
There is undeniably a lot riding on Marathon right now.
With Destiny 2 announcing its end, and Destiny 3 supposedly not in active development, Bungie needs a win. Marathon hasn’t quite been the commercial slam dunk that it was hoping for, even though for me, it’s currently holding the top spot for my GOTY.
So, I was really hoping that Bungie would come out swinging with its second season of Marathon, titled Nightfall. After a handful of rounds, I’ve come away quite impressed, not so much by the new content, but more so with the quality of life changes.
Nightfall’s big new addition is the night version of its map, Dire Marsh. Initially, when I heard that this was the direction Bungie was going with this season, I was quite sceptical as to whether it was enough.
I’m still not entirely sure it is, but one thing I love is that the night version of Dire Marsh plays like an entirely different game mode. Nighttime is properly dark here, so it isn’t just an aesthetic change, and it really brings to life the horror of this universe, which I adore.
Bungie has introduced flashlights, vector rounds and grenades, flares, and darksight scopes, all used as different ways to either illuminate your surroundings or highlight enemies. I really enjoyed the constant fear of light exposure, whether that was from using my flashlight or from exploring the high-risk areas, which are decked out with floodlights.

There is also the new Runner shell here called Sentinel, which features a bunch of defensive capabilities, like the Defender System that can block incoming grenades, or the Snare Mine that slows unsuspecting enemies. I really rate the new Prey Tracker, though, which basically acts as a little UAV for moving enemies. I don’t think this Runner is really going to shake up the meta, but it is quite a nice addition to the roster.
There are also a couple of new weapons, the KKV-9SD pistol-framed SMG and the D54 Battle Pistol. The former has some real potential to buck the shotgun meta that dominated the first season. I enjoyed the Battle Pistol from what I played of it, but that SMG is a real standout.
However, my favourite changes to Marathon, from my limited time with its new season, are the quality-of-life tweaks. Loading screens now let you access Faction quests and Codex files, the Vault has been somewhat streamlined, and mods and implants are now much easier to read.

The best of the bunch, however, is the progression system. It’s no secret that launch Marathon was a grind. I really enjoyed that grind, but losing matches resulted in very few credits and XP. After about 35 hours, I was only around level 34 in season one.
Now, in Nightfall, I’ve reached level six in around an hour, and I’ve already amassed over 7,000 credits. Looks like I’ll actually be able to afford shield recharges this time around.
The biggest improvement, though, is the introduction of the Cradle, a new stats progression system shared across the Runners. Whereas before stat bonuses were buried in Faction upgrades, which could get a little difficult to track, the Cradle now puts stat buffs and perks in one handy skill tree, across six different groups.

You can upgrade something like Resistance, which will improve your self-repair speeds and Hardware resistance, but put enough points in, and you’ll be granted a perk that slows down your bleed-out speed when downed.
Earning credits to upgrade this tree is still down to completing Faction quests, but you can now also break down unwanted gear and convert it into XP. And if you’re not quite happy with how your stat buffs are playing out in the field, you can just reallocate your points without being penalised.
With the Faction upgrades now being left to focus on unlocking Armoury items, the whole progression system feels much more approachable and streamlined. And I'm now more appreciative of the progression reset that Marathon has with each season, because of it.

I hated the idea of losing my progress since I don’t always get a lot of time to jump into the game. But it also means that now, with this season, I’m able to start fresh and have a good idea of what I’m grinding towards, instead of getting overwhelmed by a bunch of systems I haven’t touched in weeks. This was the big thing that plagued Destiny its entire run.
There’s plenty more I’m keen to dig into with this latest season, but undeniably, Marathon feels like it’s moving in the right direction with Nightfall. Will it be enough to bring players back? Honestly, I don’t think so, but I think that's a real shame. Bungie has begun the process of polishing and refining an already fantastic game, and I’d highly encourage people to give it a go — especially since the game is free-to-play this week.
What do you think of Marathon’s latest season? Are you planning to jump back in? Or perhaps try it for the first time? Let us know in the comments below.





