PS5’s been posting some pretty exceptional sales results recently, and it’s sparked a reductionist form of commentary among enthusiasts. There’s a growing sentiment, much like during the PS4 era, that Sony’s record-breaking sales come down to little more than luck – an observation that obviously ignores all of the exceptional work that’s gone into making PlayStation the powerhouse it is today. Obviously, the platform holder is far from perfect – but just as we’re always eager to criticise, it’s sometimes fair to acknowledge the firm’s strengths as well.
And contrary to common opinion, this isn’t a company resting on its laurels and reaping success regardless. PlayStation has spent decades building brand loyalty, and it’s paying dividends right now. With its stock shortages solved, the PS5 is posting year-over-year sales increases of up to 143 per cent in Europe – and even in competitive regions like the United States, the system is now trending ahead of the PS4 by almost 10 per cent. This is not a fluke, especially when you consider the manufacturer’s nearest new-gen rival, Xbox Series X|S, is struggling – despite an almost-$100 billion acquisition spree and a seemingly loss-leading subscription model.
So, what is the difference? Well, few ever talk about the hard yards Sony has invested over decades to build its brand, and it expands beyond just critically acclaimed software releases (although they’re obviously crucially important as well). A game like Horizon Zero Dawn, for example, has been localised into 20 different languages, many with full voice support; compare this with the recently released Starfield, which supports just nine languages – only five of which include audio. Fellow tentpole first-party Halo Infinite admittedly ups this number of languages to 14, but it’s still far behind PlayStation’s typical offering.
The reality is that PlayStation’s been building a global brand for years, with heavy marketing investment and exceptional localisation. The company has embedded itself in emerging gaming regions like India, the Middle East, and China. Did you know, during the PS3 era, it even published an adaptation of the 2011 Bollywood superhero movie Ra One, and also made several cricket games? These may not have been on the radar of predominantly Western enthusiast forums, but they’ve all helped move the needle.
By contrast, Xbox One famously launched late in so-called Tier 2 countries across Europe and the rest of the world – a misjudgement which may prove to be irreparable for the organisation. Sony’s been late to launch its hardware in select countries before, but it’s never described them as lesser entities. In fact, across the continent it’s gone from strength-to-strength, with its long-running Champions League marketing collaboration being an example of how eager it is to sustain brand awareness.
And its strategy this generation, while first-party software hasn’t been as frequent as fans may have hoped, hasn’t been without risks either. You can debate the merits of the PSVR2 headset all you like, but releasing said hardware isn’t an example of complacency – even smaller projects, like PS Portal, show the company’s commitment to evolving the way we play. PS Plus’ cloud streaming isn’t being talked about, but is arguably better than Microsoft’s oft-discussed solution at the present – and let’s not forget that the firm did respond to the threat of Game Pass, with a service that may not compete on paper, but still offers significant value in its own right.
The underlying takeaway here is that PS5’s success is not a fluke: it’s the culmination of decades of hard work, investment, and innovation. The platform holder is not without its flaws, and it should be criticised appropriately when it makes a mistake – but let’s not be reductionist and pretend PlayStation’s sales are luck. The company’s earned this through years of brand building, and if the competition thinks it’s owed equivalent success, maybe it should consider applying a little more elbow grease first.
What do you think is the secret to PS5’s success as we enter the crucial holiday season? Do you think the console is going to continue posting these exceptional results into 2024, or is its success going to slow as the generation matures? Sell out in the comments section below.
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Jim Ryan, your legacy lives on.
Of course it's not luck, I've said it before and I say it again Sony put in the hard work, exceptional marketing and strategic deals, take time with their games to make sure their the best possible, recruit talented studios and work with smaller studios to help build them to make great games, and then take risks with creating other hardware that only caters to a niche market such as the Portal and VR. They don't just go out and spend obscene amounts of money on acquisitions hoping to become number one, they don't rely on a subscription service to be relevant or try to boast they have the most powerful console to try win over consumers. What Sony has done and with the money they have spent is quite remarkable.
@UltimateOtaku91 While I agree with your post, I still think what they paid for Bungie was obscene and basically following MS' strategy. Hopefully it will be worth it in the end, but so far it hasn't inspired confidence, right?
PS5 is selling great off the success of the PS4. The Sony we have now is a shell of the one that made the PS4 such a success. Let's see how well this article ages by the end of this generation.
Totally agree, they learned from ps3's launch they saw the 360 pass them out in sales and towards the end of ps3 and the whole of ps4 they have dominated. That brings us to the ps5 which is still living off past generations success imo. That good will won't last forever so an empty first party release schedule, live service push and the poor quality of games being added to an increased price subscription service will start catching up to them before the generation is over. Hopefully they can turn it around our else I feel this is Sony's peak
In the age of digital libraries that transfer between consoles, the PS4/Xbox One battle was the one to win and Sony crushed it. Xbox could have released the most brilliant thing in the world this gen and I would still be hesitant to drop Playstation because so much of my time and money has been put into it.
