yourself for some serious back-tracking.
And the problem is that some levels are better than others: Tribalstack Tropics – the jungle-cum-Mayan metropolis that has comprised much of the release's marketing – is a brilliant stage, bulging with verticality and buried secrets where Capital Cashino – an almost empty open-floor casino where you need to collect coins that can be traded for Pagies – is flat and featureless by comparison. You can almost sense the budget limitations as you play.
No more is this true than in the ice world Glitterglaze Glacier, which restricts its expansion to the desperately disappointing Icymetric Palace. This pays homage to the isometric adventures that are much a part of Rare's origins, of course, but it fails to accentuate the best parts of Playtonic's platformer, and is such an insult that the title even sees fit to poke fun at it. There are a lot of fourth-wall breaking gags like that, but the joke's often on the title itself.
For example, the game likes to remind you that cartridges load faster than Blu-rays – but seeing as we played through the title directly from our PS4 Pro's hard drive, we'd like to know its excuse. Performance is a big problem here: the aforementioned loading screens stutter and chug with regularity, while the frame-rate's partial to the odd dip – and yes, we made sure to try the release with Boost Mode enabled.
The camera's arguably the bigger problem: it wants to wrestle control from you at every opportunity, and it's quite startling at a time when cameras have gotten so intelligent that we hardly notice them anymore. This constant battle between your analogue stick and the way that the title's programmed will lead you to many a Game Over screen, and it's another 90s attribute that Playtonic would have done well to eliminate entirely, rather than rekindle.
But it's the amount of guff that will ultimately wear your patience thin. The arcade minigames announced a few weeks back are by and large abysmal, and the pattern-based boss fights are universally a bore. But even with the inclusion of some real low-points – the Donkey Kong Country-inspired kart rides are frankly atrocious – the compulsion to collect everything holds steady, even if you'll be reaching for the power button through sheer irritation more times than you'd like.
Conclusion
It's colourful, there are collectibles, and it's got a rotten camera: Yooka-Laylee is a 90s platformer to a tee. Unfortunately, rather than a rose-tinted look at the titles of yore, this game falls into all of the same pitfalls as its predecessors: it's rough around the edges, often annoying, and at times even a chore. And yet for all of its flaws it's still packing the most important ingredient of all: the compulsion to collect everything is strong here – and it'll remain even when you're grinding your teeth.
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Comments 75
Any questions you have for me, you know the drill. I'll get to as many as possibly can.
Well I aint playing this until my eventual maybe Switch version is sent to me.
Wuld it he worth the wait?
Had a feeling this would be the average score - the game has looked to be great in some areas and a bit lacking in others. Think I'll probably pick it up at some point when it's cheaper, but then there's Mario Odyssey on the way later this year...
The text of the review makes it sound like an awful experience, but then it gets a six out of ten?
Hmmmm this is making me rethink my decision. I was truly excited about this but camera fighting doesn't sound like a good time. @get2sammyb how much does the camera take away from the experience. If the camera wasn't such a problem would the score been higher?
Not bad? Too bad. But one less game added to my backlog.
I'll be playing this either way (I backed it way back when), but it's a shame to hear it inherits the 90s platformer's bad points as well as its good points. That was always a danger, really.
This game was made specifically for fans of Banjo Kazooie and some of the things you're complaining about are a given; "they just CHATTER on and on" and "there's no plot" ...are you kidding me? Why would Push Square sign this reviewer up to review this game in particular? It's clearly designed for fans of the platforming genre, and this dude doesn't get it, plain and simple. The comments about the camera are worrying but everything else is to be expected. Cripes.
@Bad-MuthaAdebisi Not a lot of quantity coming for Switch but the quality of titles isn't going "downhill" lol. Xenoblade 2 and Mario this year? Plus a new MegaTen game is in the works. Not to mention E3 is coming. I definitely wouldn't use the word "downhill."
Well, I'm not totally surprised. You all know my stance on how I feel about this game due to recent events anyways.
Stop! You had me at jungle-cum-Mayan .
@BLP_Software Ermmm. Just don't get too hyped for it. Sure, it's worth the wait if you're looking forward to it, though.
@TheGZeus Well, I had to balance my frustrations against the fact that I wanted to keep playing it to collect everything. Ultimately I determined there was something there that appealed to me, hence the 6.
@vegeta11 Camera is a big problem but not the only problem. Some sloppily designed gameplay sequences and bland levels hurt, too.
@bahooney Haha! Watch my video review and you'll hear me explain how I was expecting comments exactly like that. You're right, I just don't "get" it.
