We’re in a golden era for fighting games right now. Following the critical success of the sublime Street Fighter 6, publisher Capcom recently revealed there’ll be a prize pool of over $2 million up for grabs in the latest iteration of its Capcom Pro Tour. And with the likes of Tekken 8 and Mortal Kombat 1 also on the horizon, there’s never been a better time to take your game to the next level and pod out on a premium arcade stick.
Whether you’re a prospective pro player or a casual looking for a more authentic coin-op experience, the Nacon Daija is a tidy piece of kit. Designed and developed in collaboration with Parisian pro Kayane, this hefty slab of gaming goodness looks and feels the part, including authentic Sanwa parts out of the box while still offering ample scope to customise if you like. You can even swap out the artwork on the top, providing true flexibility for you to personalise the peripheral.
But at €279.90 (~£240/$310) this is very much a luxury purchase, and perhaps should only be considered by those who plan to spend the bulk of their gaming time in Battle Hub lobbies or inflicting Brutalities on buddies. If you’ve got the cash burning a hole in your pocket then we’d highly recommend indulging in this weighty extravagance – but you’ll probably already know at this point of the review whether the Daija is a product for you.
What Does the Nacon Daija Look and Feel Like?
The Nacon Daija is officially compatible with the PS5, PS4, and PC – and having tested it across all three systems, we’ve had a largely flawless experience. One minor irritation we had during setup is that the arcade stick’s USB connection is located on the rear of the unit inside a small alcove, which means the standard DualSense charging cable included with the PS5 won’t fit. Fortunately, it does come with its own three metre cable, which resolves the issue.
It should be noted that this is a big and heavy arcade stick; at almost four kilograms, the Daija is a bit of a beast, and it’s something to be aware of if you’re planning to use it on your lap. While we personally haven’t had any issues placing the unit on our legs, some may find the sheer weight of the accessory uncomfortable. On a desk or table, a non-slip pad on the base of the device prevents slippage, and its overall heft ensures it stays put – even in situations of intense duress.
It feels fantastic under the fingertips, though. The ball top stick – which can be replaced to a bat top if you prefer – has a satisfying click to it, allowing you to physically feel all eight directions. Meanwhile, the eight main face buttons are large and responsive, reacting to the lightest of touch. The right side of the unit includes a series of switch toggles, allowing you to assign platform and fine-tune the controls, while you’ll also find spilled over inputs like L3, R3, and the touchpad.
Two clasps on either side of the unit allow you to pop it open, allowing for potentially unlimited customisation if you have the knowhow. This is where the Nacon Daija really comes into its own: it’s configured beautifully out of the box, and so aside from its high price point, it’s perfect for beginners or casual payers – but it also has impressive flexibility for more experienced pros, and therefore straddles both markets quite confidently.
A rubber wrist pad beneath the buttons and stick add an extra layer of comfort, although we did find the overall width of the unit a little over-the-top, and we do think it could benefit from a slightly smaller footprint overall. Nevertheless, there’s a traditional headphone jack located to the front of the device, so if you’re the type of person who prefers to plug your earbuds into your DualSense then that remains an option here.
How Does the Nacon Daija Perform During Gameplay?
In terms of button layout, the Nacon Daija is clearly targeted at fighting games, whether it’s four-button titles like Dragon Ball FighterZ or six-button efforts such as Street Fighter 6. We tested out a ton of games during our time with the Nacon Daija, spanning 3D fighters like Tekken 7, retro releases like the Capcom Fighting Collection, and more contemporary outings like Guilty Gear Strive – all of which performed well, with minimal button remapping required, outside of personal preference.
While those who are new to arcade sticks will find a steep learning curve at first, the deliberate nature of the inputs makes for a more accurate overall experience – there’s a reason the best players in the world are all using sticks as opposed to traditional game pads. On a more casual level, it also just feels more fun: there’s something intangibly entertaining about having a traditional arcade interface at your fingertips that makes the Daija a delight to use.
And on that note, we tested the accessory across a number of arcade-style beat-‘em-up games, such as TMNT: Shredder’s Revenge, Streets of Rage 4, and the Capcom Beat-‘Em-Up Bundle – and we found it excelled across all these titles, too. While we obviously wouldn’t recommend splashing out on this expensive peripheral purely for a more authentic Final Fight experience, it’s great that it has the versatility to appeal outside of core fighting games.
If we had any criticism at all, it’s that the unit is almost too responsive: we did encounter a couple of occasions where barely brushing against a button with the lightest of touches caused the game to erroneously confirm a mode or character we weren’t planning to select. Obviously, the responsiveness of this device is one of its biggest selling points – Nacon is touting input lag of just 6ms on PS5, by the way – but it will react to feather touches at times.
Should You Buy the Nacon Daija?
The Nacon Daija impressively straddles the line between beginner kit and pro peripheral, but its high price tag means its appeal will largely be restricted to the latter category. This hefty piece of hardware doesn’t feel overpriced, however: it looks and feels the part, with high quality components and plenty of scope for customisation. With support for the PS5, PS4, and PC it also feels quite versatile, although multiformat gamers may perhaps lament the lack of Xbox and Nintendo compatibility, too.
Nevertheless, with such a strong slate of fighting game software on the horizon, this accessory feels well equipped to serve a variety of titles well, whether you’re planning to rise through the ranks in Street Fighter 6 or make a push at the Mortal Kombat 1 ladders. It also performs exceptionally across a variety of arcade-style titles, such as beat-‘em-ups and even some retro shoot-‘em-ups, like the various titles included in the Capcom Arcade Stadium compilations.