I always felt that Microsoft were a business first and a game maker second, and Nintendo and Sony were game makers first and business second. I know that's not exactly true and overly romanticized, but that's how it's felt. As the piece mentions Sony have made a cultural connection accross the world and thatwas difficult work. Sony I felt were in danger of veering into MS territory lately, but I think there may have been a bit of coup and we may see things change. We'll know next year for certain. Hoping they don't let business swallow what's good for games.
The PS5 is doing amazingly well by riding on the PS4's coattails. The 1st party software output has been the most formulaic of any PlayStation system by far. 3rd person, single player action adventure followed by 3rd person, single player action adventure sequel, followed by 3rd person action adventure remaster.
Like Apple fans buying the latest iPhone, people are buying the PS5 to say they have a PS5.
The success is based on nothing because there are (almost) zero exclusive games. So yes, it's only luck. Like most success stories. Noone knows what the masses like at what point in time
I’m nearly 40. I’ve been PlayStation since day dot!. That’s how it is and that’s how it will stay. Blind loyalty?.. nah… Great games 👍👍👍
Localization is one reason i stay with PS.
Unfortunately, I’ll be buying my first SuXbox when Fallout 5 eventually comes out.. 🤷♂️ what’s a Wastelander to do?
Edit: It BETTER have some type of Haptic Feedback by then or else I’m gonna be on the fence.. I wanna feel the bobble head shaking in my hands when I find it lol
I have all three current gen consoles (including Switch OLED). Would most definitely keep my PS5 if had to get rid of two.
Better single player exclusives (I almost never do any kind of multiplayer), much better controller, and more affordable to expand storage to top it off.
(Though way back in retrospect I definitely was against getting original PlayStation as I thought would be another failure from a hardware-first company like Panasonic with the 3D0.)
And on a very knit-picky side note, was just looking at my PS5 retail box and wonder why “PlayStation 5” is not spelled out there (there is obviously enough room to do).
@Sequel And yet Microsoft have been making games long before Sony. In fact Sony are the least 'game maker' of the 3 given that they bought every development team that's part of their business as they had no in-house game developers at all.
Sony's success is also based on being extremely shrewd and aggressive. But this time it will be biting them in the behind. News came out yesterday that they're facing a $7.9 bln lawsuit over PS Store prices.
@WolfyTn good luck with that. By the time that releases Xbox consoles will be long gone lol
When a company releases a game such as TLoU2, that was so subversivd and pushed tbe boundaries of video game story telling to the point that the ending shows how games, with their interactivity, will surpass movies in emotionalliy impactful story telling (mo movie has ever made me hate myself as much as my on screen actions did), then they deserve all the success they get. PS4 had GoW, Bloodborne, Horizon, The Last Guardian... all of which were boundary pushing. Past games suchnas Ico and Shadow of the Colossus as well as Tokyo Jungle. I do feel though that Sony are playing far too safe this gen, and it makes me feel sad we may not be seeing games like Shadow of the Colossus, TLG, Unfinished Swan etc from them again. I loved Sony because of the more daring projects, alongside the crowd pleasing games.
What a bunch of rubbish, they created Japan studio including Team Ico and Team Asobi. They created Polyphony Digital, Santa Monica Studio, London Studio, San Diego Studio, Manchester Studio, Pixelopus. They effectively created studios like Media Molecule too who worked with them from Inception. Studios like Sucker Punch and Naughty Dog only made average games that no one had heard of until they worked with Sony.
@Mikey856 my exact thoughts Sir! Bravo!!
You mean they didn't just get the chequebook out and start buying successful IP?
@WolfyTn
>what’s a Wastelander to do?
Completely ignore it and rue Microsoft for ruining the franchise with exclusivity.
@__jamiie give it a rest, kid
Nice piece Sammy, a well written reminder that nothing happens by luck.
I always like to see inovation, and Sony has never failed to try and innovate and bring new things to the table. I'd much rather they tried to innovate and fail than to simply play it safe.
I've seen every gen of consoles since the Atari's came out when I was 15. Many of them hold a place in my heart as they remind of the times when I had them. But I've never had such a huge collection of fantastic games to play on PS and I strongly suspect that by the time this gen finishes it will be my favourite PS gen by far.
Sony's hard work and quality output has proven itself time and time again over the years but still crazy people try and credit it all to luck.
the ps4 hard carries the ps5's coasted "success"
Here we go again. Another cheering on of hardware sales figures lining shareholder pockets.
during a time when those record sales coincide with one of if not the most inattentive antifanservice, lack of exclusive, greed driven times in the platforms history.
A history and pedigree that current Sony seems to have forgotten and set aside in favor of endless growth and widening the profit margins no matter the cost.
Yay profits! Wtf.....
@__jamiie @KundaliniRising333 @Texan_Survivor couldnt have said it better myself
A brand in itself is a promise. But if the promise is not kept in the product or service experience, not amount of money spent in marketing or brand-building will succeed. Consumers can't be duped - but they can see value where it exists. Microsoft has probably matched or exceeded Sony in marketing spend to build the Xbox brand, but its offer is too narrow.
My view is that what Sony happened on, or indeed planned from PS2 (the vaunted 'emotion engine') was to invest in a new format of single-player interactive narrative entertainment: immersive, emotional involving, moderately challenging, with span over several dozen hours, and bringing to it the production values associated with movies studios and high-end TV production. There have always been single player video games, but Sony determined to create something that would stand apart from video game entertainment and feel more like longform television. And indeed, now we start to see the crossover into that.
Last of Us, God of War (the new gen), Ghost of Tsushima, Spider-Man. And even some more experimental outliers like Death Stranding and Last Guardian. They can all be traced back to this product philosophy, and Sony has been able to productionise it to maintain a flow over the hardware lifecycle.
This appeals to a broader, older, moneyed demographic than just sports, driving and FPS (which the platform still supports). They have global appeal. They're the secret sauce.
And not only does this clearly differentate the PlayStation offer from the Xbox one, the brand promise is kept almost every time by consistently excellent quality. Even when something lands as just 'good' rather than awesome (Days Gone?) the commitment to maintaining the brand value takes it out.
Games, Games, Games. That is the secret ingredient that has led to their success. Putting PS1 and PS2 aside for a moment, it was the doubling down on quality first party software, and supporting 'niche' 3rd party titles like the Yakuza series before they became big that has helped to define Sony's current identity and success. We can talk about Microsoft dropping the ball with the launch of the Xbox One, but Sony's first party output from the end of the PS3's life through to the start of the PS5's life has continuously kept that momentum going, supported by that top tier third party exclusive content that - even if it has spread its wings (cough Persona) - has an identity on Playstation.
Hopefully this shows that simply buying studios is not enough.
Sony must continue to evaluate the reasons for their success and don't move away from this. There are some games with fantastic potential on the horizon (Wolverine, Ghost of Tsushima 2 etc) so i remain excited to see what is coming next
To me it has to be about the brand. Sony put out one game this year and there’s little known about what’s coming. People are likely buying the system to play their favorite multiplatform games like CoD on a system they know. Because Sony frankly didn’t have a great year. Just one first party title and nothing announced for 2024.
I’m honestly shocked because as a PlayStation owner myself I haven’t felt good about where PS is going for a while. Focus on GaaS and next to zero communication about first party. I literally have nothing to be excited for.
There are no shortcuts. They only work in the short time but slowly building and investing in talent and creativity with a top tier technical base is the only way to be successful. Do they make mistakes, sure, but they learn and approve.
I don't think I've heard anyone say "Luck" is why PS5 is selling.
It's clearly the advertisement/social media influences/great software that has done it for them.
I think that the good sales basically comes down to the fact that the PS5 is just a great console. It also helps that they are now much easier to get hold of, mostly, than this time last year.
I agree that having great games as exclusives helps, but I believe that the hardware itself is the main selling point.
To be honest, the Xbox has some great exclusives, too.
In the UK PS gives off the impression of a premium brand, it has adverts year round with marketing deals for all kinds of games, it has an everlasting presence in the Champions League, it just feels like its a part of European culture. And they don't ever slow down on that front.
As for Xbox. They always gave off a weird tacky impression (like a lot of American stuff does to Europeans) it is hard to describe, but it always felt like a cheap knock off aimed at the US jock, and their approach has always been pretty half a***d in Europe.
And then you have Nintendo, they market like crazy in Europe also, have established deep connections with families since the Wii, which despite seeming like a bit of a novelty, found its way into a lot of people's homes and again, became part of European culture, giving rise to family gaming and party gaming that has only increased in time, leaving their old single player gameboy image behind.
Hey, if PS5 success is due to ridding on the PS4 coattails then I guess we could blame the Series failure on the One flop? Or maybe it was 360 implosion?
What about the Switch? It has been outselling both PS5 and Series, but given the arguments presented it shouldn't be possible given that the predecessor console, Wii U, was an utter failure.
Bots can't understand what building a brand is, after all their company hasn't created anything worth a dime over the last decade and a half, kudos to Nintendo and Sony for building their brands over the span of decades and for giving us awesome experiences.
Removed - trolling/baiting; user is banned
@nomither6 I think the Wii>Wii U and Xbox 360>Xbox One examples prove that one console being successful doesn't guarantee that its successor will be. To dismiss Sony's achievements with the PS5's as merely following on from the successes of the PS4 is a bit shallow.
Sony is always dominating.the ps3 was a price thing.it could of sell 100 million.ps5 is already on the level of ps4 and ps2.word up son
Like others have mentioned, the success of the PS5 is possibly just a knock-on effect of the PS4's astounding success. Now that console was pretty fantastic, if for no other reason than it was (at least initially) vastly superior to its Xbox counterpart.
So people enter the PS ecosystem during the eighth gen and get roped in by its high quality array of exclusives. Then they enter into the ninth gen, perhaps expecting a repeat. The damage that MS did to itself with Mattrick or whatever his name was, can't really be understated.
But that doesn't really indicate the PS5 as being a superior console to the XSX/XSS. Predominantly, I picture the majority of the support coming from brand loyalty and what I like to call "ecosystem lag" (the struggle to join another platform based on creation of new accounts, new saves and progress, payments, etc.)
I moved from the 360 to the PS3 to the PS4, then briefly to the Xone before moving to the PS5. From what I can tell, there's really little in it between the PS5 and XSX/S, and I mostly just decided on this console because I had the previous one and it was more convenient.
I do agree with this, but I wish we had a proper example of what PS5 (non live service) exclusives we can expect in 2024.
I'll echo the sentiments of other posters in that the PS5 is successful only because it's standing on the shoulders of the PS4.
If the PS5 wasn't backwards compatible with its incredibly successful forebear, it would have sunk like an over-sized and over-weight stone.
It seems they're starting to shy away from putting in the work though. All their live service nonsense is the opposite of why they're successful to begin with. I hope they course correct. Nintendo and Sony are keeping gaming alive. If Sony falls the industry will be in dire straits.
A few years into the generation, I'm not liking the PS5 as much as I had hoped but even with as disappointed as I am in the console and how critical I can be of Sony at times, only an idiot would say the PS5's success is luck. In the home console space, Sony's biggest 'failure' sold over 85 million units. All other companies that have ever made consoles wish they could've 'failed' like that.
@sanderson72 so the ps5 is a success because the consoles before it where also a success 😂 who would have thought.
@Gamer83 what dont you like about the ps5 its a great machine ?
Completely agree that their success now is as a result of YEARS of hard work, especially putting out great first party games. It doesn't happen overnight.
But the same is true for the competition who are putting in the hard yards NOW, and should see a return in the future.
The inverse if also true in terms of losing faith in a brand, it doesn't happen overnight, but many small things add up over a long period, Sony have to be careful not to rest on their laurels or in 5+ years they may not be in such a favourable position.
@sanderson72 I'll echo my comment above. Was the Wii U a success following on from the success of the Wii? Was the Xbox One a success following on from the success of the 360?
While it does help, one console being successful does not guarantee its successor will be. It still needs to be something that people will want in its own right.
@Ultimapunch I hear a lot of talk about Sony and its live service shenanigans, but nobody from ps has actually said anything about it ,it just seems to be a lot of assumptions
@Kevw2006 @Mephisto2869 Well, if you wheel back to the PS4 launch which wasn't backwards compatible with the PS3, that could have gone very wrong.
Fortunately, a competitively priced, more powerful console, positive noises from developers and Xbox repeatedly shooting themselves in the foot gave the PS4 the traction it needed. Three years on and the PS5 still feels somewhat like a glorified PS4 Pro Plus but maybe that's down to the cross-gen titles that are still scheduled into 2025.
@Fyz306903 yeah that would be nice ,I mean whats Sony bend been making ,bluepoint etc
@sanderson72 hmm I dunno about that, the ssd has been a game changer in my opinion
Only a fool would attribute their success to luck alone. Sure Microsoft really screwed up on the Xbox One generation but Playstation had been building up momentum long before that.
I still say PS3 is where Playstation really started to find their identity. They got through the struggles of that console stronger than ever and reaped the benefits in the PS4 generation. It wasn't just dumb luck that got them where they are today.
I would still say the next 3-4 years will define the ps5.
The software has been really disappointing in my opinion so far! Apart from a few follow ups from established first party titles It's been a generation reliant on remakes.
My case in point is "the last of us 2".
The ps5 has sold well because the competition has been so poor.
I own a ps5 and this is just my opinion
@Mephisto2869 I've got a Crucial MX500 in my PS4 Pro so it really doesn't seem much of a game changer to me.
That said, the fact that it's standard in the PS5 will aid development going forwards.
Got to love how PS5 is very successful and it's just a fact but some want to add weird asterisks to play it down.
"Too many of the same games" = my favourite type of games aren't been made so it must mean it's a wider issue.
"Barely any exclusives" = cross gen games don't count... apparently.
"PS5 is only successful because of PS4" = I'm dismissing previous consoles that flopped after a successful one, so it suits my narrative.
There's a term for all this... it's called...moving the goalposts.
@Ravix you may be onto something ,ive always owned an xbox as well as ps ,but those e3 xbox presentations ,filled with brash loud Americans, screaming xbawwwks ,whilst making an X sign with their arms ,well...it just knocked me sick,then Sony had theirs and it was all very tasteful ,usually involved some old guy and a violin.
@Texan_Survivor Sony could never release a exclusive again and people would still buy it in the millions. Most people that buy playstations don't even buy thier exclusives. Compare the sales of spiderman, god of war, last of us etc to sales of how many playstations sold.
@sanderson72 firstly I dont know what that is ,and second, I dont see why thats relevant to everyone that owns a ps5.
Why isn’t Nintendo considered Sony’s rival? Not being too much of a fanboy, bc I love all the platforms, including Xbox and Sony. But I think Nintendo is best prepared to navigate the future.
Consoles are going away…..but Nintendo has the more endearing and most franchises. They are branching out into other areas of entertainment. And they are very comfortable, if not dominant in the handheld space. Plus, they have a generation to catch up- in 7-8 years, there will probably be a Nintendo hybrid system with the specs of a Ps5 and in 15, the specs of a Ps6….
@Toot1st you mean most people dont buy every exclusive, there's a difference
@Texan_Survivor I read these types of comments a lot, and I think people forget about games because they didn’t play them, or because they don’t get a lot of press.
Astrobot’s Playroom and Returnal alone would counter all those points, both are exceptional PS5 exclusives. Also we have the entire innovative arm of PSVR2, which although not successful so far, shows Sony doing more than cutscene “walkie-talkies” alone. More creativity in that one project than both competitors put together. Sony has really committed to novel ideas — Dreams would be a major example. Also, Fairgames and Concord are on deck, as far as new IP that aren’t narrative third person games.
The issue is, no one plays or buys many of these games. They buy GoW, Spider-Man, etc. If players want more creative games they need to put their money where their mouth is. Go buy a PSVR2 and play Returnal.
@AdamNovice regarding the Cross-gen exclusives thing: I get what you are saying but you are looking at it as Playstation vs Xbox. I think the other take, is for someone who is all in on Playstation and has a PS4; it might take them ages to save up for a PS5. And so when they get it, if they are playing games they could play on their PS4, that could be disappointing. So cross-gen wouldn’t count as exclusive from that perspective.
Thats not me btw; just a different take that should be considered. Not moving goalposts, just a general concern with the first couple years of this gen (on Xbox’s side as well), and I think it’s a fair take.
@Th3solution I really don't understand this term from people 'cutscene walkie talkies' all story driven games are like this surely ,why do people criticise Sony for doing it ,and then praise a game like Alan wake 2 (which is great by the way) doesn't make sense.
@PixelDragon
I don't doubt that it will take a long time to get settled. A year or longer most likely. It could temporarily deter Sony from taking any actions (like raising consumer prices and commission fees for developers who sell in the PS Store) which could be deemed too aggressive by the preceding judge. I don't see any way how this lawsuit could be beneficial for Sony however.
The gaming industry would be in catastrophic trouble if Microsoft could just swoop in and spend almost $80B buying two publishers and a few studios and then dominate gaming after decades of apathy. Like the article says, Sony (and Nintendo) put in the hard work and should reap the reward. I am glad they are.
@Mephisto2869 It's just a SATA 3 SSD with a 6Gb/s throughput so it means it loads games a lot faster on the Pro. Replaced the internal mechanical HDD with it.
Not really relevant for anyone with a PS5 but all I was making the point about was that the fast load times aren't that much of a jump for me.
@Texan_Survivor im lol , every sequel you mentioned as an example is better than previous part (don't know about spiderman series, i didn't play those games).
PS console generations have always been like fine wine. They get better with age. Here's hoping to a Neurolink VRMMO future.
As a famous athlete, whose name escapes, once said - 'the more I practice the luckier I get'.
Yes, this is true. But it's not fool proof. The worries about switching to gaas games is real and Sony has the branding and titles atm, but we have yet to see what the future holds and if they will keep consumer confidence.
I agree with everyone saying the success is built on the solid foundations of the PS4. Seamless backwards compatibility is a big deal, particularly as digital purchases for PS4 are easily playable on PS5. Upgrading to PS5 becomes a straightforward decision when you can play your PS4 games catalogue as well as the new shiny PS5 games.
I hope Nintendo follows the same approach with Switch 2 . To be honest I think it’s essential they do for the Switch 2’s success as seamless backwards compatibility is almost expected now after the PS5.
Just because the PS5 has been so successful so far doesn't mean they aren't riding off the success of the PS4. This is not the same PlayStation 3 years in to the PS4 generation, and I don't consider that a good thing. It's not luck, but it's also not because they do great thing after great thing to truly earn the success either.
Sure, they've released some fantastic games already like Horizon Forbidden West, Ratchet & Clank: Rift Apart, God of War Ragnarok, and Spider-Man 2, but the fact that they have done quite a bit of anti-consumer things this gen and also don't really announce much of anything games wise is not the PlayStation of even recent memory. Overpriced peripherals, raising the price on a cheaper system model and charging for a stand, etc. make it seem like PlayStation is testing how far they can go before their fanbase breaks and finally has enough. Not to mention that their tech team for the PS5's UI is dreadful, where we are 3 years in and things still don't work properly and features are still missing.
Another kicker is obviously the fact that once #1 developer Naughty Dog has not released a new game in over 6 years and continues to just release remasters and remakes 3 years in to the PS5 generation. I still love my PS5, but I do miss the PlayStation (and obviously Naughty Dog) of old.
Great reading! Ever since I bought the PS1 and played RE and Tomb Rider for the first time, I knew that was something special that I've never experienced before. The 2nd Uncharted game and Last of Us made me love games even more. My point is that like you said Sony has earned their success by investing in studios that have worked with them since the early days. Creating great franchises from the ground up. Great work and well deserved.
I can only speak for myself but to put it simply, PlayStation has given me many reasons to buy their console (DualSense, high quality first party output…), Xbox has given few (Starfield, Hi-Fi Rush… … … both of which were clawed away from a likely PS launch). When I feel there’s good reason to buy an Xbox, I just might. Point is, it doesn’t really matter how well or how poorly you play the game if you’re not scoring goals.
@Jimmer-jammer I enjoyed starfield a lot ,its a good game ,certainly isn't goty material but good nonetheless,I couldn't take to hifi rush at all ,I understand the appeal ,but i just found it annoying,also didn't help that my partner thought the main character looks like me 😂
I see a lot of people here saying it’s cause of the PS4. That’s somewhat true, but not the full picture. It dates back all the way to the PS1 when Nintendo handed Sony all the 3rd party support. Sony took that ball and ran with it in ways that have helped them all the way to current PS5 days. Throw in the fact Sony gave loads of attention to detail to build its first party talent over time and by the PS3 Sony had talented first party teams. The PS1-PS2 was so successful it took on both Nintendo and Xbox combined and won. Those players many of which are on this forum today has stayed loyal and can’t wait to buy the next version of PS. Sony’s worst egotistical console was the PS3 and even it was successful. Then the PS4 took the blueprint of the Xbox 360 and was a smashing success. The PS5 isn’t luck, it’s loyalty that runs deep within many and others buying it cause they know it will be great and their friends and family have one. If the worse i can come on here and say about PS is i don’t love the shape and feel of their controllers, I’d like to think they are doing an outstanding good. Sony has earned it’s success with PS, i just wish they could get their other divisions this well.
@Mephisto2869 Starfield looks right up my alley. I’d love to play it but unfortunately it’s not quite worth the price of admission on its own. Hope to get to it someday. Too bad Hi-Fi Rush didn’t do it for you but it sounds like it at least created an entertaining point of discussion for you and your partner!
@Texan_Survivor I'm sorry, but your point of the quality of the PS games is simply absurd, lol. Every single game you pointed out is just as critically acclaimed as the previous one, if not more. I would go even further and say that gameplay-wise, all sequels that you mentioned are arguably superior. Yes, their games are cut-scene heavy and story-driven, but how is that a problem, necessarily? Death Stranding is an awesome, original and unique game, but it's heavy on cut-scenes, and it's fine by me.
Sony has a lot of issues. I despise that they will use 40% of their budget for GaaS, I despise their silence of new releases, their anti-consumer practices and how arrogant they can be overall. And no, I don't give a damn about sales and stuff and kissing the boot of corporations, I'm not a fanatic fanboy. But when it comes to quality, they consistently deliver.
@KilloWertz Where are you getting 6 years from? The Last of Us Part 2 only came out in 2020.
It’s an unpopular opinion but I’ve been saying for a while now that I believe the PS5’s success is due to past generations and not for what it’s done.
That’s 100% the reason I bought 2 consoles day 1. One for me, one for my kids.
I’ve been pretty underwhelmed by the PS5 so far. I still hold the opinion that it’s basically been a PS4 Pro 2. The vast majority of its games have been PS4 titles. I’ve only been impressed by 3 titles in its 3 years, Astro due to the controller haptics, RnC due to its graphics and realm jumps and Spider-Man 2 due to it’s extremely high level of detail maintained over far distances along with the high speed of travel all achieved in an open world title.
It’s also annoying that a majority of Sony Studios haven’t released an actual NEW PS5 title 3 years into this gen. Naughty Dog, Sony Bend, Media Molecule, Sony Santa Monica have yet to release anything PS5 related worthwhile. Their PS4 offerings have been great though.
I don’t care the reasoning. I don’t care that it takes years to release games. It doesn’t change the fact that the PS5 generation has basically been a just a PS4 Part 2.
If the last 3 years has taught me anything, it’s that I shouldn’t be in a hurry for a PS6 in the future because crossgen is going to be supported for a long time.
I thing the PS5 is easily the most underwhelming PS generation.
@ChrisDeku I'll agree with you on Japan Studio. But that was the only studio they had at the launch of the PlayStation. Japan Studio only released one game during the PlayStation's first year so that hardly screams natural 'game maker'.
On the other hand, Sony have bought 21 studios since the PlayStation launch.
@HonestHick
That isn't the full picture, though. I suggest turning the saddle 180 for a better view of the road to success for PlayStation.
The success of PS5 is explained very well by a number of factors:
PS4 popularity: Phil Spencer's grief is that most people settled into a platform with PS4. People are not abandoning their digital trove of former games.
Brand loyalty: The point of the very well written article is that SONY has put in hard work since PS1 with a worldwide strategy and has been very visible in Europe. If people need 1 console, they choose what brand they are loyal to. Newtimers are looking to their peers for a direction. Most will then pick PlayStation.
Better Games: The 1st party and Playstation-exclusive lineup is better than Nintendo and Microsoft. Microsoft has improved and own enough studios, but they seem to be overpaying their developers as the game quality isn't quite comparable.
Easy-entry: PC is for rich people or their kids. Everyone can own a console, though. Even if it ain't gonna be current-gen for some kids.
Innovation: DualSense and PSVR 2 looks good on paper. I am less sure of this, but I feel like a direct comparison between Xbox and PS5 leaves MS in the dust.
@Texan_Survivor I agree with you that the LOU, HFW and GoW sequels aren't as good, in terms of story, as the originals. Haven't played SM2.
But they're still excellent games, technical marvels really, that can only be played on Sony consoles (and PC?). And these are the games that mean people choose PS over Xbox.
Sony has to be pretty stupid with pricing and marketing (read: early PS3) for Playstation home consoles not to sell well on brand name alone. The PS4 sold well for years without any major releases to drive sales, which even confounded Sony execs at the time. That they spent most of the generation making all of the right moves provided an even sturdier foundation for the PS5 to thrive on, despite the significant brand mismanagement this generation.
Comparatively, Nintendo has to prove themselves with every new platform, and Microsoft has spent decades struggling to understand and succeed in the market (and now seems to be pivoting away from direct competition with Sony entirely).
But will they ruin it by investing their profits in more big single player titles or failed live services?
I think it's a mixture of both to be honest. Sony did an amazing job in getting people hyped about the future of PS in 2020 and then the games did the talking. Communication has been absolutely atrocious for 2022 and 2023 but at the least the lineup was there and the price drops for the original PS5 disc model worked well.
But Microsoft's mistakes also helped PS, for example:
Though as games generally take around 5 years to make and Jim Ryan became head of SIE in February 2019, the true beginning of the Jim Ryan era starts in 2024 which is ominous.
@Mephisto2869 I agree. Pretty much all games that have a story have some cutscenes. It’s a really weird complaint. Starfield, Halo, Gears of War, but also The Witcher 3, the Metal Gear Solid games, Yakuza games, every Assassin’s Creed game, Mass Effect, Hitman, GTA, Cyberpunk… I mean third party games follow the same formula, but Sony tends to have a special talent to make them better and more cinematic and yet there’s so many complaints about it. I don’t understand. I don’t play on Nintendo, but I suspect Zelda, Xenoblade Chronicles, and most of their first party output has storytelling cutscenes.
I mean, I’ll admit that Sony first party is heavy in the third-person single player narrative action games. But people just completely forget about Dreams, Concrete Genie, Knack, Gran Turismo, MLB The Show, Astrobot, Returnal, The Last Guardian, Erica, Bound, Sackboy / LBP, etc, etc. These games just don’t make a splash like their tentpole franchises.
@Kevw2006 Fair question. Obviously I remembered the years wrong. My bad, but that actually makes releasing a remaster of it even worse. It's different when they did that with the original since the PS3 version came out just months before the PS4 was released.
In the end, while my years were off, it's still bad that all ND's releasing are remasters and remakes and we still don't know what else they are making for sure 3 years into the PS5
@Texan_Survivor "The last of us part 2 was poorly received and completely torn apart by many popular reviewers", are you sure on this? It won over 320 game of the year awards and has a 93 rating on metacritic. If that's poorly received then it hate to see what standard it needs to meet to have got a positive reception. Or are you just insisting it was poorly received as it was review bombed because certain people weren't happy with some of the story elements?
@rockodoodle because nintendo is always outdated & rehashes the same old games with a new skin with no real advancement besides putting their games on a handheld . if it were only nintendo around i guarantee you a lot more people would just switch to a PC. no one can get by just having a nintendo except the hardcore fanboys.
i don’t hate nintendo or anything and have a switch myself, i just think they’re extremely overrated and the nostalgia for them allows them to get away with crap PS and Xbox could never
@Kevw2006 those are exaggerated examples because both respective consoles s**** the bed and were intentional flops due to dumb decisions . the ps5 is “just there” , had the xbox one played safe like the ps5 it would’ve had boosted success as well
@nomither6 There's nothing exaggerated about them, both had a successful console then made some poor choices for the follow up and they then 'flopped'. The same thing could easily have happened to Sony, and still could happen. It almost did with the PS3 after a successful PS2 until they turned it round. Complacency and unpopular choices can easily crash public perception.
Ok. I agree with all your points. Good article. But here's the thing, what's happening in the next year and a half? TLOU2 Remastered? That's 10 bucks. Wolverine? Early 2025 at best. Horizon 3? Late 2025/early 2026 if we're lucky. Jim Ryan retires at the end of March, that leaves a major leadership hole, irregardless if we like him or not. There's a gigantic hole in upcoming software, ESPECIALLY exclusive to Sony.
I say this not as criticism, but that it's an opportunity for Sony. They have a VERY viable, largely unused historical library across 3 consoles that's been barely touched. Hopefully they take advantage of this and build some decent emulators for PS5 and resurrect the ridiculous library of titles. I would even pay for them just to have one Mega Playstation that can play 30 years of titles. Back compat is the one and only area where Sony pales in comparison to either Xbox or Nintendo. It's time for Sony to take advantage of that. We ALL LOVE Sony's history in gaming, now give it to back to us.
@Mephisto2869
Not a big fan of the game library. The exclusives in particular haven't clicked with me like in the past.
I agree 100% with this article Sony came out swinging in the 90s and took it seriously they have built a top shelf brand. Does that mean their always right or I blindly buy everything they put out? NO! Microsoft is not wanting to put work into being competitive and build their wanting to buy their way to the top. It don't work that way everything is earned. Yes they dominate the os market because they have snuffed or bought out any one who dared to complete with windows. Sony and Nintendo are the only true console competition. They was making strides with 360 they was doing well. Then with one e3 event completely killed that momentum with a 15min speech. Xbox one was crushed before it even launched. Kind of like the whole bud light thing. Their own company shot their self in the foot.
@nomither6 it’s not like Sony has done all that much new or innovative this generation. Lots of remakes, games that run on last generation hardware, and even Spider-Man 2 is more of the same. I mean, look at the comments in this thread. I don’t even have to make an argument. From my perspective, it doesn’t matter bc outside of the Vita, I am new to Sony, so I am a fan.
As for Nintendo, there’s been quite a bit new and innovative in the design of the hardware itself. It being hybrid, the controllers etc. There’s been new IP (Mario Rabbids, ARMs, Mario Kart Live, Splatoon, Ring Fit, LABO and a new Peach game) and improvements existing franchises with Xenoblade, Fire Emblem, Kirby, Zelda, Wonder and Odyssey….
I could understand your argument if it had a repeat of the WiiU, but sales suggest otherwise. The next generation sounds promising too. Again, not trying to incite console war post here, as as there’s plenty I like about Sony, including the Portal, tho I probably won’t get one bc I have too many devices as it stands.
@Xbox_Dashboard Jim Ryan's successor wouldve been selected months ago ,and I'm sure sonys other studios will have other games to reveal ,not to mention sonys 3rd party deals,im sure they know what they're doing they're not no1 for nothing, and full backward compatibility is a nice feature, but a lot of those games are unplayable these days ,they're ok for 5 minutes for nostalgia purposes ,but then they start to hurt your eyes.
Nintendo needs to get into the horsepower race before Xbox kicks the bucket.
All PS4 era was building up the end of the last IPs to then the deeper Uncharted/Last of Us cinematic angle train and it makes sense. The PS+ helped, games in the first 3 years helped. Xbox is building theirs up.
Rift Apart could have been more but no it's scripted. Well forget SSD and dynamic game design. Go to other games for that. Sandboxes or games that actually have less 'player control' and more 'here is yellow rifts around 'some' levels, no gadget for them like the Portal gun. No dynamic rifts shifting in a boss fight just scripted ones. Way to progress the Crack in Time tech Insomniac. I get a safe game for newcomers, