For the last few weeks, I’ve been testing out the SCUF Omega PlayStation controller, a highly customisable pro controller ideal for those looking to step up their competitive play. With a plethora of additional buttons and a high price tag to go with it, let’s see if the Omega is worth your time.

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What Is the SCUF Omega?

The SCUF Omega is an officially licenced pro controller compatible with both PS5 and PC. It is able to connect with the PS5 via either a wired connection or wirelessly thanks to a dongle. It also has Bluetooth connectivity for PCs.

It retails for £209.99/$219.99, but can go up to £229.99/$229.99 depending on your customisation options.

What’s in the Box?

SCUF OMEGA

The SCUF Omega unboxing is a no-frills experience. With a PlayStation-branded box, you’re treated to a sort of rough fabric hard case, inside of which there is the controller, its dongle, and a nice braided USB-A to C charging cable.

The Design

SCUF OMEGA

The style of the SCUF Omega is probably one of its best features, as this thing can be highly customised on the SCUF website. There are a series of prebuilt options, but you can really get into the weeds, choose face-button colours, thumbsticks and even the touchpad design. Some of these will bump the price up by another £20.

For our unit, we were sent the Cherry Blossom design. I’m not going to lie, it’s not the design I would have picked, but I suppose it shows off the breadth of designs available.

Picking up the controller for the first time, I wasn’t really struck by any one thing. It’s a controller. It’s fairly light, but not so light that it feels cheap, nor heavy enough that it feels expensive. The rubber grips on the back mean it is comfortably secure in the hand. Overall, however, it doesn’t make any particularly strong first impressions.

SCUF OMEGA

There’s a nice smooth travel to the triggers, and the face buttons have a really satisfying mouse click effect, which can also be applied to the triggers with a switch on the back.

Thumbsticks are smooth with TMR, or Tunnelling Magnetoresistance, to ensure stick drift isn’t an issue here, and SCUF claims higher accuracy over Hall Effect sticks.

The extra buttons in this case are four rear paddles, and oddly, a button on each side of the controller. There is also a series of five buttons at the bottom of the controller which are a mix of programmable buttons and volume and mic controls.

As is custom for controllers like this, it doesn’t feature any form of rumble or adaptive triggers.

Connecting and Customising

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Connecting and customising the SCUF Omega is a fairly straightforward process.

To connect to the PS5, either plugging in the wired connection or dongle in will pretty much do it. Although, interestingly, there is a rather awkward switch under the faceplate that you must switch to if you want to use a dongle connection as opposed to Bluetooth or wired, and the same is the case when switching from PS5 to PC connectivity. It’s not difficult to do – the faceplates have snap magnets, making it super easy to swap out – but it feels like a bit of a tedious step.

Customising the controller is done via an app on either your PC or mobile. This again is fairly straightforward. You can save three profiles to switch between, which is handy for me as someone who has one controller set for a game like The Finals and another for a game like Modern Warfare 4.

You can switch out the input for any button on the controller and change thumbstick deadzones, meaning there is a lot to experiment with here.

How Does It Feel During Gameplay?

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Once you’ve connected and customised, how does it feel to play? Well, for me, this was a mixed bag.

On the one hand, I really appreciated the snappy responsiveness of the clicky face buttons and the trigger customisation, which made it brilliant for fast-paced FPS games. Those TMR thumbsticks also feel right at home, as they don’t have that lack of resistance you find in Hall Effect sticks.

On the other hand, I found many of the additional buttons a bit awkward to use. The side buttons in particular are super easy to press accidentally, and the back paddles are a little finicky, especially compared to a controller like the DualSense Edge.

Ultimately, I found that the controller was actually a little small in my hands too, which meant I was having to twist and turn my hands to actually hit those buttons, as opposed to them naturally being where my fingers sit. I’d never go as far as saying my hands were cramping, but they were slightly uncomfortable.

To be fair, I do have slightly larger hands, so this may be a non-issue for some, but I just never particularly gelled with this controller in practice. I felt like to really get the most out of this controller, I'd need to be put in the training to finally sync up with it, as opposed to it just working with me straight out of the box.

Should You Buy the SCUF Omega?

SCUF OMEGA

It’s tough for me to fully recommend the SCUF Omega. It’s a controller that just does what it says on the tin, with no weird features or gimmicks. For that reason, I respect its simplicity.

Customising the inputs is easy and quick, you can customise the controller design when buying so it suits your style, and many of the standard elements like triggers, thumbstick, and face buttons feel nice.

However, considering you’re parting with over 200 clams for this thing, I personally would like my controller to feel a bit more premium. Its additional customisation options also make it feel like a controller you need to adapt to, rather than a controller that just feels right.

For some, that’s a non-issue, and I’m sure many players looking to step up their game will be able to do so with this controller. But for me, it doesn’t do enough to pull me away from the controllers I’m already using.


Have you picked up the SCUF Omega? What did you think of its design? Customise those buttons and head down to the comment section below.