What if Call of Duty was set in a fantasy world where wars were fought with magic? That’s the question new developer Ascendant Studios tasked itself with solving over five years ago, and its answer is the immensely promising PS5 first-person shooter Immortals of Aveum. We were lucky enough to be invited by EA to see the first ever footage of this action-packed, single player outing earlier in the month – and we came away spellbound by what we saw.
While the developer admitted that it has explored multiplayer and co-op options, it was clear that it’s 100 per cent focused on the solo campaign for launch, which it expects to occupy players for over 25 hours when the title deploys on 20th July, 2023. In addition to the various combat gauntlets that make up the core action, you’ll also find secrets, branching paths, gear upgrades, and a dense story filled with lore. This is a traditional single player experience through and through.
The pedigree behind the release is also seriously impressive. The project is the brainchild of Bret Robbins, a veteran game director who got his start at Crystal Dynamics, before eventually transitioning to EA where he served as the creative director on Dead Space and later led the Call of Duty franchise at Sledgehammer Games. These influences are clear to see in the 20 minutes or so of gameplay footage we enjoyed, but more on that a little later.
Despite being published by EA Originals – the sub-division responsible for the critically acclaimed It Takes Two – this is clearly a AAA production, and over 100 veteran employees from franchises like BioShock and Borderlands have spent around five years assembling it. The title’s being built in Epic’s ground-breaking new Unreal Engine 5, and takes advantage of all the tech’s fancy new features; it’s also running at a brisk framerate, as you’d expect from a team led by Call of Duty veterans.
While the plot is dense, the bottom-line is you’ll play as a character called Jak, a battlemage recruited to a Special Forces-esque division named the Immortals due to his unique ability to command multiple different types of magic. The backdrop to the story is that there’s an ongoing conflict between factions called the Everwar occurring, and you’re evidently going to play a crucial role in the outcome of that battle. The setup seems a bit generic, but the cinematics are seriously impressive, with great acting and animations.
The gameplay, though, is where the release looks set to shine. Despite being entirely magic-based, this is not a slow spell casting experience; in fact, battles have the breakneck pace you’d associate with series like DOOM, as you charge about the battlefield, leaping into the air and popping off shots. Spells zip out of the protagonist’s sigils in rapid bursts, more akin to the kind of assault rifles and submachine guns you’d find in a Call of Duty game. It looks intense.
Adding depth and variety to the combat is a leash you can use to reach higher terrain or to pull enemies towards you, as well as a shield you can utilise to defend yourself – and also fire through. This impedes mobility, so you can’t have your shield raised at all times, but obviously it’s necessary when you’re underfire. You’ll unlock new gear and skill points as you progress, which can be used to buff certain characteristics. Some spells, like the ability to slow time, are also used to solve puzzles.
As alluded to above, Jak can wield three different types of spell, with red acting like a shotgun and green having homing powers. Blue is the more traditional assault rifle, and there’s a colour matching element to the combat, where some enemies will be susceptible to certain types of powers. All of this will ensure you have to switch up your approach frequently, and clearly different mixes of enemy types will challenge you in unique ways.
The result is a combat system that looks fast and frenetic; you may be a mage, but you’re effectively a gunslinger, waltzing into combat and doing damage in acrobatic, breathless set-pieces. The speed of the action, combined with the impressive number of particle effects on screen, really does give it that fantastical Call of Duty feel – which was clearly the developer’s aim. While it does attract obvious comparisons to the likes of DOOM, we haven’t seen a shooter like this for quite some time.
The developer alluded to Metroidvania-like elements as well, mentioning that as you progress you’ll unlock new spells and powers, which open up previously unexplored pathways on past levels. These will result in new secrets and items, which will further help you to enhance the capabilities of your character. We did get a glimpse of the gear screen and it’s fairly familiar, although we appreciated the more subdued emphasis on stats compared to what you see in live service nightmares like Suicide Squad: Kill the Justice League.
The developer’s commitment to single player and brisk, unobstructed fantasy combat left us impressed. This is the classic kind of solo campaign that’s been underserved in more recent years, and the Call of Duty experience has clearly informed a fast-paced gameplay style that looks and sounds great. Immortals of Aveum may not have been on your radar previously – it wasn’t on ours! – but it’s rare developer presentations impress us to this degree. This could be kinda magic!
Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.
Thanks to EA for inviting us to get an early glimpse at Immortals of Aveum, and to the team at Ascendant Studios for providing us with so much background on the development of the game. The title’s due out on 20th July, 2023. Are you caught in this release’s spell yet, or do you still need to see more? Wield your inner-powers in the comments section below.
Comments 42
I'm genuinely excited for this and hope we once again get more single player focused titles. Especially ones in this vein.
It would also be nice to see people try to fill in the gaps of some of these buyouts. Make some epic third party games that are similar to elder scrolls but far more modern and updated, that would be awesome and I'm all in for that. This looks maybe a little too doom like but still could be promising!
Surprised to hear it releases so soon. Looking forward to seeing more!
It looks like every other game ever made
We were watching the trailer live in work.
