Media Molecule might be taking a step back from Dreams in the near future, but it's going out on a high note. One of the team's last major contributions to its community-driven platform is Tren, a game about a wooden train set that packs the same warmth, whimsy, and charm as any of its previous works. Spearheaded by newly-appointed Creative Director John Beech, we recently went hands-on at the developer's Guildford studio, and have come away with our collective heart filled.
Tren has you controlling the titular toy train as it navigates increasingly complex wooden track networks, with the goal of most stages being to simply reach the finish. Each level has target times to beat, but not all of them are simple races to the end. In fact, most of them have some sort of navigation puzzle element. You'll need to explore each course, hitting switches to open gates, finding carriages and cargo, and overcoming see-saws, loops, ramps, and many other obstacles.
The majority of the levels we played were like this, each lasting us a couple of minutes or so as we poked around and aimed to improve our times. Another element of the game is that it runs on physics, meaning if you go too fast around a corner — or don't go fast enough through a loop-de-loop — you'll fly off the tracks. Managing your little train's speed and momentum, which increases if you're pulling carriages, is part of the challenge. It's certainly not a simulation, but you still need to be a little careful if you want those gold medals. There's a very pleasing tactility to the gameplay, which is backed up by brilliant sound design — it really sells the effect that you're playing with blocky, physical toys.
Outside the stages themselves is a hub world connecting them all up, taking us to a dusty loft. A big theme of Tren seems to be nostalgia, with countless references to the 80s and 90s visible in this space, as well as toys and books from the era. This retro set dressing is also scattered throughout each level, tying everything together with 20-sided dice, board games, figurines, batteries, and much more.
As well as the main campaign, we were also shown some later, more advanced challenges that expand on the core gameplay. A survival mode has you being chased while a procedurally generated track stretches out in front of you, tasking you with lasting as long as you can. You'll also be able to pilot a Popter, a toy helicopter that can grab objects on a winch for more tricky puzzles. Similarly, the Cren is a controllable crane that'll appear in later levels. Finally, another set of stages is all about performing flips, and these are much more difficult platforming challenges to really test your Tren driving skills.
Whether it's these tougher missions, the regular levels, or the peaceful hub world, what binds it all together is its wonderful presentation. Unsurprisingly from John Beech, who went viral for this uncannily authentic-looking breakfast, there's a sense of realism to the visual style. There's a softness to the art but it's very convincingly rendered, with some incredible detail to materials in particular. Backing it up is a truly delightful soundtrack that veers from pleasant acoustic guitar to heavier, more intense, though no less cheerful tracks in tougher levels.
It's just so playful. You can explore levels without the time pressure, and this gives you the chance to take in your surroundings. Dioramas with miniature people, playing card houses, and so much other paraphernalia adorns each level, arranged to make you smile and, subtly, telling a story of growing up as you progress through the campaign. We couldn't help but grin while we played — it's so earnest, cohesive, and fun.
What we didn't get to experience is Tren's build mode, which allows you to construct your very own tracks. We're told you'll be able to make pretty much whatever courses you like using the pieces available to you — the same ones used to make the campaign levels — and then share them with the Dreams community. It's a great idea that rounds out what will be easily the most robust and polished game Media Molecule has released within its creation suite.
And that's one last thing we want to say: Dreams melted away while we were playing Tren. More than anything we've played in the studio's magnificent create-'em-up, this little game about wooden trains feels very much like its own thing. In many ways, it can and should be considered Media Molecule's next game, more so than Art's Dream, Ancient Dangers: A Bat's Tale, or A Long Climb Ago. Those of you awaiting Media Molecule's next "real" game? Tren is it, and it'll be well worth booting up Dreams to play along when it launches on 1st August.
A big thanks to Sony and Media Molecule for inviting us to play Tren early. The game will be available in Dreams on 1st August, 2023, free to all players. On the same day, Dreams is being made available on PS Plus Essential to all subscribers, so you can check out Tren (and much more besides) at no extra cost. Are you excited to play this adorable title? Alight in the comments section below.
Comments 46
This looks cool, did I see some LBP stuff in there? The music sounds like LBP too. Oh, it's made in Dreams...
I'll wait for the Snacks on a Tren DLC
Wow great stuff! Must have for me
This looks great! And very welcome now Dreams is coming to PSPlus.
Any new Trophies?
Looks cool. I might give a shot.
The painting caught me off guard, but very nice to see a different type of game come out.
@Gremio108
I'm reinstalling dreams, this looks cool😀
Not for me. Big pass.
This looks like the days of Brio!
I will have to jump into this and give it a go
How fantastic. This kind of wonderful title is why games are so captivating to me in the first place. I'm very much looking forward to trying this out.
@Gremio108 @Quintumply Never forget 😅😂
@Rob_230 Naturally I was thinking about it while organising this Tren coverage haha, what a Tren-wreck
@Quintumply Haha Barkers bites must be unleashed on the world!