@Fandabidozi
"Yooka-Laylee is a 90s platformer to a tee" at what point did they think that was a good thing to strive for? Has anyone gone back and played a 90s platformer recently? I did, and immediately regretted it. SM64, DK64, Banjo, all have aged relatively bad, especially in regards to the camera work. A better approach would've been "the spirit of a 90s platformer, with modern updates to keep the gameplay from being frustrating". Good grief.
@RedMageLanakyn Pretty much exactly my takeaway. Don't worry, though, I don't get it. It's supposed to be that way.
@Bad-MuthaAdebisi What? MK and Splatoon 2 are just around the corner..not to mention the new Xenoblade and Mario games..
Uncharted 4 has way too much chatter for its own good, and yet people don't say anything. The chatter is what made Banjo unique. As long as the writing is funny, I have no problem here. The camera based on the toy box demo was functional, however flawed. I expect an 8 out of 10 experience.
Fair review, seems like it's a old school 3D platformer warts n'all. It'll be one for me to pick up a little later on in that case but I can't not get it haha.
@get2sammyb Haha, you get it, but an honest review will always upset those that haven't taken off their nostalgia glasses. I mean, not once while playing through the excellent Ratchet and Clank reboot did I, or probably anyone else say "gee, i miss the old days in the 90s when I had to fight the camera"
@waluigifan1 Did you really just compare the writing/voice acting in a Naughty Dog game to this? Not even close to the same thing, and if it was, the comparison would be VERY unfavourable here.
@get2sammyb
I had the feeling performance might be an issue after playing around with the PS4 version of the toybox. You mention dips: is this just the occasional dip, like in The Last Guardian, or is the game constantly chugging below 30 fps?
@Ralizah Definitely dips, there are parts where it runs fine.
I am still really excited for this, but I might wait until some patches come in.
Glad I didn't back it but then I would NEVER back a game on Kickstarter. If its worth buying when its made, then it will get my money!
I never expected a modern take on the 3D platformer - especially when you see the way communication plays out, it was obvious the camera was very '90's' too. I loved Banjo on the N64 but really didn't think it was good on the XB360 arcade or the Rare Replay collection so I lost interest in Yooka-Laylee. I would rather keep my fond memories of playing these games than play them now and wonder why I liked them then. I know why - Its because at the time, there wasn't better cameras but like games, I evolved too...
@ztpayne7 Patches won't fix the design issues.
My gut feeling was right it turns out. I love those 90s 3D platformers, but I couldn't get hyped for this game. Looked alright, but wasn't something I was looking forward to. Didn't expect the camera and control issues though. Seems a bit rushed if you ask me.
Ahhh so 2017 is starting to falter, 2 big fat duds in a couple of weeks.
@get2sammyb I don't care about the design issues as much as I do the frame-rate drops. There was a note that even boost mode didn't fix it, but patches can
Judging by the review I can't avoid to think it's unfair, but to the dear old '90 games XD
They may be old and a bit clunky by today standard, but I got the chance to play some of them in recent years and I mostly spent my time having fun then suffering from the flows of the past.
By the review it sound like YL is the exact opposite, bits of fun getting obscured by way too many flaws, I'm not sure it's fair to blame it all to the '90 fidelity, it sound more like this game is, unfortunately, worse then all the legends it tried to emulate.
@ztpayne7 Possibly. The engine it uses, Unity, is known for having problems on consoles, though.
It's sad to me that most people seem to hold a game like Ratchet & Clank as a gold standard for 3D platformers these days, with its woefully misguided ambition of being a terrible Pixar movie in playable form.
If Yooka-Laylee is as "bad" as 90s platformers, it should be right up my alley.
And here is another reason why we wait before pre-buying.
Shocking! Another crappy crowdfunding game to the list...
Just being hit by all the reviews for this now and I gotta say...I wanna cry
@get2sammyb Review was nice but I think the vid did a better job at getting across how you wanted to like it but just couldn't.
30 hours? I was expecting 6-8 for this $40 game. I just finished the R&C reboot a week ago and I think that took about 12-15 for all gold bolts and the Ryno. (couple of those gold bolts took me awhile, even after getting the map)
Is there a story "ending" before you got to that 30 hours? I'm not a fan of collecting everything in any game, I just like playing thru to the credits.
Have you played Lego City Undercover yet? You haven't experienced never ending loading screens until you've played LCU. Not only can you cook dinner, you can actually go out to eat.
