It’s been four long years since the dramatic events of Resistance 2 came to a close, and the war is over. Chimeran terraformers hover in the skies, transforming Earth into an icy wasteland reminiscent of the alien invaders' home world. Like enslaved prisoners, the few remaining survivors have taken refuge in underground caverns and struggle just to survive. With each hideaway that’s located, the Chimeran attacks continue to push human life nearer to the brink of extinction, and with less than ten percent of humanity still alive, hope fades with each human life that’s taken. This is the world that we find of Resistance 3.
While the Resistance series has always centred on hero Nathan Hale, his life came to an abrupt end by the gun of a member of his own squad Joseph Capelli. Infected with the Chimeran virus, Capelli’s bullet actually did Hale a favour, as he sacrificed his life to try and save Earth instead of going to be treated, but as we now see, his death was all but in vain. Today we find Capelli, with his wife and child, living refuge in a cavern with a few other survivors: husbands feed their families from single cans of food, woman and children having to bear arms to survive; hopeless they’re not, but in their desolation you can feel their hope diminishing. The war weary Capelli has given up on the resistance to live out his life as a husband and father, but that all changes when Dr. Malikov – the genetic research scientist who created the half-human, half-Chimeran hybrid the Cloven in search of a human immunity against the Chimeran virus – arrives, begging Capelli to join him to finish off the Chimera for good. Initially reluctant, Capelli’s love for his family takes precedence and he starts his long journey that will likely cost him his life.
The dark mood set from the campaign's onset is perfectly represented graphically with a dark colour palette and extensive use of film grain overlay, creating a drab appearance that brings down your emotions and forces you feel Capelli’s pain. We all know that Resistance has always been about big explosive action and it’s definitely found in abundance here, but Resistance 3 will always be remembered as being an emotional first person shooter. Segments that reveal humankind to be the downtrodden on this Earth are the moments when Resistance 3 sets itself apart from other shooters, and propels Resistance 3 as not only the best title in this series, but up there with the best of the genre too.
In the journey from Oklahoma to the Chimeran tower in New York City, you travel from one desolate location to the next in search of anyone to help your tiny resistance. Each new locale introduces a new cast of unique characters, each with their own methods of survival and obtaining hope, and while it’s always wonderful to have a multitude of fresh new characters, it also deepens our sorrow. But, these areas bring new excitement as well, as they have objectives that must be met to progress onward: awesome battles against Widowmakers, giant spiderlike Chimera that are as deadly as they are massive; a fierce underground battle against an enemy known simply as the Demon; a slow sniping section up beautiful mountainside filled with cloaked snipers and an edge-of-your-seat high speed train heist are all found on the way to New York City. These exciting in-game highs bring new aesthetics as well: the film grain remains, but superb lighting effects and a dash of added HD ‘shine’ please the eyes during these adrenaline pumped segments. Meanwhile, the ears are similarly stimulated by the fantastic gunfire and explosion effects during battles, while the eerie Chimeran sounds – especially in the dark underground segments – are nerve-wracking to say the least, as death always feels imminent.
The tools of battle are always of key importance in shooters, and the weapons of Resistance have always defined the series. The Carbine, Bullseye and Rossmore Combat Shotgun are instantly familiar to series veterans and are similar variations of real-life weapons, but the new guns are a treat too. The Mutator fires a goo that forces the enemies to vomit until they turn into exploding goo themselves, killing nearby enemies in the process; the Atomizer fires electrical arcs that disintegrate enemies and the Cryogun fires an icy steam that freezes enemies solid, for shattering melee kills, each new addition bringing a wild feel to the gunplay that’s immensely satisfying.
Resistance: Fall of Man fans will be pleased to know that the Weapon Wheel returns, allowing you to carry all of your weapons you’ve acquired at once, instead of the two weapon approach that’s become commonplace in FPS games today. This allows complete freedom for you to fight the way you see fit. The secondary weapon fire makes its return as well, with series standards like the Bullseye’s tag — gunfire streaming straight at the enemy once tagged — and the Carbine's grenade launcher remaining unchanged, but it’s the new weapon secondary fire that turns up the insanity meter. The Atomizer secondary fire drops a pod that sucks in all surrounding enemies with beautiful electrical arcs and the Mutator can create a gas cloud that will have all enemies in its vicinity puking until they explode. These addition options can be used strategically as well; where the enemy AI is extremely smart, they also have a blood-thirsty desire to kill and can be lured into these traps. What do you when sneaking up on an unaware group of enemies? Go in guns blazing? Trap them in pools of vomit? Suck them into a whirling electrical vortex? The choice is yours to make, and to take things one step further, the guns level up and become even more powerful with extended use. The amount of firepower at your disposal is staggering, and thankfully, the campaign makes sure you’ve got plenty of disgusting Chimera to waste all that precious ammo on too.
