
Wuthering Waves has released worldwide amid a global marketing campaign likely to have HoYoverse’s higher-ups in cold sweats. The game has seen wall-to-wall promotion here in Asia, where the release’s anime promotional material can be glimpsed in every baseball commercial break, inside most subway stations, and even plastered across giant skyscraper billboards. To say that Kuro Games has bet the proverbial bank on this open world gacha would be an understatement.
But with the PS5 and PS4 release date still at least several months away, does it really have the legs to outpace Genshin Impact, the game it’s clearly gunning for?
Early impressions based on the PC and mobile build are mixed. There’s no doubt the title has potential: its character designs, despite doing little to distance itself from its contemporaries, are eye-grabbing – and there are definitely heroes you’ll want to pull for. Calcharo – who’s effectively Sephiroth in all but name – looks menacing with his long grey locks and furrowed brows, while Chixia is much cutesier, with her red bob, freckles, and black bow.

The game’s fantasy world is darker and drearier than Genshin Impact, but this is no bad thing. An early city location is much larger in scale than Monstadt, the introductory town in HoYoverse’s hit, and it feels more lived in as a result. The open expanses feel a smidgeon busier, too – open world exploration feels more rewarding in these early exchanges than the likes of Liyue ever did at launch.
This is aided, perhaps, by significantly better exploration mechanics. Genshin Impact feels a bit stilted in 2024, with stamina limited unless you’ve collected enough arbitrary items to increase it. This isn’t the case in Wuthering Waves, where there’s a much more forgiving energy system, allowing you to more or less get exactly where you want. A grappling hook and improved glider provide even greater navigation options, making getting about an entertaining activity.
Combat is also superior. While it doesn’t have the depth of a true character action like Devil May Cry or Stellar Blade, there’s more depth here than Genshin Impact – certainly with regards to its earlier characters, anyway. Dodge is an important mechanic, while teams of three need to be cycled through to trigger “outro” events, which either replenish health, buff combat, or perform other important utilities.

There are also Echoes, which can be absorbed from defeated enemies. These are Wuthering Waves’ version of Artifacts, and similarly they provide statistical boosts that will buff your favourite characters in key areas. However, the key twist here is that they can also be collected like Pokémon and used in combat, so you can temporarily transform into a gorilla to pound the ground or a giant turtle to trigger important defensive statistics.
While this is fun, it’s one of the few original ideas the game actually has. Structurally, this is identical to Genshin Impact, almost to the point of plagiarism. The gacha system works exactly the same, and many of the currencies are resources can be compared 1:1 with those in HoYoverse’s game. While this does make onboarding easier for fans of the existing game, it remains to be seen what ideas Kuro Games actually has of its own, beyond the abovementioned Echoes system.
The developer has also borrowed the worst aspects of Genshin Impact, such as the inexplicable storytelling, which is stuffed with generic proper nouns that even the most engaged player will struggle to keep track of. This is the worst kind of fiction: where you’re just bombarded with the lore to the point of oversaturation. It’s hard to understand why this keeps happening in all Chinese developed titles of this ilk.