I hate the wakka wakka voices. I haven't played any of Rare's old games yet, but the first 10 minutes of Conker was all properly voice acted in 1999, hiccups, vomiting and all. Even the scarecrow spoke. (I think.) So that's not an excuse. Starfox Adventures on Gamecube as well in 2002.
I read somewhere awhile back that the horrific mine cart levels weren't required, true or not? I hate mine cart levels, zero reflexes I guess. Anything that's "trial and error" just makes me turn a game off. It's the reason I prefer 3D over 2D, more exploration, less twitching. That in the dark section has me worried as well.
Oh well, guess I'll go play Invizimals for free, wait for this to be $5 like Knack.
I agree it's odd that camera would be an issue in 2017 and perhaps points to this needing some more time in the oven? I was originally planning to get this at launch 'cause I enjoy this style of platformer warts and all, but there's no way I'll have Persona finished in a week. In a few months Yooka-Laylee will be half the price.
@get2sammyb Im mseeing around with Unity now.
On the systems I have access to it works just fine within what they afe capable of. On PS4 though, you say it has issues? Ill look into it.
And im a 90s baby, since im getting this for free if it ever releases, I cant complain
Incase Rare haven't noticed we're in 2017 not the 90's, who's ever idea it was to bring back a game from the 90's with all its limitations needs firing. Games advance for a reason, might try it once its cheap on sale or something ashame.
@BLP_Software Most of the Unity games I've played have framerate issues. Yooka's apparently even worse on Xbox One.
@get2sammyb Unity is an engine you have to mould.
Something like UE4 simplifies the coding and lets you build around what exists.
Unity gived you a foundation to code up from with unrestrcited levels of straight coding, no linking nodes faf. Low floor high ceiling.
I love the look of this game but I really wish they would have done smaller levels like Banjo Kazooie. I don't generally prefer massive worlds in my 3D platformers. This would have helped with some of the technical hiccups, as well as preventing the empty feeling most reviewers are talking about in regards to too much space.
Wasn't expecting a review as deep as this (credit, and thanks for that, Sammy) but was anticipating it scoring around the 6 to 7 mark, mostly for the reasons you pointed out.
I think it's gonna be one of those games that some love unconditionally but most will be turned off by the flaws mentioned.
Still looking forward to checking it out myself regardless and glad its not too short by the sounds of it.
@ricklongo Because Ratchet and Clank was an excellent remake of a PS2 era game. It was how it should be done, it looks great, plays smoothly and mercifully no poor cameras which plagued many platformers during that time.
It's nice to hear that not all Kickstart projects end up a mess.
I'll still get the game. The $40 price tag is a little better in my eyes compared to $60.
Besides, I still like playing some of the old N64 games.
Didn't think this would be a 6/10. Ouch.
I'll still check it out at some point. I can't resist a platformer. I still enjoy Mario 64 and the like, but I won't deny their faults either.
@Kidfried The reviewer on Destructoid said 15 hours. I'm guessing that's more of a straight thru run and sammy was collecting stuff.
"So what else is there after you've collected the 100 Pagies necessary to fight the (brutally old school) final boss? Well you can go for a full Quill run (you only need a small percentage of them to buy all of the game's abilities, but there's 200 per stage to find) and all of the collectibles, which will push your roughly 15-hour adventure up a bit"
https://www.destructoid.com/review-yooka-laylee-425484.phtml
Great review as always but shame the games not as good as it looks.Still,I'm pretty sure I'll pick this up in the sale at some point
snake pass > this
um what are they going to do with the cartridge joke when the game releases on switch and possibly loads slower there? LOL
@adf86 Well, opinions and everything, but for me R&C is absolutely not how you should do a 3D platformer. It has extremely linear worlds, intrusive voice acting (that gets repeated over and over if you happen to die), a super-genericc faux-grandiose orchestrated soundtrack and a terrible plotline that somehow ended up a focus of the gameplay. It controls well and looks incredible, yes, but it's about much more than that for me.
@get2sammyb Is it good as Banjo Kazooie (64)? This is the only real question to be made.
@Frank90 No.
@ricklongo Some of my favourite games of all time are 3d platform games. Obviously Super Mario 64 and Sunshine stand out there. I agree that Ratchet and Clank (I have the remaster on PS4 pro) looks amazing but it's not really a platform game Imo. It's more a third person shooter with occasional easy platforming, races and puzzles to break up the flow (none of those 3 genre mini games have much substance) It's not an amazing memorable experience but solid none the less.
The new Mario has to come out firing later in the year or we can throw 3d platform games in the oap home with text adventures, point and click, scrolling beat em ups and 3d shoot em ups. Bad times.