If you can afford it, and you’re not concerned about the overall weight and size of the unit, then the Nacon Daija comes highly recommended. But it is a luxury designed with a very specific market in mind: if you’re not looking to become a pro player or don’t long for that nostalgic arcade feel, then a traditional DualSense will serve your ambitions adequately in the majority of games. That makes this product a bit niche – but it’s exceptionally executed all the same.
Thank you to Nacon for sending us a sample unit of the Daija arcade stick to put through its paces. Are you tempted by this pro-tier peripheral? Quarter-circle your way into the comments section below.
Comments 21
i've wanted this stick for months.. i've tried to get it in the states.. no dice.. this stick and the street fighter 6 stick are both nice imo.. although i dislike jamie so i would definitely change the cover on the SF6 stick
Cool.word up son
May be in the minority here, but I never could get the hang of this kind of game controls, even back in the day when arcades were at every corner.
Especially for fighting games like Mortal Kombat, always found it much easier to use a 6 button gamepad like the Sega Genesis or Saturn ones.... at least until my hands outgrew them : )
Currently there's the 8bitdo variant of those gamepads, the M30, but the format is longer a good fit pour moi.
If only Victrix Pro BFG wasn't so expensive...
@Shinnok789 You're definitely not alone, there's a steep learning curve, and while I thoroughly enjoyed my time reviewing this I still technically perform better on a controller.
I think the ceiling is much higher if you can get good with a stick, though. And like I said in the review, it is just pure fun to use.
Word of advice from a somewhat competitive fighting game player - even if you are looking to become a pro player, make extra sure an arcade stick is what you want (assuming it would be your first).
While legacy players will often use sticks because they started playing the games in arcades and it's simply what they're used to, it's not like this type of controller will really give you an advantage in most cases.
In some games, having access to extra buttons with your left hand's fingers will make a pad the optimal controller (especially if it's a 4-button game, so basically anything other than SF). And you can go even further with a "pro" pad equipped with back paddles.
Elsewhere, an all-button controller like the Hitbox will give you the most precise control over directional inputs.
Ultimately it's really down to personal preference and you simply shouldn't assume you need a specific controller to git gud. Maybe find someone who already has one and try using it for a while, see if you like it first.
Thanks for coming to my TED talk
@get2sammyb I'm gonna have to disagree about the ceiling thing. No argument about the fun factor though
I like a bit fighting game and all that but id feel a bit of a tool sitting on the couch with this thing 🤣
@Mio_Nakashima Beautiful!
I got this last week, primarily for shoot em ups, but obviously for fighters too. Found a practically unused one on ebay and got it with a cheeky £180 offer, which was lucky as they didn't have any direct from nacom whilst I was looking.
I absolutely love it, its a solid piece of kit I expect to last me many years. I had thought my advancing years and slower reactions were why I could not complete many of my fave shoot em ups anymore, but since Ive had this, Ive been much better.
Its obviously an ingulgence nobody needs. But if you want to indulge yourself, this is a fantastic bit of kit to own!
That’s one beautiful arcade stick, I wouldn’t mind have that one.
Wonder how many Modern control players that hit 2 buttons to always have perfect timing will get these. I love SF6 but modern controls is a joke. I have to hit many buttons perfect in the heat of the moment every time and they hit 2 and pull off moves they couldn’t dream of without Capcom throwing them a bone for some coin. Rant over, love the game. Up to like 20 hours into fighting grounds.
@h15c0r3r Yes mate, its wired only. Competition sticks tend to be wired for the fastest response times. Dont know if Id notice, but theres only one choice!
Great review, answered any questions I would've had. Unfortunately can't justify buying one at that price point but it seems like an awesome piece of hardware.
Thanks for this review! This is out of my price range for my skill level - but it did lead me down the road to find a sub $100 stick that will serve me well. Nice write up Sammy!
$310 seems pricing for an arcade stick but I've never used them so I guess I don't know.
@pharos_haven you can get decent ones from $50-100. $300 is pretty crazy unless this is all you play or are a master level fighter or tour.
@pharos_haven These competition sticks with top end sanwa buttons tend to all be £200 or more. Theres a few cheaper ones about with slightly less celubrious parts which should still be fine for most gamers (myself included). Its suprising though that theres not as many cheaper ones as you might expect.
Whilst its an expensive way to play schmups, metal slug and shredders revenge, its still infinately more controllable than using a D pad for me. I learnt these games in arcades in Londons Soho from about 1980 onwards, so this feels 'right' to me.
@Shinnok789 Yeah I can relate to that as well. I have never been nearly as good at 2D fighters with an arcade stick as I am with a good d-pad. 3D fighters can be a different scenario as they are usually not so dependent upon complex direction inputs.
Every time I use an arcade stick, it's usually just when I am playing retro arcade games to really capture that authentic arcade feel.
@Cashews @Titntin So it is more or less like an invest say like a the car wheel for racing games?
@pharos_haven accurate. I will say if you are into shmups a stick is also really nice. But the Switch is the place for those - not here.
edit: looks like @Tintin beat me to the punch on the shmups call. some of these sticks are multiplatform. I guess you can use it anywhere.
I did some research today I think I'm going to go with the Mayflash F300 Elite. It has good reviews, is affordable, works on multiple systems, has good parts and is customizable. Cool controllers are worth it imho. I used to have a Hori way back when with the 360 - I don't think it is compatible any longer.
@pharos_haven Its an investment if you have the need.
For me it was essential that this is PC compatible, as I emulate all machines up to ps3 on my PC, so I littrally have everything to play on it - I would not have made the investment for ps5/4 only 😊
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