We can all admit it: Street Fighter 5 was a huge disappointment. As a one-on-one fighting game, the release was exceptional, but Capcom completely forgot about the audience beyond pro players – and the sequel suffered as a result. While the Japanese publisher would go on to make respectable improvements to the release over time, the damage was done on day one, and it’s a fear the firm looks unlikely to repeat.
After spending an entire afternoon with Street Fighter 6 last month, we’ve never been surer of a title delivering a total knockout than this one. The sixth entry in the long-running series is absolutely impeccable: from its chunky, obsessively animated character models through to its painterly backdrops and penchant for hip-hop, the outing oozes class. We’re not even going to complain about the fact that Capcom released a playable demo while keeping our hands on preview embargoed until today. #NotBitter
We wanted to come at our demo from a purely single player perspective, and so we politely declined the option to play multiplayer with Capcom’s friendly PR team. Here’s the bottom line: Street Fighter 6 will be a competitive game first and foremost, and the vast majority of players will get the bulk of their play time out of competing locally and online. That’s fine, but Street Fighter 5 was such a failure from a solo perspective that we wanted to see how its successor truly matches up.
And there’s really no contest: over the course of about five hours we had a blast exploring the suite of traditional modes contained in the neatly named Fighting Grounds, before beginning our adventure in the new single player mode World Tour. While this wasn’t a finished build, everything felt robust, fast, and easy to access – this is an alarmingly polished package, with care and attention invested into every facet, including the menus.
So first and foremost: shock horror, there’s an Arcade mode. You can play through the ladder in either five or 12 battle permutations, and while we weren’t allowed to see the endings, we can confirm each playthrough starts with some unique artwork and voice over, and is broken up with minigames – including one where you fight a truck. “Oh my car!” No, more like, “Oh my friggin’ truck!” (And yes, Capcom, you should add in that VO!)
One thing that impressed us a lot are the Character Guides. These, accessible under the training section, teach you the intricacies of a specific character, and give context to their moves. The idea here is not just to teach you specific combos or abilities, but why you might want to use them and when. For the pro players among you, this is all probably all self-explanatory, but for the mere mortals among the rest of us, it’s useful information built into the game.
You can take control at any point by pushing the touchpad to practice, while the tutorial text has a sassy style to it that adds flavour. As such, none of this feels dry, and it’s all part of a concerted effort from Capcom to actually teach you how to play the game. Pair this with the inclusion of Modern Controls – which we personally don’t like but should at least help onboard newcomers – and we appreciate the efforts.
We should also mention at this point – although it feels like a given – that the combat is immense. We spent a lot of time playing as Lily and Cammy, two characters not in recent betas, and we had an absolute blast familiarising ourselves with their special moves and finishers. An afternoon is simply not enough to dig into the nuance of Street Fighter 6’s systems, but needless to say we’re highly optimistic about the competitive scene for this release.
But that competitive scene, as we’ve already alluded, will only truly keep a small sub-section of the game’s audience captive – and that’s why we’re similarly enthusiastic about World Tour mode. This scrappy, frankly wacky single player mode sees you creating a character and completing quests alongside other recognisable Street Fighter heroes in an oddball RPG-like adventure where you can equip different clothing sets for statistical boosts and much more.
The writing is laugh out loud funny, as gang members nonchalantly declare how they obscure their faces with cardboard boxes to prove they’re “serious about the thug life”, and the whole thing strikes a camp tone. You can, for example, partake in minigames where you need to input combos to make pizzas – it’s all as ridiculous as it sounds. And as you run around town, you can strike pretty much any of the civilians square in the jaw to start traditional battles.
We don’t expect this mode to be the package’s main selling point, but it’ll undoubtedly add some meat on the release’s bones – and after how light Street Fighter 5 was overall, that’s not a bad thing. There are even some party modes here known as Extreme Battles where you have to deal with random encounters like rampaging bulls, and while we don’t expect these options to be enabled during the Capcom Pro Tour any time soon, it’s fun to see such silly, throwaway options incorporated.
With a live service model promising new content beyond launch, Street Fighter 6 is already threatening to be the biggest and best entry in the series yet. We’re incredibly impressed by what we’ve played so far, and we’re relieved to report that Capcom isn’t just pandering to the pro players this time – it’s a game even casual fighting game fans should be able to enjoy. While we appreciate the release’s longevity will stem from esports, the avalanche of single player content should give everyone a reason to get involved.
