Choices were binary and contrived, but the whole mechanic shaped the way the world responded to you as well as Cole's looks. In inFamous 2, Cole will need to make moral decisions once again, but this time they will be represented by character-driven dialogue and 3D mocap cut-scenes". Fancy press release jargon maybe, but it beats "Press triangle to be the bad guy" any day.
Your conscience comes into play with the introduction of Kuo and Nix, two NPC characters," explained Sucker Punchs Ken Schramm on the PlayStation Blog. "Kuo is a NSA agent working to help Cole defeat the Beast. Nix is a New Marais native that grew up in the swamps around New Marais, whose hatred for Bertrand stems from witnessing him kill her family. She is your hedonistic guide that coaxes Cole into not thinking about the consequences of his actions.
Sucker Punch were showing off the new morality system at an event in London today. Journalists got to sample the game's Save Kuo mission. Schramm explained: Two allies. Two plans of attack. A choice to follow Zekes plan and get the help of the captured police by taking out the convoy guarded by the Militia. Then proceed to assault the Militia compound with the army of cops to free Kuo. Or, side with Nix and her destructive plan to ram a trolley filled with explosives through the front gate and fight alongside Nix to free Kuo.
Still no date on inFamous 2 but judging by Sucker Punch's comments they're aiming for the sky with this one. And who can blame them, the latest batch of screenshots look incredible. Check them out through here.
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