If you’re wondering what confidence feels like, try releasing your free-to-play shooter with no warning during The Game Awards, two days after CoD: Warzone's biggest free update in a year.
That’s exactly what Embark Studios did at the end of last week with The Finals, and it’s fairly remarkable coming from this Warzone-addicted scribe, whose been glued to this newer entrant all weekend — just as he was for its open beta at the end of October.
Embark Studios boasts plenty of ex-Dice developers, and the ethos of older Battlefield games is clear to see: it’s a shooter with a heavy emphasis on destruction and teamwork.
You play in teams of three, individually choosing from three body types for your loadouts, each with a different set of tools and weapons to access, with movement speed and health also affected.
You might make a lightweight, fragile build with a double-barrelled shotgun and a grappling hook to let you buzz around picking stragglers off, or a heavyweight unit armed with ballistic barriers and a sledgehammer to charge through walls and ceilings at will — or anything in between.
Whatever combination of three fighters you come to, you’ll enter a large arena-style map full of verticality, ziplines, barriers, and hazardous barrels. Here, depending on the game mode, you’ll be focused on amassing cash to bank at designated points.
In the main Quick Cash mode, this means securing a lengthy capture point from other teams, with any of them able to convert your banked money if they can capture the point before it finishes ticking down (even right down to the final moments of the process).
Bank It, by contrast, makes saving your cash quicker, and lets you earn coins by eliminating opponents — it’s quicker-paced and features four teams to the three in Quick Cash.
Quick Cash feels like the real core of The Finals, though — which is why it’s the mode used by Ranked Play — which pits you against a bracket of other teams to see if you can make it through to a final round against just a single opposing team.
It has a simply fantastic loop: making it to the next cash drop, successfully nabbing it, running to whichever banking point you think is most defensible, then desperately trying to stay alive while the other teams strategise to steal it. Or, indeed, seeing that another team is moving faster than you in that process and coming up with a way to steal the bank from under their noses.
If that sounds straightforward, let’s talk destruction, which The Finals offers in a way that puts basically every other shooter of the day to shame. Almost every surface (barring the ground) can be destroyed here, and you have countless tools to do it with, from RPGs to C4 charges, grenades, and even the barrels lying around the level.
This means that most objectives can be approached in countless ways, letting you drop in from above, charge through a wall, or even drop it down through the floor to ruin all the best-laid plans of its defenders (or to surprise thieves as they attempt to steal your cash).
Just when you think you’ve found a surefire way to outfox other teams, they’ll do something that never occurred to you or lock down a room in an inventive way that you’ll be desperate to adapt in your next game — and the number of options means this doesn’t look like getting old anytime soon.
The Finals does all this while looking nice, too: it has a really clean aesthetic that leans into concrete and steel, but with splashes of colour that are almost reminiscent of Mirror’s Edge. It runs nice and smoothly at a steady 60 frames-per-second, too, and is sharp enough that you can pick out enemies at range easily.
Another incredibly smart trick up the game's sleeve is that its maps can appear in a range of conditions, including night-time versions and different weather options, which can massively change how you approach certain situations, whether because of fog obscuring sight lines or darkness offering a stealthier way to get close to the action.
The game also has some of that good old Battlefield audio, with crunching and booming explosions, along with impressively precise locational audio that makes tracking players’ footsteps and gunfire pretty easy (especially with a headset on).
On the audio front, though, it’s worth mentioning that The Finals’ use of AI for its announcers’ voice lines is a disappointment — their lines sound weird in a way that might be forgiven as deliberate, but it’d be nice to imagine that Embark is considering hiring actors to record scripted lines instead down the line.
This is 2023, so there’s a Battle Pass to buy if you want it, with the game’s first season of content now ongoing. Reassuringly, it doesn’t contain any gameplay options, instead restricting itself to cosmetics. You earn in-game currency to unlock new weapons and items by playing normally, and we were able to unlock half a dozen pretty quickly, which is great news.
It’s early days for The Finals; the test of a live-service game like this is how many players are still turning it on in six months, after all. Still, we haven’t been this entranced by a free game since Warzone first launched, and that shooters’ entanglement with premium Call of Duty offerings makes it stretch the definition slightly.
At launch, this is a hugely impressive new shooter that should appeal to anyone who’s enjoyed a Battlefield game in the last decade or more and wants a tactical and chaotic palette-cleansing option to add to their online sessions.
Have you been playing The Finals on PS5 since its launch over the weekend? Do you share our first impressions that this could be something special? Let us know in the comments below.
Comments 26
Yay another online shooter that I won’t ever play
Uh no, I mean yes, it's a good multiplayer.
But so were many new ones over the last few years that didn't find its audience.
Best multiplayer in years is the Hazard mode in BF
I’m enjoying it but it could do with some more maps and variety of game modes. Looking forward to seeing how they build on it over the coming months.