Were you one of those disappointed by Street Fighter 5 at launch? Will you be picking up Street Fighter 6 when it picks a fight with PS5 and PS4 later this summer? Throw a fireball into the comments section below.
Comments 62
Skipping it and waiting on Tekken 8.
Have to admit I had the same faults with SFV - really impressed but I just couldn’t stick with it. Sounds like I should give the demo a try.
Definitely picking this one up!
The art direction in this game is absolutely vile.
anythings better than sf5 and im just glad its finally over. im getting 6 because i love SF and its my main fighter, but unfortunately i doubt itll top 4 for me.
im praying that it does, because i miss playing street fighter for hours and hours and all day.
@johncalmc facts. but ppl will tell u sf4 is the ugliest looking SF, lol yea right.
The demo for this killed any excitement I had for this game, MK12 cant come soon enough!
Will play the demo, and read/watch some of the reviews for now.
Most likely I'll pick it up on a discount later on for the single player content.
Sounds good, especially the wacky rpg like mode. I may have missed this though but, what is the roster like. Is it like older games where you can unlock all the characters, or do they still drip them out slowly and you need to spend more money to get the full SF roster?
@Wheatly Eh? You’d rather the 10 versions of Street Fighter 2 they released?
@get2sammyb
Is there difficulty options for World Tour mode? I did like what I played in the demo but it did feel a bit too easy. Though it was also just the tutorial section so perhaps it ramps up the further you go.
I actually loved SFV. Personally my favorite of the series (though after playing SF6 beta I'm confident 6 will take that crown soon!) but I get why single player only fans wouldn't be too thrilled with it. Though really Alpha 3 was the only one that really had any substantial single player content outside of the typical arcade mode in the ironically called World Tour mode there.
Up until 6 even as a huge SF fan I would have almost never recommended the series to folks not interested in jumping online. Thankfully that sounds like it will change with 6! I CAN'T WAIT!
Demo impressed me, attires getting dirty and all. Ryu's beard not quite convincing. And not sure if I should be spending full price yet though.
Enjoyed the demo. Gonna pick it up once its not full price...
@Wheatly What era and what fighting game are toy talking about buddy?
Because the intial version of a fighting game have never been released with all the roster and content at launch.
I hadn't really played a SF game since 2 or maybe 3. I fired up SF5 some years back when it was free to play, played it for a couple of hours and then deleted it. I think maybe SF just doesn't do it for me anymore like it did when I was a kid. Capcom games in general just seem overly... maybe "hyper" is the word I'm looking for? 😆 That said, I'll likely give the demo a try, at least.
@XenonKnight
Tekken is too easy but that’s the way it is.
@XenonKnight same although I have been more interested in this than other streetfighter games Tekken just feels much more enjoyable to play
@Wheatly in the past you couldn't down load characters , you would have to buy a whole complete other version of the game or a "sequel".
Street Fighter 6! It hasn't jumped the shark, it's completely launched over the tank and is giving Super Dave Osborne a direct challenge for medical billing.
@johncalmc I think it looks amazing!
@Wheatly It is a full roster at launch, though. They're just not stopping development when the core game goes gold.
@Korgon I'm not actually sure, but I know I encountered enemies who were a way higher level than me and proved a very difficult test.
If I had to guess I don't think there will be difficulties because I think it's intended as a bit of a breezy introduction into the game.
@get2sammyb It looks like Fortnite Fighter and I'm not allowing it.
They took everything that made usfiv great and did it even greater.
So far SF6 looks great, might be the first full priced fighting game I've ever buy.
@johncalmc Do you mean the World Tour mode or the actual one-vs-one stuff with Ryu etc?
@get2sammyb I don't know :') I don't play Street Fighter (at least since II, and a little IV) so I haven't been following it. I just saw the pictures and hated it.
I'm not the target audience for this game.
Day 1 buy. Going to be playing this for years probably
@get2sammyb
Got ya. That actually still sounds pretty awesome too. Maybe the average Joe on the streets isn't going to challenge you but then you can find essentially secret boss fights that will push you to your limits.
Maybe they will stick Dante as a boss fight somewhere in the game. We all know how much Capcom loves to have crossovers! Da I can't wait for this game!
Surprising amount of negative voices, here. Personally, this looks like my 10 years old-self's dream come true.
