Author Profile

Damien has been writing professionally about tech and video games since 2007 and oversees all of Hookshot Media's sites from an editorial perspective. He's also the editor of Time Extension, the network's newest site, which – paradoxically – is all about gaming's past glories.

I've been gaming since the late '80s (Atari ST for life!) and my first console was the Sega Mega Drive / Genesis – I've been something of a Sega fanboy ever since. I began my career in video games writing for magazines and websites such as Retro Gamer, Pocket Gamer and GamesTM, before shifting to a full time role on the Hookshot Media network as Editorial Director.

Experience

Damien began his professional journalistic career with Retro Gamer magazine and has since written for Pocket Gamer, Eurogamer, CNET, Red Bull Gaming, SFX Magazine and many other clients within the tech and video game industries.

As a co-founder, Damien has been with Hookshot Media from the very beginning, holding various positions prior to his current role as Editorial Director. He was the Editor on Nintendo Life for more than one period during this time, and is currently the Editor of Time Extension.

Damien’s work on Time Extension sees him covering all aspects of the site’s retro gaming brief, including news, reviews, guides and features.

I love sharing new and old stories about the vibrant history of video games

Timeline

  • 2010: Co-founds Hookshot Media, assuming the role of Editorial Director
  • 2012: Editor of Nintendo Life
  • 2022: Editor of Time Extension

Qualifications & Awards

  • BA (Hons) Multimedia Design (2002)

Expertise

Damien’s first game system was an Atari ST, followed by the life-changing Mega Drive! Since then he’s owned pretty much every major gaming system and handheld to hit the market.

Damien’s favourite all-time console is the Sega Mega Drive. Not only was it his first console, it also introduced him to the world of Japanese import video games and arcade-perfect coin-op conversions. If he could only take one system with him to a desert island, it would be the Mega Drive.

My favourite genre? Probably shmups, followed by arcade-style fighting games. I don't have much spare time for gaming these days, so when I play for pleasure, I like games I can quickly jump into for a short period!

Damien’s Favourite Games

From the Archive

We asked Damien to pick out his three favourite pieces of work from across his personal archive, and tell us why he picked them!

The Making Of: GameFan Magazine - Drugged Coffee, Pirated Games And Empty Bank Accounts

I love doing deep-dive pieces into the history of the magazines and publications that inspired me, and this one was one of the most fun.

The 'Kawaii' Is A Nintendo Wii The Size Of A Keychain

Seeing modern-day hackers take old tech and repurpose it for a new generation is one of the most fascinating aspects of working on Time Extension, and it was encouraging to see the reaction to this news article when it went live.

Feature: How Rik Mayall Helped Bring Anarchy To Nintendo UK

Rik was one of my heroes growing up, so it was humbling to be able to speak to some of the people who worked with him in this tribute piece, which was recently republished to mark the tenth anniversary of his tragic passing.

Username
Damo
Articles
133 (15 reviews)
First Article
Thu 2nd, September 2010
Avg. Review Score
7.9
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  • Feature The Making Of Castlevania: Symphony of the Night

    Koji ‘IGA’ Igarashi reveals the history behind the gothic classic

    Castlevania: Symphony of the Night marked a major turning point for the Castlevania series. With the exception of the free-roaming Simon’s Quest on the NES, over a decade’s worth of instalments had displayed an unwavering commitment to the fairly straightforward ‘platform...

  • News Kojima Productions and Platinum "Clash All the Time" Over Metal Gear Rising

    From conflict comes perfection

    Speaking in a recent interview, Kojima Productions' Yuji Korekado has admitted that his company and Platinum Games have clashed several times during the production of Metal Gear Rising: Revengeance. However, far from presenting these tussles as a negative thing, Korekado was quick to point out that the process has...

  • Talking Point Could Apps Transform Vita's Fortunes?

    Or are they an unnecessary distraction from the console's primary function?

    As much as it pains us to admit it, the PlayStation Vita isn't in the best shape at present. The console is struggling to convince players that it is worth its lofty price point, and rivals such as Nintendo's 3DS and smartphone platforms like iOS and Android are stealing...

  • News Konami Confirms Metal Gear Solid HD Edition Release Dates

    Tactical deployment

    Following on from the physical release of Metal Gear Solid HD Collection on PS3 and PS Vita, Konami has announced the release dates for the digital versions of the individual games. 21st August Metal Gear Solid 2: Sons of Liberty HD Edition (PS Vita) Metal Gear Solid 3: Snake Eater HD Edition (PS Vita) Metal Gear Solid 2: Sons...

  • Review Canabalt (PlayStation Minis)

    Dashing desperado

    The PSP is positively bristling with input buttons, yet Canabalt is a game you can play with just one. Originally conceived as a free-to-play browser game, it made the leap to iOS in 2009, and now graces the PlayStation Network as a PSP Mini. Canabalt’s premise is the ultimate in high concept. The planet has been invaded by...

  • Review Frobisher Says (PlayStation Vita)

    If Monty Python did mini-games...

    Although Nintendo’s WarioWare wasn’t the first game to compile quick-fire mini-games (it’s pre-dated by Sega’s Tanto-R and Konami’s Bishi Bashi), it remains the most famous example of the genre. While so many modern games try hard to immerse the player in engaging and time-consuming missions, WarioWare...

  • Feature Must-Have PlayStation 3 Games - Damien's Picks

    Masochists only

    To introduce you to the team we've put together here at Push Square, we asked each team member for two PS3 games they considered absolutely essential. Here, editorial director Damien McFerran talks about two of the console's finest RPGs. Demon's Souls: The sequel Dark Souls may have gone multi-format, but the original game was...

  • Review Time Crisis: Razing Storm (PlayStation 3)

    Running out of time

    Practically from the moment Sony announced the PlayStation Move controller, so-called ‘hardcore’ gamers have been more than happy to brand it a device aimed at ‘casual’ players. It could be argued that they have a point – especially when you consider how closely some Move titles resemble undemanding Wii-standard...

  • News Time Crisis: Razing Storm Plagued by Accuracy Issues?

    Early reports suggest Move control setup is not ideal for light gun titles

    As you're probably already aware, Namco Bandai's arcade blaster Time Crisis: Razing Storm is available this week across North America, with the European release landing on the 3rd November. The game - which features Razing Storm, Time Crisis 4 and Deadstorm Pirates - is one...

  • News PlayStation Move Tipped to Trump Kinect Down Under

    Aussie experts are putting all of their eggs in Sony's basket

    While many industry experts elsewhere are willing to admit that the jury is still out on which of the new motion control formats - Sony's Move and Microsoft's Kinect - will emerge victorious during the upcoming holiday season, Australian video games retailer Gametraders has declared that...

  • News Disaster Report 4 To Feature PS Move Support

    Debut PS3 outing for popular survival title is Waggle-friendly

    Irem's Zettai Zetsumei Toshi, better known here in the West as Disaster Report (or SOS: The Final Escape in Europe) is one of those games that is massively popular in its homeland but has struggled to replicate that success elsewhere. Thankfully the series looks set to get another chance...