Fast paced, frantic magic action.
I love it.
Could be perfect to jump in to after Zelda and FF.
@KundaliniRising333 Doom-like isn't a bad thing but I'm seeing more Destiny crossbred with Ratchet & Clank? Weird, but good-weird.
Though all the focus on hands doing separate things keeps making me think it's a VR game and then I get sad remembering it's not. Because look at those hand gestures...that's just begging for a VR mode.....
Ngl that looks dope, EA originals seems to have done it again.
Hope the faces look better and wanna see some more gameplay ofc but very promising indeed.
Looks ok nothing mind blowing, maybe PSVR 2 compatible would elevate the experience. One bonus least its single player.
Offline single player no shiney fake online/loot crate crap.
Yes il have me this game thank you.
@Mad001 I thought it was really refreshing that they're totally focused on the single player campaign too!
What an interesting title, where has this been hiding?
This is hitting all the right notes for me and I'm very likely to jump in once this is released.
@GrimReaper
You think this looks like tetris? Or minecraft?
What a weird comment.
I don‘t know if it‘s the youtube compression but the graphics are a huge disappointment
Always on the lookout for non multiplayer focused fps games, looks good.
"Would be a great fit for psvr2 " seems to be this seasons " is it 60fps" comment of choice 😄
Looks meh at best. Reminds me of Tokyo Ghostwire and not in a good way.
@Smiffy01 lol if psvr2 demand was as high as 60fps demand we'd be in a new golden age 😂
This look really cool. It needs to have some good dualsense implementation though, it looks just perfect for the game.
this could also be really cool in VR too.
Ok. This title actually has my attention. An interesting FPS wrapped in an intriguing story? Definitely has potential. I'll be keeping my eye on it.
Now... how is it that it's an EA game that's one of the first to capture my attention for the generation? They used to be in the gutter. Think I'll stick to being cautiously optimistic on this one and wait for some gameplay reviews.
well that looks interesting for sure.
i had a lot of fun with a magic user FPS with ghostwire tokyo.
this seems like the next step.
Reading the preview before looking at the trailer, I thought this might be a bit more original, because I thought magic instead of guns meant this was going to have a fantasy setting. Then I saw people jumping off of spaceships and thought well, this is just Destiny with finger-guns instead of actual guns.
But hearing that this is single-player focused with Metroidvania elements has me much more interested. I’ll be keeping an eye on this one.
@Uncharted2007 EA used to be awesome back in the day. Then they went into the gutter in the early 00's and stayed there through the '10's under Riccetello (sic) and the corporate buyout strategy into Wilson's tenure. But they got a new studio head a few years ago and she seems to be totally revamping the company, they've really been pivoting into a publisher of quality games these past few years, despite most of their revenue coming from sports/Apex. It's interesting to watch. Between Jedi, more ME, DA, these Originals publishing deals returning them to their 90's publishing stature....it's been interesting seeing EA become one of the good publishers again.
@Impossibilium I had that same destiny thought. I mentioned R&C because if you look at the combat, they're "guns" but they're crazy area effect gun things and it looks like a lot is going on with both left hand/right-hand grappling type stuff. Visually it doesn't look that unique but the actual minute to minute gameplay looks very involved and unique from a team of people that know a thing or two about games that play very well.
It looks good, but it sounds like they are trying to reel people in with the sp and bring the live service mp stuff later. I'll keep my eye on this one, but I remain optimistically cautious.
It's good here a single.player first focus. To often in shooters it's a afterthought to multiplayer, at least to often for myself. Will watch for review drops on this and hope it plays as good as it looks. If so I'll sling it some green it time or even doth.
i must admit I am not sure what people are getting so hyped about, it looks decent enough but looks like a 7.5/10 and not a GoTY contender the way people are making it out, the spell effects could really be dialed back some,
1:26 in the video, what's with her ***** eyebrows, don't we get enough women doing that today in our society, they are now doing it in made-up ones.
1:32 Who the heck jumps off like that? Tony hawk?
This looks quite good.
Honestly this looks pretty awful to me. Flashy effects do not make a game. It also looks way too busy to be able to keep track of what is going on.
Please keep it Singleplayer only! It looks perfect.
The trailer didn't seem like much but I was still interested. The last magic shooter I remember was Legendary (which even then was an attack and healing and that was about it it was really basic and the mythology creatures were cool but still it tried). Other shooter exists sure but even then if I want a not loot focused mission based (I enjoy Borderlands but still prefer linear shooters).
The last shooter of the modern era I played was Star Wars Battlefront 2 or Titanfall 2 both their campaigns (not counting Doom/Wolfenstein being of the more old school and modernised which I do want to play) but otherwise I've been playing PS3/360 to even some PS2 era shooters instead, the last ones being The Club, 24 the game, Medal of Honor Frontline recently and prior to that Army of Two 40th Day and DarkSector. Which yes all but MOH are third person. Ratchet Rift Apart as a look time fan was a disappointment to me personally compared to others so...... If I can find mature or kid friendly shooters I'm fine with that.