World Tour appears like a mini-"Yakuza", which is great. I love the art style and the tone. Seriously excited for the roster.
Hopefully it's good, then this will be my game of the summer, until the absolutely insane end of August. Hype!
I enjoyed SFV a lot and I do think it evolved in last gen’s best fighting package over the time but this is a whole other level! And from day 1.
@johncalmc oh man, I appreciate that there is always somebody with an opinion that is widely shocking for me. The art direction of the game is absolutely amazing imho and I am hard to please.
I’m already sold on it. I enjoyed the closed beta and the recent demo. It’s gonna be a huge improvement over V, and I actually liked that game too. Day 1.
@Feena It should be noted that I am a big fan of Street Fighter II and played it for hundreds of hours and all of the more modern 3D ones have looked weird to me, although I liked the painting thing they did with IV. This gives me Fortnite and Destruction Allstars vibes.
@get2sammyb @Wheatly My personal preference is in line with what Wheatly is saying. I’d very much prefer the complete game, with all DLC included, than have to buy it all piecemeal. But that might be because I’m only a casual fighting game fan, who only plays them with a friend locally every once in a while, not someone who plays competitively online, who would need to keep up with the latest updates and new characters.
I sorta disagree with Sammy. I don’t think current practices are better than the way it used to be. In my opinion, when you break down the numbers, modern ways vs. the old ways are almost equivalent.
In the arcade days, you were almost literally nickeled-and-dimed (quartered and dollared to be more accurate). You’d have to have a huge pocket of change to play as much as you would on console.
In the pre-internet console days, you’d buy a full-priced cartridge, and then buy another full-priced cartridge the next year, if you wanted the balance patches and extra characters.
Nowadays, you buy the full-priced game, you buy the first season pass — which costs almost as much as the game itself — and then another 1 to 4 more season passes every year. And in the case of Street Fighter V, you had to pay for the balance patches as well.
So, with all things considered, I think we’re paying as much for an updated fighting game now as what we did in the past.
But much like the way people compare loot boxes to collectible trading cards and blind-boxes, just because things were crappy in the past doesn’t excuse things being crappy now. It’s still exploitation of a core audience to achieve continuous profit over the lifetime of a game.
Yes, you may argue that the proliferation of DLC over time keeps the game alive, allowing developers to continue updating the game and retain an audience. An audience that will gladly keep paying to stay up-to-date with the latest meta.
But again, this take is coming from a casual fighting game player, and not someone who partakes of the fighting game community — as well as someone who remembers “the good ol’ days” of gaming where you bought a game and that was it, and who has a general disdain for live-service games and the like. So, from my perspective, the drip-feed of content over time looks more like a money-grab, forcing people to pay-up to keep-up.
Both perspectives are valid, and are part of a larger conversation about modern video game business practices. So I’ll leave it at that (before this one comment becomes a novel 😆).
@Impossibilium you absolutely did not have to pay for balance patches in SFV, as the game always updated for free to the latest version. If you insert your launch disc right now it will update to Champion’s Edition in terms of new game mechanics, balance, modes and so on …
Tbh it was also the only fighting game last gen that on top of that let you buy DLC characters with in game currency 🤷🏼♂️
I will wait for the ultra mega hyper version. No rush.
@Wheatly
Even in the 90's they re-released SF2 like 9 times with each updated version costing full price if you were buying home ports.
I genuinely laughed when I first saw how scarce SFV was, in terms of options. This, on the other hand, has me very impressed! All fighting games going forward should take a leaf out of this- there's really no reason not to include a robust single player option in any fighting game. Just smacks (no punch intended) of laziness!
June 2nd is a stacked day! SF6 comes out, new Rancid album comes out and the new season on Manifest comes out.
@rachetmarvel This really isn't true... pretty much any fighting game released before online multiplayer was a thing had an extensive character selection without paid dlc? Any Tekken game before 7, (I'd say as a guess), most MK games prior to MK9? PS2 Soul Calibur... etc.
I enjoyed the fighting, that hub world or whatever was the cheesiest thing and not in a good way. I guess humor is subjective.
And that other shoe is gonna drop from that last paragraph "live service game" ugh
Man this site has become very toxic.
I’m a little nervous about 6 as I only care about the one to one fighting and the technical game beneath it. But I am excited about putting Ryu’s moveset on a custom character.