Of course, despite the very obvious similarities, it’s hard to directly compare Wuthering Waves to Genshin Impact, simply because the latter has a four-year head start on the former. For that reason, it’s difficult to imagine how Kuro Games will steal players away, when many have invested thousands upon thousands of hours into their accounts.
Perhaps the real positive here will be the pressure it puts on HoYoverse. The latter, in anticipation of its rival, already announced that it will be upping Resin restrictions with its next major update. Many fans have felt that, certainly in comparison to Honkai: Star Rail, Genshin Impact has stopped trying to keep players engaged. With the threat of a legitimate rival on the horizon, perhaps this will force the developer to work a bit harder to hold onto fans.
Do you think Wuthering Waves will have the legs to steal players away from Genshin Impact? Have you managed to try out the latest and greatest gacha yet? Pull your opinions into the comments section below.
Comments 22
Doubt it Genshin has around 60 million monthly players. But it will likely get a decent following though.
I mean, Genshin initially borrowed quite a bit from BotW and eventually forged its own unique identity. I'm sure this can do the same.
I sorta feel like I missed the boat with Genshin, so I might give this a go and see how I feel about it. Still very leery of the monetization model, but Genshin felt fairly premium when I played it without dropping a dime, so if this can replicate that feeling, I'm all for it.
Who cares about any of these games anymore, when we have Stellar Blade.
@Torque You will care when Eve gets added to NIKKE!
@Torque @get2sammyb who cares about caring when we have Care Bears? https://www.pushsquare.com/news/2024/05/millennials-must-gather-caring-energy-in-care-bears-to-the-rescue-on-ps5
Been playing this on mobile and really enjoying it so far. Honestly I could care less about the gotcha part of these games. And I think if more people played them they’d see that they are legit high quality games that I have more fun with than some $70 AAA games without having to spend a dime.
@Frmknst I'd like you to be correct, really I would. But that characterisation of this style of game is no longer true for the better produced ones.
I've managed to avoid them as I can't afford the time sink when there are so many other great games to play, but their impact on those that try them, and their undoubted quality, are a huge draw for many console players as well as the mobile crowd.
Just ask Sammy, who may edit PushSquare, but has a hard time playing much other than Genshin due to their draw and addictive nature!
I don't think a casual and flippant dismissal of these titles demonstrates a true understanding of the impact these games have, and the quality and effort that now goes into making them...
Genshin is already one of those "too big to fail" franchises like COD. It can't be killed, but that doesn't mean that a very similar game can't make money between Genshin big updates.
Tried it but the story was just mindless and awful compared to Genshin Impact, so I dropped it.
@Frmknst Tell me you have never played Genshin without telling me that you have never played Genshin
While I'm not a fan of the microtransaction it still is a very good game, far from "cheapest mobile quality slot machines"
Wuthering Waves is almost like genshin impact. I played a bit today and saw so many similarities.
Sammy is worried.
He’s invested so much into Genshin that he won’t want to abandon it. At the same time this looks so good that he wants to play it. But how will he find the time to play both?!
I feel for you. 😅
Wuthering Waves' combat is more intuitive and more fun than Genshin, but the narrative, score, technical performance is better in Genshin. I think it's a matter of choosing what appeals to you more. WW is a bit rough rn, hopefully they fix it
@get2sammyb I tried NIKKE out and I didn't care much for it, even with 2B added.
Been playing WW on PC and while I do see the similarities to Genshin in the world design aspect I'd say it's closer to HSR in character and enemy design (Echos are pretty much Void rangers)and even some of the names of people and locations are practically identical when pronounced. Combat is much better than in Genshin which was the reason I couldn't sink much time into it. The VA is quite bad though compared to HSR it sounds like they need to invest a lot more into that department as it reminded me of the earlier days when VA's became a part of games.
Hopefully this is just their "We can do it too" phase and they will show what they truly have in store for this title.
Why are loot boxes considered a terrible evil, but these gacha games (which seem to be built around them) never take that flack?
@Starkei Do loot boxes have a guarantee? Gacha does. Much lesser evil if you know how much you might have to spend to get required item. Still a vile and evil practice though.
Wikipedia - What is a Gacha game?
A gacha game is a video game that implements the gacha (toy vending machine) mechanic. Similar to loot boxes, gacha games entice players to spend in-game currency to receive a random in-game item. Some in-game currency generally can be gained through game play, and some by purchasing it from the game publisher using real-world funds.
@Ralizah - "Genshin felt fairly premium." So it should with a development cost of $700+ million and rising (inc advertising).
Certainly not the cheapest mobile quality slot machine that @Frmknst seems to think it is.
Lol, no, the writing in WW is abysmal, which Genshin excels at.. you must win hearts to be that successful
@Torque Had Stellar Blade until that b*tch harpy made me rage quit..
@tselliot Did you try story mode? I can see the game being tough if you didn't upgrade or unlock skills, but the game's quite easy. And what b*tch harpy?
Oops, better get back on Wuthering Waves talk. I just have a feeling Stellar Blade has destroy all Gacha games for the best, with all it's great unlocks. I'm sure many other developers will follow.
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