With so many being multiplayer (mission or looting is fine but still) I do not care for any of them really. Halo, Battlefield and COD aren't interesting me. Bright Memory Infinite did but I haven't picked it up yet.
Like Atlas Fallen going for a Darksiders 2 approach something I have wanted for years a hack n slash open world with more interesting mechanic use of level design navigation hence why Sunset Overdrive or Gravity Rush are my favourites and I mostly don't like open world missions/RPG systems and quests and all that stuff. I only cared about these two because of the challenges and not the missions themselves (even Spiderman PS4 I only cared about like 2 side missions the radar one and the lasers above and below one and the ground pound one you use for that side mission and other I never used the ability again. Even then some task master challenges were hit and miss the ring ones made Spyro flight/speedways look like masterpieces because Spiderman and the locations to swing to sucks same as Spiderman challenges of old also being tricky to get the rings in with swinging then flight like a vehicle) and the 5 minutes to get to places isn't boring which is a big deal for me as I hate open worlds with go here and here and here just give me a menu I don't care even if fast travel solves it, there is a reason I like linear, the odd open area just encase for making the level design more interesting then corridors or small boards in tactics games not a tactics game in the west with a world and cuts to tactics grids give me the board or a sizeable map in a Valkyria Chronicles, maybe XCOM way (not played them but I assume similar design) (the rare times I want an open world is good level design to navigate and hack n slash and I surprisingly can't find any because they don't meet what I'm looking for) and wasn't sure if Forspoken would scratch that itch but was fine enough.
So this might do it for me it's different enough and look alright.
Surprised by the "EA Originals champions individuals and teams who have disruptive creative visions for their games".
As I do like the ideas in the trailers (and EA supporting the companies they have with Originals) even if not 100% clear still what level design it has (at least to me I just heard hub based).
But they won't let the Alice devs make a new game with 'that' IP. I mean I don't play many EA games as I don't care for most of them nowadays but even still I just find the quote so interesting to fit with those so close together of timing. Where Immortals of Aveum is good enough for them even Wild Hearts but an Alice sequel isn't. I get the Alice games are very different in tone and execution of game design but still a shooter gets a pass and a Monster Hunter style JRPG but a action adventure game doesn't. I know they don't have to say yes to every company but I do find it odd as they aren't doing anything with the IP other than the 360 version sitting in EA Play/Gamepass and that's it. The same way I see Blinx 1 just sitting there with Microsoft not doing anything with it and Blinx 2 isn't even offered (even though Halo 2 killed it release period wise so maybe I would like to play it I just can't on modern platforms that easily and have to find an old copy that didn't sell well).
Got the quote from the VGChartz article about the same thing but the Push Square article here doesn't have this and the rest in the quote I just took the snippet.
Full here: "EA Originals champions individuals and teams who have disruptive creative visions for their games. Ascendant had us hooked when we saw how they had woven magic so seamlessly through fast-paced FPS combat, set against an action packed story we just wanted to keep reading. Bret built an incredibly talented team whose unrelenting passion for creating original, AAA games, deep lore and telling imaginative new stories is on full display in Immortals of Aveum."
https://www.vgchartz.com/article/456891/first-person-magic-shooter-immortals-of-aveum-arrives-july-20-for-ps5-xbox-series-xs-and-pc/
The trailer looks amazing.immortals of aveum looks impressive.word up son
What if Call of Duty was set in a fantasy world where wars were fought with magic?
====
So like Ghostwire Tokyo, only not in Tokyo?
Looks good. Not many games are FPS with magic weapons.
A single player Destiny clone? Mmmmh not buying it before enough serious reviews are available.
@GrimReaper For once I have to agree with you, you dark emperor of never-ending negativity.
This looks like the most generic game ever. Wouldn't be surprised if they reveal it was fully developed by AI. Even has a little Marvel joke at the end.
@get2sammyb Didn't EA say something a while back about them focussing on single player campaigns moving forward? Or did I imagine that???
Sounds a bit like Hexen! Loved Doom 2016
100% saw the spirit of Bioshock in the video before reading the article.
@doctommaso Which is every FPS multiplayer game ever. As a single player action adventure, I'd be interested. As a multiplayer where I have to deal with teenage basement dwellers, not so much.
If it were closer to $40 I'd be tempted. Since it's $70 though, I'll just wait for it to become $20 New during a future sale.
https://store.playstation.com/en-us/concept/10005317
@tselliot Yeah, probably why I generally do not like FPS. . I do hope you enjoy it.
Definitely looks interesting, but not impressed by the writing or that lead character. It's like Shadow Of Mordor levels of "I don't care about this character one bit!"
Calling it now: gonna be one of those super-hyped games that winds up a 6 or a 7 from PS.
@PegasusActual93 I believe it!
@get2sammyb so happy they put out star wars fallen order it showed them offline games sell. I bought Athem for a fiver and it was so crap I was exploring a level fighting baddies next thing a random player clears the level I'm like yes this is complete bo**ox 🤣
Have a good one 👍
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...