While this freedom of weapons is outstanding in the single player, it makes the jump to multiplayer with mixed results. On one hand there's nothing better than turning a trash-mouthed online opponent into a bubbling pile of alien goo, but on the other hand only two weapons can be held at a time here and it takes a good bit of time levelling up to earn the more powerful weapons, creating an unfair disadvantage to those just getting acquainted in multiplayer. While the starter weapons are perfectly capable, the character abilities contribute to the lack of balance. When achieving a new character level you're awarded skill points to attribute to weapon levels and/or multiple types of character attributes, including increasing your magazine size and explosive damage to allowing Chimeran leapers to spawn and attack enemies upon your death. Once you’ve put enough time in to gain these powerful weapons and abilities, the balancing issues do balance out, depending player skill levels of course. Having all the awesome weapons from the campaign in single player is definitely worth the unbalanced start-up though.
While the weapons are far from standard multiplayer fare, the gameplay modes actually are: Deathmatch, Team Deathmatch and Capture the Flag are standard run-of-the-mill modes and readily available. While Chain Reaction and Breach are both ‘zone capturing’ modes where teams try to capture points against their opponent to push forward and capture their base, it’s still similar to what we’ve played in Killzone 3. Nonetheless, all the modes are fun to play and there's plenty of weapons and upgrades just waiting to be obtained. While some will inevitably be peeved about Resistance 2’s 60-player combat trimmed down to 16 players, it's allowed Insomniac the ability to create beautiful themed maps from locales in the single player game that are smaller more intricate and more well-balanced. It was a necessary transition and perfectly fitting the game's mood, as the 16-player combat feels more up-close and personal. If online battles aren’t your cup of tea then local and online co-op will allow for a taste of the single and multiplayer gameplay combined, as you’ll take on the fantastic campaign with a friend by your side.
With all the surprises and changes to Resistance 3, the biggest for us was in the inclusion of 3D and PlayStation Move support. While the 3D is a phenomenal integration, the Move support isn’t exactly on the same level. First off, it’s apparent that Insomniac spent a lot of time fine-tuning Move’s integration: the cursor doesn’t shake wildly when Move rumbles during gunfire, nor does it pick up the minute natural wrist movements that create a shaky on-screen cursor. Our initial impressions were that it plays just as well as Killzone 3 does with Move, but that all ended when we pulled the L1 button to go into ADS (aim down sight) mode, aka iron sight. In ADS, the onscreen cursor pans so slowly that it feels like the Move’s signal is trying to push through a jar of molasses before the camera can register it. It’s a jarring effect to blast enemies down with blazing speed and precision as they attack from all angles, only to try to aim at a distant enemy and instantly go into a slow-motion aiming – ultimately resulting in unnecessary deaths, because the enemies don’t slow down, just your aiming speed. It’s still entirely playable with Move as the hip-fire is so extremely precise, but the incredible DualShock 3 controls trump Move here at the moment. Fan outcry since release has put Insomniac back on the job to bring a patch to correct this issue, and hopefully the wait won’t be too long.
Conclusion
Just how far would you go to save your family? Would you take on a hostile planet filled with terrifying blood-thirsty aliens alone if it was your only option? Resistance 3 gives answers to these terrible questions and sends you on a journey that you’ll never forget; a journey of love, desperation and sacrifice. While the Move support is a bit disappointing in its current state, Resistance 3’s emotional campaign is a rollercoaster ride that twists and turns until its dramatic ending, bringing the Resistance storyline to a perfect conclusion. Seeing as this is the last entry in the Resistance series to be produced by its creator, Insomniac Games, it’s apparent that the team saved its very best for last.
Comments 16
Great review! The main campaign sounds amazing! I'm sure playing online will be a blast but I'm still going to miss the 60 player matches from Resistance 2.
I just hope Insomniac is able to fix that slow aiming problem with the Move.
I've joined the "fan outcry" about move and ads. Im finishing a co op run now, but will leave my second run until they fix move!
Insomniac please fix this as I'm having a hard time getting myself to play this game with such a terrible fixed reticle zoomed aiming. Wow wow after having such great success with move in KZ3 I really can't go back to playing with a dual shock 3. The fixed reticle has ruined resistance 3 for me. Fix now and fix quick please.
