Our individual Game of the Year articles allow our lovely team of writers to share their own personal PS5 and PS4 picks for 2023. Today, it's the turn of assistant editor Stephen Tailby.
5: Humanity
I remember seeing Humanity for the first time and wondering how it would ever come together as a cohesive video game, but I shouldn't have doubted Enhance and tha ltd. This post-modern Lemmings-like works brilliantly; you (literally) bark orders at a stream of humans to get them safely from A to B. While the gameplay is simple, it gradually builds out new rules and commands to create a wonderfully satisfying campaign of puzzles. It's so well executed, and the fact it also has a level editor and a steady stream of community-made stages just tops it off perfectly. I love Humanity because it so confidently runs with its core idea but never over-complicates it, resulting in something simple on the surface that still makes you feel like a genius.
4: Final Fantasy XVI
It's reasonably well documented that I'm not much of a Final Fantasy fan, but in the build-up to this entry's release, its emphasis on real-time combat and epic battles intrigued me. I went into it fairly blind, and came out the other side super impressed. Final Fantasy 16 certainly isn't perfect — the open spaces are often barren, its side missions leave much to be desired, and there's definitely some padding here and there — but despite its flaws, I had an absolute blast. I love the story and characters, and the soundtrack is fantastic, but for me, it's the combat and bosses that really won me over. I found it so fun experimenting with different Eikon abilities, and the huge, set-piece fights are immense, outdoing God of War in some respects. For me personally, this was a big surprise.
3: Sea of Stars
Sabotage Studio's previous game was The Messenger, which I thought was really great, so when Sea of Stars was announced I was in two minds. It's the next game from that developer I like, but it's a turn-based RPG inspired by genre classics? I was slightly worried it wouldn't be for me. Fortunately, though, I not only liked it, I couldn't get enough of it. After seeing both endings and completing about half a second playthrough to nab the Platinum, I've seen and done it all in Sea of Stars, and I enjoyed every minute. The combat system is challenging and engaging, the world is really interesting, and I'm a huge fan of how it ties into The Messenger. I normally don't gel with games of its ilk, but Sea of Stars really hooked me in.
2: Marvel's Spider-Man 2
There's no bigger crowd-pleaser than Insomniac's Spider-Man games, and I'm very happy to be part of that audience. This sequel doesn't really break the mould, but with its refinements and improvements, it's the most effortlessly enjoyable blockbuster of the year. The traversal alone is brilliant, the addition of the web wings in particular making for some of the fastest, smoothest, most fun movement in any game. On top of that is better combat, a suitably explosive story with some seriously impressive set-pieces, and best-in-class animation and visuals. Man, it's just so damn fun.
1: Cocoon
With so many incredible games releasing this year, it was really hard even to pick five to highlight, but after I played Cocoon, I didn't have any doubts about my number one. While I've thoroughly enjoyed a wide range of titles in 2023, none have been so polished and so meticulously designed as this indie puzzler. The central concept has you exploring multiple environments, each contained inside an orb you can warp in and out of, and also carry on your back. It sounds confusing but the game eases you in, gradually ratcheting up the complexity in a way you almost don't notice. The way the core idea is explored and expanded upon is so clever, the puzzles are extremely tightly designed, and it's super engrossing from start to finish. With near-flawless execution and super lean design, no other 2023 game impressed me more than Cocoon.
What do you think of Stephen's personal Game of the Year picks? Feel free to agree wholeheartedly, or berate relentlessly in the comments section below.
Comments 14
Great list Stephen, I really enjoyed Humanity too, brilliant game I couldn't agree more regarding the web wings in SM2 it is such a joy to traverse/fly around loved it!
I've said it on other lists but Cocoon is definitely high on the back log list for me so hopefully get around to it sooner or later, all the best for gaming in 2024!
Sea of stars.marvel 🕷spiderman 2.and final fantasy 16 are all excellent games.word up son
Just curious to know if FF16 was ever patched to make it possible to select a challenging difficulty on the first run? I almost bought the game at lunch but then heard that it was way too easy. Too easy plus barren world plus bland side quests make me qonder how it ended up on any best of 2023 lists.
Glad to see FFXVI get some love. I thought it was one of the best FF games to date, which is saying a lot since I grew up playing 4 and 6. I need to try out Cocoon, but it just doesn’t interest me. I’m glad people are loving it — I’m sure I will if I have it a chance, but I don’t know if I’ll ever get around to that.
@CharlieChooChoo. Thanks playa.im. just trying to have fun.you got to have a good times.and all the games i mention are excellent.word up son
Good to see some love for Humanity. Need to put Cocoon on my to-do list
@Ambassador_Kong Play it then form an opinion.