Comments 31
I feel so bad for Marathon.
I really want to like it. But it’s just not Destiny…
If only they had a single player campaign of some kind.
I've only started the trial today so I didn't know what features were new, so thanks for that info. I'm still trying to get into the mentality needed for an extraction game but the presentation remains exceptional and it's one of several reasons why for all it's problems I still believe Sony need to keep backing Bungie.
Given that we know like 78% of Marathons player base are also Destiny players, it will be interesting to see what this games numbers look like come June 9.
I really love the aesthetics of this game but what kills it for me is that it's a extraction shooter.
Would be cool if they make a team death match type game mode or something like that, doubt they'd ever make a single player campaign unfortunately 😔
Downloaded the trial yesterday. Decided to give it a fair chance.
Started my first game, the tutorial run.
Got disconnected. Started another run, annoyed. Got disconnected after about seven minutes.
Checked my internet. It was fine. Marathon’s servers just didn’t want to let me play.
Remembered why I mostly hate always online games, deleted it.
Ah, well. I gave it a chance.
The tutorial level is shockingly bad, I keep dying. Not exactly the way to get new players in.
Looks very cool but just not for me. No single player either
if they ever add a PVE mode, i'll be there but so far, it's just not what i want from the game, which is fine.
Really, really sucks that this disposable, online MP BS will kill Bungie.
Destiny 1 is still my most played game ever and D2 is in the top 10 so I was definitely ready to give the game a chance with a couple of my friends. Tutorial was... fine, didn't feel quite as snappy as Destiny. We entered a match which had a loading screen that lasted 3-4 minutes, died fairly quickly after the match started and we all just deleted the game. That one loading screen probably killed it for us because we didn't want to see it again, though the game just not feeling as good as Destiny certainly didn't help in my case. Oh well, it's been two years since I've played Destiny anyway so I'm not particularly bothered if this is the last time I touch a Bungie game.
A game’s visual aesthetic can be a dealbreaker to me, but I really love how Marathon looks (art theft issues aside, it looks awesome). I’m sure it plays great (all Bungie games have great control/gunplay), and the sound design also seems impeccable.
Sadly, repeatedly running around in circles either dying or extracting is nowhere near enough to hold my attention. I need exponentially more than just that. I need a gripping single player campaign with a strong narrative and characters I can care about and form an attachment to. As it stands, the Marathon experience appears to be like one of those ultra high class luxury Michelin star restaurants where they serve you a sprig of parsley on a plate. I’m sure it’s the best parsley in the world, but that’s it? That’s all that’s here?
@Gazray Sounds better than the playtest tutorial. Literally nothing happened when I tried it. LITERALLY NOTHING.
I killed a couple fodder NPCs, but really just ran to three waypoints then extracted. Nothing happened in the second "round" either. I think I killed one person in the third. Then, in the fourth, I was killed almost immediately before doing anything.
Suffice to say, very bad first impression.
@Balaam_ I kinda despised the reception around this game being so hyper-focused on Bungie's gunplay.
Like, sure, it's good, but they are far from the only developer that has made aiming and shooting feel satisfying. The difference being, other standout shooters ALSO have level design.
@LikelySatan The Concordian Timeline is imminent
Like I said before people want Marathon to fail people keep making all types of excuses why they don't won't to buy it. It's going to be a trend for these types of games to not succeed especially if there made by Sony
@Psnfanboy79 they suck at the game that’s all is to it. the game about to get pve soon so they won’t be any more excuses at that point because they will be able to play the game solo shooting bots.
@edwinjoe450 PVE is coming in the near future in case you want to give it a go then.
Excited to give it a shot this weekend! The sci/fi horror vibes are calling meeeee…
I really tried to like it during the trial. The presentation is actually top notch. Really good stuff. I just can't get into extraction shooters. The concept itself just doesn't appeal to me at all unfortunately.
@Korgon I Thought the same until I seen streamers who know what they were doing play the game. What do you don’t like about the game currently?