Could be a bit of fun, the kinda thing that would be good dropped into PS+
@Decoy_Snake Good news — it will be! Dreams is coming to PS Plus on the day this launches!
Something to play with "Boooy!"
Delightful I wonder if VR is supported not that it would add a great deal to the experience (like the recent Humanity game), either way this looks neat.
Will try it out and many other creations
I gave up on dreams after coming to the stark realization that I suck at artistic things like game design, even with the vast library of user content. That said, I need to jump back in to play the MM games at the very least.
Looks good. 👍 Don’t think I would have paid for it if it was its own game but I can see me playing all of this when I’m done with Pikmin. And then I can play the last 2 games they made I never got around to.🤷🏻♂️
@get2sammyb @Quintumply With Dreams hitting PS+ it might be worth having an article about all the best content and how to find it.
Asking for a friend
@themightyant Haha well it's a good thing I already thought of exactly that and it's on the way!
@Quintumply Great minds... or fools
@Lup People and their tastes. I find EVRY SINGLE From Software game mediocre at best yet there are PPL saying Elden Ring is GOTY...
meh, i brought this on a sale a while back expecting them to add PSVR support and i don't remember if they did, forgot about the game after, cool for the people who get it for free, but when browsing the stuff people have added you will get bored after a while, the only cool thing i liked was sonic adventure 1st few levels created in dreams but after that i bored of it and never touched it again, not sure how new plus members will respond to dreams now 🤷♀️🤷♀️
@Tr3mm0r floaty controls ARE ANNOYING LOL 😁 it's ingrained in their games at this point, like the LBP signature environment 😂
@Tr3mm0r
Yep, bored to tears with those games, too.
@Quintumply Its creator just wasn't given the necessary time to tie up the narrative threads, that's all. It's the MGSV of Dreams
@Rob_230 I forgot about Barkers Bites!
Man, the whole Dreams saga makes absolutely no sense:
1) The "game" is revealed along with the PS4, and nobody can understand what it is.
2) It then takes like a decade to come out.
3) A paid beta program happens right before launch.
4) The game is a commercial flop from the start, but MM and Sony keep supporting it for years.
5) It is one of the very few Sony IPs that never comes out on PC, where it actually had a real chance to flourish.
6) MM finally announces its end of service.
7) Then one of the main features that could give it a real push is announced: the ability to export creations.
8) And then the other thing that could actually save it happens: "free" with PS+.
9) And finally, the seemingly best creation from MM themselves comes out of nowhere.
Really, what is going on?
Edit: look, I'm not bashing on the game here. I actually think it is amazing, but it fell victim to one the worst cases of bad decision after bad decision in Sony's history. PS3-era included
Can't wait for MM to get a go on something else, feels like they've been doing dreams forever.
Tren? I expect more from the British.
Something like Trainy McTrainface.
@Cordyceps or Strike.
now we're talking! this looks pretty awesome. why hasn't mm been supporting dreams with this type of content since launch? before dreams launched, i assumed that this is the type of support they had in mind but that wasn't the case... could have saved the project had they planned a proper roadmap. better late than never!
This looks really cool, just finishing Incryption so I will give it a chance.
I would also love an article or two on Dreams and its best content, as some people above mentioned. I bough Dreams on a whim a few weeks ago (one of those "creative" days that never yield anything) but only tried a couple of creations.
There’s no PSVR2 support from dreams is there? They really should sort that out.
@Cordyceps Lord Doctor Traine of Fopsley-Bealestone
BRIO goes "hmm, this looks familiar"
@Gremio108 Haha, the difference being MGSV actually came out!
It such a pity that they discontinued dreams before there was a ps5 + psvr2 version ...
It has so much awesome VR content which is now locked to psvr1
Sony's big game of the year😂I'm so glad I keep my ps5 for this
@Art_Vandelay I hope Sony keeps some of these failures around it made me fall in love with the brand. Weird games sometimes it's great that stuff doesn't fit in a box and is out there. Sony is not the company that it once was and that sometimes is a little disappointing.
@Flaming_Kaiser Oh, I totally agree. All of my gaming time has been spent on PSVR2 since February, which feels oddly similar to the whole Dreams saga. It's niche and radically different from everything else, and Sony is still willing to support it. For now, at least.
I just hope Sony learns from the mistakes they made with Dreams, because at the end of the day, it's business. If the product doesn't perform in the market, it eventually gets axed. There's no way around that, apart from a very idealistic and unrealistic view of the world.
@Tr3mm0r I love From but also am very intrigued by Tren.
@Art_Vandelay That's why I miss the old Sony they had some smaller budget games and stuff so they could take a chance. Now every game needs to be new GTA or COD with the same amount of investment. The smaller games with more freedom is what we need. Look at a Dark Cloud looked cool and was fun.
And yes I know people don't like to hear this but older games like Twisted Metal 2 World Tour make it work online upgrade the graphics and release it.
Not every game needs to be biggest release around with the smaller budget you could take a bigger risk without tanking the company straight away.
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