@NinjaNicky No, they're actively developing dlc characters as we speak and they'll be developing them well into the future. You're going back to the scuttlebutt surrounding Street Fighter X Tekken from almost 10 years ago! Capcom learnt their lesson from that and actually let people buy character with in-game currency in SFV. But the notion that all the characters are completed and just torn out of the game and sold to you separately is preposterous. I don't know how many characters you need to learn how to play in a fighting game at launch but 18 is plenty for you to chew on I'm sure.
@Feena You’re right. Please forgive my ignorance. I saw that they were selling a Championship Edition upgrade and assumed it was the balance patch, but I just read the description again, and — thanks to you — I now realize that it’s just a bundle that contains all the previous content from the first four season passes, aimed at people that own the original but didn’t buy any other DLC along the way.
I have to say, though, that is a confusing way to title that bundle. And also a bit disheartening for the people that bought the season passes as they released, to see them now at a tiny fraction of the original cost.
I was aware that you could buy characters with in-game currency, but I just assumed it worked like a free-to-play game, and you’d have to grind for hours and hours to just get one character. But yes, it is good that they at least have the option.
In any case, I still think it’s exploiting the hardcore fanbase, wringing every cent (or every bit of time, when it comes to the free unlocks) they can from them — hundreds of dollars if you add it all up — while a casual person like me can just wait and buy it all for $20.
I've lost interest in fighting games years ago. But I played the demo for this and quite enjoyed it. I liked the world tour. I liked the character creation.
I personally don't see a reason to buy or play SF6.
They already perfected the series with Third Strike. It can only go down from there.
@Impossibilium yes probably their communication wasn’t the best if you weren’t following the game and it could be very confusing.
I really, really don't understand people moaning about fighting games not having single player campaign modes or "story aspects"
Who the hell buys fighting games for them ?
@Browny third strike is extremely overrated
trash roster
forgettable stages
gameplay wouldn’t be nothing without parry
alpha 2/3 is better
@KingPev if they made a movie of a fighting game , i’d rather play it as a story mode . MK9 had a good story , dead or alive 4 had a good story , blazblue etc
i can see why fighting game fans would want lore in their favorite series , but if it’s just single player gamers complaining about it , then yes it’s ridiculous that they’re buying a fighting game for single player
Good to hear. I'm not a fighting game fan at all, but I have dabbled in the genre on occasion, and it's always disappointing when the games ship with barely anything in the way of actual campaigns. Even competitive shooters typically feature single-player story campaigns, but somehow it has been normalized for fighting games to release as thin, unsatisfying packages that offer little more than online play and the bare minimum single-player functionality.
I have this game digital pre-order for a few months now. Can not wait! The fighter gene is my favorite kind of gaming . Use to spend countless quarters in the arcade as a youngster playing mortal kombat and killer instinct and street fighter. I agree street fighter 5 was bland and can not believe that's the only installment we were stuck with on ps4 through its whole life cycle.
@KingPev fighting games low key have some truly fun story modes! Mortal Kombat is the best example, Injustice 1 & 2, Tekken 6, etc!
@NinjaNicky
"They're not releasing new characters, they've just removed them from the game and giving them out in the future so you feel like you're getting something extra when you're not."
This doesn't exactly hold up to scrutiny when you consider how long the DLC tail can get.
Street Fighter 5's last character came nearly 6 years after launch, and it's roster went from 16 to 46.
@get2sammyb I’ve heard a rumor of there being some type of camera mode where u can take pics and stuff. Have seen that in the demo?
I'm still planning to wait until the complete edition with all story DLC is on sale for dirt cheap or "free" with PS+ Essentials/Extra.
@NinjaNicky Apart from the 6 years of development time...
To me, this is the improved version of SFV, I'm in day one, but I also played SFV for like 2000+ hours. I was hoping for a more stylzed look like third strike.
I played SF4 to death, even got quite competitive with it.
But SF5 I just couldn't get into, something was off. I didn't like all my mains where gone or changed massively compaired to their SF4 counterparts.
Still missing from SF6. Although, Dee Jay is back, really want Fei Long, maybe there are legal issues with him?
If they’d label SF games by number of releases instead of canon I think we’d be on SF27 by now.
@FenIsMightier I liked SFV at launch too. The lack of "projectile" characters gave it a SF3 feel, which is my fav 2D fighter of all time.
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