@Jay767
I just don't find the concept of extraction shooters to be very fun is all. I'm more into the classic arena shooter like Halo.
Lmao. Where is that guy on push square who commented to me "Unlucky" reply back to me on the previous marathon post when i said that the server error issue was why i left the game and wont touch it again. Phahaha yh everyone thought marathon issues is gameplay but for those of us who were part of the 88,000 spike most fell off and wont comeback cus of toxic gate keepers along with terrible servers where we lose all our loot from a freaking server error instead of the game. They need to fix that sh*** for a extraction shooter
I wish bluepoint was still around
@Kakun yeah I'm here..there was a server issue day one of season 2 where the servers were under stress because of the high level of traffic. Its more than stable enough now and bungie have given everybody high level load out kits for every faction as compensation for disconnects. You are going to complain no matter what and be ultra smug about it. Maybe your Internet isn't that stable or your NAT isn't set up correctly.
@Jay767 @Psnfanboy79 unfortunately marathon has a target embedded in its back for those who don't like it to take shots at. A couple of comments here from people who've tried it for a very short time and deleted it because it's obviously quite difficult for them or just can't be bothered to put a bit more time in to learn how to play it. Another commenter here despises games that have online trophys and is giving his opinion on the gameplay which is odd because he hasn't played it and has no intention either because of the online trophys. I play marathon as much as I can with the same group and we are not great runners but we have a great laugh and don't get bent out of shape too much when we lose. Tuesday evening was the first time we experienced server issues and bungie very quickly fixed the issue and added more bandwidth. Everything has been overhauled and the gunplay is more snappier and it was great to start with. I love the PvP but I'm looking forwards to the PvE mode so I can just chill with mates from time to time and work out loot runs without being murdered. I'm loving marathon and will continue to do so.
I think these live service games not having a single player campaign, or even a co-op campaign is hurting them because they are giving up a huge audience. If it had that, and added to the single player campaign every time a new live service season dropped, I think these games would be so much more successful for a variety of reasons that I’d probably obvious to everyone reading this site. I’m kind of flummoxed as to Fortnite’s massive appeal. I tried it a few times and was bored out of my mind. Not digging the game, and I’m glad people love it so much, but I’m stumped as to how it has held attention for this long. But it has clearly struck a chord with almost everyone that isn’t me. As history as shown, other games can’t do that, and need to give people a reason to keep playing.
Halo is a great example of this. Call of duty I guess is too, though I’ve never tried it. If Bungie had included a solo/co-op, making this game accessible to many more people, I have a feeling it would be fairly successful. As it is now, it is accessible to a tiny audience.
Bungie needs to learn some lessons from Turtles in Time because THIS AINT IT!
@Balaam_ ....how on earth can you comment on how a game plays when youve not even played it ???
I've strangely not played season 2 yet, I will but I just cba'd atm. I think it's the no love for solo thing, shame. Hope it does well but I think they have dropped the ball leaving solos out for the best parts of the game. A tdm mode would really be a good idea as well.
I predict that in a couple of months time Destiny will uncancel itself.
@For-Kier nothing will happen. June 9 Bungie will drop last Content update, not switch off game )
Why would anything change on June 9?
If game would be great, there wouldnt be any target on its back. This game is niche game created for small auditory who are appreciating this game and thats all. Such game would never break large masses.
I look at Arc Raiders, they switched more and more towards casual players with many updates, same Dune Awakening, yes different style game, but aswell changed from PvP focused late game to completely Single Player.
Now there are talks about PvE maps or modes in Marathon. But it will come too late, because perception of what Marathon is is already out there.
Great games are not tored apart but are played a lot, there are reasons why Marathon is not big success for average gamer.
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