I love these types of games, so I still expect to have plenty of fun with Yooka Laylee. It's just a shame that it appears to be an alright game instead of a brilliant game.
I'm fine with just having Rare Replay, but I might get this if there is a price drop.
That's sad, I had high expectations on YL. I'm definitely gonna play it and enjoy it, despite its flaws, since I love platformers, but too bad it won't do much to put 3D platformers back on front page... If anyone, I thought these guys could make the genre popular again; well, I hope they read the criticism and improve their next game, also hope it sells enough to guarantee their next project.
@themcnoisy Mario delivers every single time, I have no doubt on it. Perhaps developers should study Nintendo more before making a platformer; they don't simply still know how to make one, they modernized the genre (no camera flaws or gibberish) and always deliver great gameplay.
It's a shame the game suffers from the issues it has but for me just having the 3D platformer genre return is hugely exciting, it's always been my fave genre, gaming just hasn't been the same without it (not counting all the amazing Mario platformers obviously) i've played many platformers that have bad cameras and it's never really bothered me much, so i'm still hugely excited to play the game myself once the Switch version comes out.
I don't know why people are surprised about this. It never looked good.
@naut Xenoblade isn't going to be out this year. It's monolith so I would expect it this as you'll just be disappointed when it's delayed.
A snake called Trowzer. Funny.
@themcnoisy I have no worries about Super Mario Odyssey. Have we ever got a 3D Mario that wasn't good? And from what we've seen so far, it looked good. There's a certain amount of polish these games need, and I think Yooka-Laylee is missing that. Even looking at the Crash remasters, I can't help but feel there's something off. It just doesn't feel right. I'd rather play the old games that that weird looking remaster.
@get2sammyb Damn, this is sad
@THRILLHOU Trowzer's one of the cleverer characters I think.
It's for the fans and that's really it, a nice trip down memory lane.
Ugh! No thanks! Games with poor cameras are not for me. Even awesome games with poor camera make me want to shelf games.
I understand it's not a masterpiece but these games are my jam, so I'm gonna get it.
I told my wife it wasn't getting very good reviews (someone else gave it a 5.5 😬). She told me, "I still want it 😎" ...haha oh boy.
I don't know if you're allowed to add links to your comments on here but according to GameCentral the game will have a major day one patch that fixes the camera, frame rate and a multitude of other problems, why the review embargo was so early when such an important patch was coming up i have no idea.
@Bad-MuthaAdebisi Mario Kart, the JRPGs on the horizon and Mario Odyssey all say hi...
I'm gonna give it a go anyway, it's by the team that created Banjo Kazooie! which is still to this day the beat platformer ever made in my eyes. I don't know a 3D ever made where the camera hasn't interfered at some point, but I'm confident all the mentioned issues will be fixed with patches soon.
It's a shame sites don't do post-patch score updates.
@Bad-MuthaAdebisi Oh, my bad, I didn't translate "everything is downhill from here" as "not as good as one of the most critically acclaimed games of all time". Silly me... 😁
@morrisseymuse I don't think I'd increase the score even if the camera's perfect, but it's good they're cleaning it up.
@THRILLHOU There are some good gags in there, for sure. Also plenty of annoying ones.
@Tasuki Yeah, I do think this is important to note. Even though I didn't enjoy the game as much as I hoped, you can't really fault the Kickstarter. They delivered exactly what they promised, in a timely manner, with open and frank communication. You can't really fault that.
@ricklongo My point with Ratchet & Clank was more to illustrate the fact that quizzes aren't fun really. They just aren't. I couldn't imagine Ratchet just stopping and throwing a bunch of questions at me. It just wouldn't happen.
Personally I think Ratchet is more of a shooter than a platformer, but the fact still remains that it has Yooka beat in every single bracket. To be fair, Ratchet also has a much bigger budget and a more experienced developer, so it's not really a fair comparison. But the games are retailing for the same price...
Unfortunately, rather than a rose-tinted look at the titles of yore, this game falls into all of the same pitfalls as its predecessors: it's rough around the edges, often annoying, and at times even a chore.
Sounds like I'll enjoy this just fine. I heard the XBONE version suffers from frame drops, is that the case here?
I just bought the Mario Galaxy games for my WiiU for less than 25 quid on Ebay, guess I will get my platforming fix from these as I never bought a Wii to play them originally.
It's a shame this never quite panned out but I will try it at some point as platformers are my favourite genre. As an old fart who played these kinds of games in their heyday, in my 20's, with all the framerate and camera issues, I think I have a higher tolerance to these issues than they younger gamer.
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