Thanks for posting this; I thought this game was ages away! Definitely going to give it a blast. The last BF to hold my attention was 4 (though 3 was probably the best), 2042 is okay but it's just missing something. With ex Dice staff at the helm, and better destruction than most BF games these days, I'm sure I'll get some enjoyment out of this
loving the game so much fun tournaments are brilliant and honestly i find the ai announcers great they are really good at giving updates on the other teams while you playing. only bad point for me is you really cant play this game solo communication is king.
@Toot1st I just wanna reiterate your point yeah, randoms can be good but playing without communication is damn hard.
Game's amazing though, one of the best dopamine filled experiences I've had in a while.
Just remember that, instead of paying for voice actors, the title used AI generated voices. Just something players should know.
That said, I tried the beta and had mixed feelings with it. I like the ideas it has, but there was something off in how it felt to me. I may just be the wrong demographic for the game though. Used to love FPS games, but haven’t enjoyed many of them this generation or last.
If anyone is concerned about file size, it comes in under 10gig, which is amazing in this day and age.
The heavy takes a ridiculous number of shotgun bullets to take down and the portable turrets need to be weaker to destroy. That’s my main gripes with the game now that the initial buzz I had for this last week has eased.
Watched a few games and its definitely not for me. The destruction is 'novel' but gets stale with a repetitive game-loop. Maybe it's not for me, that's OK, but I could only play a few matches with 'friends' which always makes 'team' games better before I'd get bored and want to something different. I couldn't play 'team deathmatch' over and over again without mixing it up with some Domination, King of the Hill or some other modes.
AI voices should not be supported. Shameful to even suggest it.
I had a lot of fun with this game over the weekend. It really has this “one more game” vibe. Playing with friends, it’s hard to put down. I don’t get the negativity concerning the AI voice work. For what is essentially background noise, the AI solution is just fine. If this frees up resources for game development that’s OK.
Gonna be a hard pass for me.
@Grimwood it’s criminal how that mode hardly got any kind of attention to detail by Dice. They spent more time taking features out of that mode like the credit store, xp gains, maps made smaller (the Dubai one) and now it’s a ghost town on the PS side.
@somnambulance i couldnt care less either could 99% of the people that play it
Instead of going to the base of a staircase to ascend it, I climbed the side of it. The animation carried my character off to the other side of it...which was off of the entire building. All good though, I've always wanted those sweet clunky GTA V style deaths in a team shooter
@Toot1st It doesn’t put me off the game, but people should know that AI voices are used, especially as AI is already making an impact to the point where people are losing jobs en masse in some industries this year due to the recent utilization and implementation of this type of technology. AI is finally becoming a politicized issue in the mainstream (albeit a few decades late), so people are developing opinions of these practices and should make decisions based on that.
If you endorse the use of AI, that’s fine. I’m neutral to it myself currently and totally understand both the pros and cons to it. However, I’d argue that people should always be informed and aware of what is going on with the products they and decide if they’d like to support them based on their knowledge. To quote another game, “There is no knowledge that is not power.” Good day to you.
The game is sooo good and very addictive and the best thing about that 2042 didn't get right is that it feels like battlefield
….the spawn timer needs to be changed. It’s infuriating how if you’re killed and on a ten second time out and the other team mates get killed you will then have another 15 seconds more to wait.
Has anyone else noticed that this game has a platinum yet is free to play? I always thought f2p on PSN were not allowed one
Really enjoying this. A mistake in the review says that quick cash is the ranked mode however its not as cash out is the ranked tournament mode. For a free to play game this is incredibly slick and looks and sounds really good.
Haven't been on the full game yet but the beta was a blast. Hopefully the few niggles in the beta are improved, overly long time to kill being my main gripe, also matchmaking where some teams only had 1 or 2 players. Some weapons were also OP, However the core gameplay loop is very addictive, the destructive arenas are brilliantly implemented and make each game exciting, looking forward to a session this week. AI voices won't replicate the quality of a voice actor but it's not something that would put me off playing this at all.
@KillerBoy right on dude. Let the man know
I’m not digging the controls right now. I’m gonna keep trying to tweak settings see if I can find a comfortable spot. On ps5 so using a controller. Weapon aiming just feels off to me. If I can find my personal good spot I’d like it more. Sure it’s another shooter that will rely on people buying cosmetics but it’s actually very well made. I think with more maps modes and Weapons this could be a big deal. Over time.
Gameplay is fun, but the "theme" of the game is strange. It's supposed to be a game show but they didn't do enough game showy stuff. Could've learned from smash tv
@Ninerguy1608 I thought the controls were spot on. The only things I had to change were the cross hairs and the gadgets on to the dpad.. whoever thought of putting the gadgets on L1 needs shot
@TrannosaurusBex i thought they would of changed that after the beta i guess taunting is more important then gadgets lol
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