Nice review, I need to pick this up~
Hey guys, I put it in the review to clarify , but we've got confirmation that Insomniac Games are indeed working on a patch to correct the Move control issues. It'll be included in patch 1.04, and we'll let you guys know when it'll be coming as soon as we find out ourselves.
@Slapshot
Nice!
Its actually coming this week.
Very nice!!! I want this game so bad, and with the Move being fixed, it'll make that purchase even so much more fulfilling.
My mates and I got together and sat through a few hours of split-screen co-op, we obviously played with DualShock 3, as I was not surprised that split-screen was not compatible with Move, it would be hard to create space to aim a cursor on a smaller window. We did not get very far, we only reached the bit from the E3 demo where Joseph Capelli first meets the Remnants rebels, shortly after the nifty Mississippi River boat level.
I really liked the difficulty curve, even on Normal level it was a challenge, because Capelli is not infected, it means that you no longer regenerate your health meter, so it feels like a nice homage to old-school FPS games were you constantly watch your health bar and hunt for energy pick-ups. However, the game is so busy and hectic that the horizontal split-screen window became confusing (I would have liked an option to split the screen vertically for local co-op).
@Slapshot Spot-on point about the desolate ambience and bleak colouring adding atmosphere to the visuals Chris, the early parts of the game feel quite abrasive with their dusty browns, I am looking forward to later in the game where there is more variety to the graphics, though. You have conveyed the sense of despair and desperation prevalent throughout the story brilliantly, mate. Thanks for the detail you have given about the PS Move’s inconsistencies in the ADS mode, too. I am going to wait for the 1.04 patch to play single-player properly with Move and stick to local co-op in the meantime.
Plus, the Atomizer's stream made me feel like a gnarly Ghostbuster!
@JamieO This review could have easily been twice the length that it is, but I didn't want to spoil anything for you guys. The one thing that I will say further about the campaign, is that when you get to New York City, just wait for the visual feast you eyes will gobble up.
I've never had a single player campaign in a FPS stick with me for so long after the end credits rolled. I've found myself thinking back on the story-line daily since I've completed it the first time. It captures the characters, environments and story in ways that I've never seen in a FPS; it's almost like reading a novel as it all unfolds itself. Absolutely brilliant, and if it wasn't for the Move control issues the game would have scored higher.
This would be higher on my list if it wasn't such a brown game.
I guess points have to be taken off for the poor Move controls since that's what this site is mostly based on, but I played the game with the Dualshock 3 and thought it played perfectly fine. I'd say the game easily a 9 without the Move controls. One of the best campaigns I've played an FPS and all the crazy weapons allows for some fun multiplayer.
@Gamer83 You exactly correct my friend. If we weren't centered around PlayStation Move the game would have scored a solid 9/10 without a doubt, but because of the Move's control issues I had to deduct a point from my final verdict.
On the other hand, Killzone 3's near flawless implementation of Move, on top of the superb single player and multiplayer content, gave the game the edge to slip it over the top, to score the sites only 10/10 rating. While no game is truly perfect, we've longed for a stellar motion controlled FPS for a longtime now - since Wii's launch - and the superb Move controls added an entirely new 'feel' to the game/genre, which fueled it's fun-factor immensely, and ultimately propelled the game into, what we think, is a game that's singularly worth investing in PlayStation Move for.
I actually still prefer the traditional control pad over motion controls but I'd agree Killzone 3 really nailed it as far as motion gaming goes. I'm interested to see how GoldenEye 007 Reloaded pans out as well. That's one of my favorite Wii games. I won't be re-buying but I hope it delievers a great experinece for PS3 gamers who don't have a Wii. Unfortunately I think, even if it turns out to be one of the best this year, it's going to get buried under the avalanche of stuff coming out this fall. With Uncharted 3, Skyrim, Battlefield 3, Modern Warfare 3, Assassin's Creed: Revelations, people really won't have time for a remake of a remake.
@Gamer83 I think that the Move crowd will be snatching it up if the game is polished up real nicely. I'm actually looking forward to giving it a go, but you're completely right about the swarm of games releasing for the holidays, it's astounding how many triple-A games are about to drop onto the store shelves!
Leaving enemies in a pile of 'goo'..(Fallout 4)
Aliens attacking whilst 1 man stands tall (like a DOOMSLAYER)
The basis for the modern-day shooters...These games defined me as a FPS fanatic... reintroduced me into gaming... once so popular now forgotten?
When were in times we all need to remember 'the good ol' days' One of the most popular games on PS3 is forgotten.
XBOX X 2020 is backwards games compatible SONY is not...makes me consider jumping ship to Microsoft console...sorry SONY
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