
A lot of you reading this won't agree, but I think almost every single 'smaller' RPG that Square Enix has released over the last decade or so suffers from the same problem: bad pacing.
To be fair, this isn't just a Square Enix problem. Modern gaming in general seriously struggles to tell well-paced stories thanks to the rise of open world busywork and the visual novel-ification of dialogue delivery.
That latter shift in particular has, in my opinion, had a devastating impact on Japanese RPGs, where you're forced to sit through obnoxiously long conversations between characters who just repeat the same plot points to each other over and over again.
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Oh, and every party member has to have a line, too, no matter how superfluous.
I'm veering into a ramble of my own here so I'll get to the point: Octopath Traveler and Triangle Strategy are both plagued by excruciatingly dull dialogue scenes that consistently sap the story's — and the overall game's — momentum.
And for the record, I quite like those games — I just wish they'd stop yapping at every possible opportunity.
So with this in mind, The Adventures of Elliot: The Millennium Tales caught my attention when it was announced last year — an action RPG made by the same team behind the aforementioned titles.
I'm looking at it thinking there's no way they can stuff this one with never-ending word soup, given that it's supposed to be a faster-paced outing. It might be just what the doctor ordered.
And thankfully, it seems to have delivered. At least, based on the opening hours that are included in the new 'Prologue Demo'.
I blasted through this thing and thoroughly enjoyed it. Now, granted, it does still like to gob off here and there, but it's definitely not the kind of pace-destroying dialogue that permeates so much of Square Enix's recent output.
In fact, I thought the pacing was really bloody good. Everything from the dialogue, to the exploration, to the combat, to the puzzles... All pretty much flawless.
I'm sure this has been said a million times by now, but The Adventures of Elliot feels like Square Enix's (typically flowery) take on The Legend of Zelda, and that's no bad thing.
You've got your overworld, your dungeons, and your environmental obstacles that can only be dealt with once you've unlocked certain weapons or abilities. There are keys, boss keys, big boss battles, and you can cut down long grass to gather tiny amounts of currency.
But I think where the demo shines is in how satisfyingly tactile it feels to play. It's a pleasantly smooth action adventure; your attacks have just the right amount of weight to them, and everything's super responsive.
To be fair you'd expect no less from what is essentially sprites running around pixelated semi-3D maps, but it really is a delight to breeze through.
But again, that relative brevity is what I was hoping to find going in. I've got no doubt that in the full game, there are going to be times when tedious exposition takes centre stage, but I can live with that as long as the gameplay flows just as nicely as it does in the demo.
So yeah, consider me cautiously optimistic. I think The Adventures of Elliot could end up being something of a sleeper hit, although part of me is a bit worried about its eye-watering £54.99 price tag; for many, it'll have to reach some very impressive highs to warrant that kind of investment.
What are your thoughts on The Adventures of Elliot: The Millennium Tales? Wonder if Square Enix will ever hire someone to come up with better names in the comments section below.





Comments 41
Ok, I am downloading this demo and giving it a go later tonight as I definitely agree with the dialogue soup thesis: I feel only OT2 does better in that regard.
As someone who's favourite genres are JRPGs and visual novels... Yeah, we aren't on the same page. Looking forward to Eliot nevertheless, but I won't pick it at launch, I still need to play Octopath Traveller 0 and Monster Hunter Stories 3.
Agree with you about Octopath, but disagree about Triangle, as I sort of think the arduous amounts of dialogue there feels like it’s part of the point with that one. The dialogue definitely gives that war room vibe to me. I’m looking forward to trying this demo though. You’ve sold me.
Also, how have I never thought about how Square made a game with Triangle in title? So many angles I could go with that one. I don’t know to what degree I’m willing to make a pun on it, but I definitely see the shape of a joke somewhere. Ok, ok, I’ll stop.
This is exactly why I put Triangle Strategy down
Games in general have too much words. Not just games in which the story isn’t important, but big RPGs(especially Obsidian ones), visual novels, pure narrative games.
Now, this might sound strange, but do bear with me. You see, when writing a novel, or in fact pretty much anything, the first thing people need to learn is to write as lean as possible. You need to strip away basically every single component of your work that isn’t completely essential, and then after that you need to edit out a whole other bunch of stuff that probably isn’t necessary as well. Then probably just for good measure you should cut a few more things.
Games still seem to be stuck in the ethos of “Our game has x million words!!” “Our game is x hundred hours long!!”
Yeah, these are not really good qualities. Games have editing and pacing issues in general, that no one ever seems to want to tackle.
You can try to tell a serious story, and also try to use the fewest words possible to do so. Those things are not mutually exclusive. Having 10,000 lines of dialogue doesn’t mean your story is good, but probably that you’re bad at editing and self control.
@Swandivetotheasphalt KCD2 begs to differ
I’m locked and loaded with my switch 2 copy! I agree with this article. It’s really nice to see a game in this art style with this format of battling (real time, not turn based.)
In most ways, this is the game I’ve been waiting for. I have nothing against turn based battling but I have 3 of them already (Octopath, Dragon Quest 3, and Dragon Quest 1+2) and I don’t need a 4th. This one is brand new one and I’m all for it!
I understand where you're coming from with this and it's funny because I feel the same way about a game you rate highly.
I decided to download the Trails in the Sky 1st Chapter demo yesterday, I saw how well it scored here and its overall positive reception online, but holy s*** the dialogue is doing my head in, there's so much pointless waffle and the pacing suffers as a result. Maybe I've just outgrown these games.
I find it hard to get excited for sprite art these days, but if the writing and gameplay are solid, I'll definitely be checking this out.
@Swandivetotheasphalt that would be a technical document, not a story.
@ShogunRok "The Adventures of Elliot feels like Square Enix's (typically flowery) take on The Legend of Zelda, and that's no bad thing."
Come on mate. A little bit of research today would have turned up this from the devs ...
The Adventures of Elliot producer Naofumi Matsushita revealed that the team was aiming for something akin to Final Fantasy Adventure on the Game Boy, otherwise known as Sword of Mana. "As I mentioned earlier, the gameplay feel we were aiming for was inspired by the Mana series, particularly the Game Boy version of FINAL FANTASY ADVENTURE," Matsushita told the outlet, "so I hope players will be able to experience the unique kind of enjoyment that has grown out of that foundation."
@Sulleymonster That doesn't make the comparison any less true, though.
I'm more of a SquareSoft guy compared to SquareEnix, but when I played the demo a few months ago, outside of the VA, I really enjoyed it. (Thank goodness for the JP option.) Definitely going to give this a spin, especially seeing there isn't any risk of fan service. Most of my gaming is with my kids these days, so this looks to be a great one now that we're done with Pragmata.
@Swandivetotheasphalt See, this is one of the things that has bothered me about the FF7 Remake endeavor. It's less about the amount of dialogue in general (I didn't mind it with E33), but whenever I run through a location, I'm bombarded with so much chatter, both audibly and visually. It feels insane/too much to handle for me, personally. I'm definitely more of a "if I want to hear from an NPC, I'll interact with them" kinda guy.
Agree with the verbal diarrhoea statement and good to hear this sounds toned down from past games.
Definitely keeping an eye on this one anyway.
Removed - trolling/baiting
I'm not sure I agree with what ur saying about the dialog and story at all especially if the characters are engaging and entertaining. I'm more than willing to sit thru every party member saying 8 variations of "yea lets do this!" when i know its paying off. But my problem with team asano games in particular is how painfully generic and mundane the stories and writing are. Even the art style
I don’t really have a problem with too much dialogue in games. I usually prefer it to have more, honestly.
You can skip the dialogue in Octopath and Triangle Strategy if you wish to. Octopath doesn't have a disproportionate amount of cutscenes to gameplay so idk why you're bringing it up here.
Triangle Strategy does but it's a war drama. It can be as chatty as it needs to be in service to its world and characters and their allegiances. People who aren't willing to meet the fiction halfway are free to go engage with something else.
The only thing that holds any of Team Asano's games back is that none of them have particularly great writing, not that there's too much of it. Dragon Quest II Remake has had the strongest script thus far, which is good because it's their latest game, but it's also one of the simplest being a straight-laced tale of good triumphing over evil.
They stand to benefit the most from more interactions between their characters (something that Triangle Strategy and especially Octopath critically lack), not less to cater to people with woefully short attention spans.
Played the original demo on Switch 2 a while back and loved it. Now that we know it’s a GKC, I’ll be gettin it for the old PS5
Game absolutely gives Final Fantasy Adventure/Secret of Mana vibes. Feels very responsive, too. Hopefully they can nail the story (without TOO much dialogue)
Looking forward to playing this once I get home. 😃
Tried it earlier enjoyed the look of the world but yeah not sold on the dialogue or the story. Feels like jrpg writing is too saccharine and safe these days. I miss the 90s jrpg charm and willingness to be a bit edgy when it came to writing.
Vagrant Story already fixed Square problem with bad pacing. It told a simple but interesting story and lore without messing up the pace with long cutscenes or turns the characters into a yapper that keeps repeating the same lines. Kudos to Yasumi Matsuno and his team as well Alexander O Smith as translator.
I still think the dialogue was a little long and flat. Hopefully the story is more engaging than the Octopaths.
Sounds great! Hopefully they will bring this approach to a Turtles game soon. Then I think we could all get onboard!
@Swandivetotheasphalt I feel like lord of the rings would have been a lot shorter if you'd had wrote it lol.
I’m trying to play through Metaphor Refantazio right now and I swear there’s an hour of dialogue/cut scenes for every 15 minutes of gameplay. It’s the worst offender in the JRPG genre I’ve come across. I played Astro Bot recently, and wasn’t that impressed, so I figured I’d give the other top contender for 2024 game of the year a go, but, man, Metaphor is dragging and non-stop repeating many of the same things within the same conversation and then it’ll cut to another scene and say it again. Making me think 2024 was kind of lame for video games.
Just put about 35 minutes into the newest demo, and yeah, definitely a much better experience than the first one. The first one was definitely more of a "get a feel for what to expect" kind of demo, compared to this one, which literally drops you into the beginning of the game. Zero complaints so far, especially being able to switch to the JP voices.
I agree with others here about the writing and dialogue. It doesn't have a voice of its own, feels almost a little ChatGPT. And the girl who's with you NEVER shuts up. Example in the dungeon:
"Hey look there's a door, but it's locked, I wonder if there's a key?"
I find key near door
"I wonder if this key might open that door"
Use key on door
"That works!"
Room locks with enemies
"The room is locked! It should open after you clear these enemies"
It's giving Focus M. Really hope there's an option to turn her off in the full release.
@Swandivetotheasphalt I reckon you’ve managed to write the longest comment 😉
@kyleforrester87 I should apply to Obsidian for a job
Just played demo this morning, and bloody hell it's good what I've played so far! Hopefully the full release will be just as fun.
@PuppetMaster I will never understand how in the age of remakes and remasters Square are consistently ignoring one of there highest scoring games ever, that released way way back on PS1.
Vagrant Story is the exact sort of game that should needs a full remaster
I liked the previous demo, so I’ll try this one as well, but maaaann is it tempting to play the full release on PC instead of PS5 or Switch 2, just because someone out there might make a mod to mute the fairy.
Not that the VA in general was amazing, so I might just mute it completely.
@Swandivetotheasphalt anything it takes to get Pillars of Eternity 3!!!
@ShogunRok Thank you for pointing this out, it's a huge issue for me.
In the 16-bit era JRPGS were often around 20-30+ hours and relatively fast paced and then somewhere they started getting more and more bloated. It's not uncommon for them to be 50-100+ hours nowadays, often padded to the point of boredom.
It's not JUST about the time sink, it's pacing of it too as you say, but it's exceedingly hard to have a well paced 100 hour game.
That may be fine for people with lots of time to kill, but as an adult what was once my favourite (sub-)genre became something I rarely play. This immediately makes me more interested, just hope the playtime is reasonable too.
The action instead of turning based stuff is the most interesting to me. The other Square-Enix RPGs sound really nice but something different from turned based combat for a change with the lovely visuals sounds great.
@JB_Whiting Same here. Absolutely loved the gameplay, but I hate getting tormented by mindnumbing radio-buddies. If Squeenix won't give us an option to shut her up, I'll just turn off voice acting.
Interesting take. From what I've seen, it's actually just more of the same tween overtalking. The princess constantly talks and spoils puzzles as soon as you encounter them. There is even a setting for her which is already a bad sign if they have to include a setting to reduce her nonstop talking. Yet even on lowest setting it's bad
Changing the language doesn't change it being bad, childish, and distracting.
I was very hopeful when I first saw the trailer, played the demo last night. I have 2 hours and 12 minutes in and I'm not done yet, it's long and FULL of content. It's like if Final Fantasy and LoZ: Link to the Past had a baby, I'm loving it. My only gripe, literally, is the non-stop chatter from the Princess. Non. Stop.
i got back to retro games since last year, played a couple of RPGs. And i know why i liked them more. They left so much place to your own imagination to fill in gaps. its kind of like halfway reading a book and playing a game.
We dont get that anymore with squareenix blockbusters. they want to explain everything, they got those crazy FX and marvel like action scenes but no room to make your own thinking.
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