@CharlieChooChoo @Nepp67 Previous experience with Square games is that they are too easy and not fun (for me). This game seemed interesting because of the new combat, but I heard that it is stupid easy (can play the game with one button) and a higher difficulty is only unlocked after playing the entire game.
As for the other comments - barren world and bland side quests - those are literally from Stephen's write up. So I think asking why he included it on his list is a legit question. Why does everyone walk around in a state of perpetual outrage?
@Ambassador_Kong I’m playing FF16 right now — I’m about 40 hours into it — so, far along enough to have some feedback. I would say the difficulty is medium. There’s a few pieces of equipment that basically make the game “easy mode”, rather than have a difficulty slider in the options in the traditional sense. (Accessories that give you auto-dodge and auto-combos, etc). So I just avoided using those and the game has been a balanced challenge for me. I’ve only died like 2-3 times, but I do all the side quests and do a little bit of grinding to make sure I’m slightly over-leveled so as to not run into an impassable enemy. But I frequently just barely get by on some of the major bosses and optional hunts. Just yesterday I had a couple bosses that I was down to my last potion and my hands were sweating as I knocked the last piece of health off the enemy with a sigh of relief. It’s quite a dopamine rush. Not quite on the level of Souls bosses where you barely squeak by finally after 5 failures, but there’s periodically challenging fights and to just barely scrape by on the first attempt is what I’d call a nice balance.
The common enemies can be easy, but even there, if you aren’t careful and wander out too far without any healing potions then one of the brute enemies can definitely take you out. Of course all of this is dependent on your own skill level, but I’d say it’s not severely difficult, but it’s balanced.
As far as the side content, the early ones seem to be the worst and the side quests I’ve done recently are halfway decent. Nothing stellar, but also nothing as terrible as those in the early game. It nothing much worse than FF7 Remake cat herding quest. 😅. And the side quests are clearly marked and easily skipped if you wish to avoid them. The rewards for doing the extra are mostly garbage, so if you don’t like learning more about the NPC and the world, it’s easy to just skip them.
Overall, the game has grown better for me the longer I’ve played it. I wasn’t convinced at first, but now I really like it. It’s probably my second favorite game this year, although I’m only about 2/3 of the way so we’ll see.
@Th3solution One of the things that I have done to make it challenging for me was to remove health potions. Honestly showed me a problem with Sony games besides TLOU where using a potion never has you being forced to do a healing animation. I feel like more games need to implement that because of the fact that while you are getting damaged or are being comboed(FF16) you can just use a potion in the middle of it and survive when it could have killed you right there. Makes me appreciate the souls games a lot more to be completely honest.
@Nepp67 I really try not to use potions but during the mini bosses, major bosses, and optional hunts I have to use them. Torgal’s healing spell is better than nothing but it’s fairly weak. Limit breaks and that one Phoenix ability (forgetting the name atm) also do a little healing, but some of the bosses, all it takes is to miss a dodge or a counter and you’re caught in a combo that knocks off 75% of your health in one series.
I do have the item equipped that makes Torgal perform automatically. I couldn’t be fussed to try and juggle 3 Eikons with 2 abilities each whilst shooting magic and swinging a sword, all the while keeping an eye on the refresh of my abilities to keep the chain going whilst also controlling Torgal in real time. It was just too much. But unfortunately since I started with that I’m dependent on him being AI controlled (when I tried to control him myself, my muscle memory is all messed up and I just flub everything), and so I’m at the mercy of when the AI decides that maybe they ought to heal me. 😅. It’s not always timely.
But the point about the insta-healing is an interesting one. I’ve not really thought about it but yeah, it does make a difference. I just played Jedi Survivor and BD-1’s stim healing is nearly instant, but not quite, so I died a few times whilst missing my trigger to heal my a millisecond and got hit while the animation was in play and ramping up, even though I’d clearly hit the button before the finishing blow. I think there’s a skill tree power up in that game that speeds healing.
Enjoyed all these games man 2023 was great 👍 👌
@Th3solution Yeah basically what I did to try to find ways to heal was use Flame of Rebirth(Name you were looking for), only use the two Max Potions in the main menu, or use limit break. It was a very fun time during Final Fantasy mode because it got me to be creative with my builds and not just use potions out of habit which was very fun!
Insta heal is a mechanic I have not been quite fond of because of it sort of discouraging you from trying something different and just spam heal. I say sort of because there are those moments where you will still get your ass handed to you. In Sekiro when you try to heal during a boss fight the boss will actively try to punish you for doing so. Genichiro, for example will try to jump in and stab you but you can counter this with enough time and mikiri counter him.
Every time I come up for air after playing BG3 and peek these lists, I'm a bit shocked to see BG3 not on one.
Spidey 2 was lovely and nicely polished. But for me, doesn't hold a candle in the Cursed Lands to Baldur's Gate. Straight up masterpiece.
Insert YMMV and all other relevant caveats here.
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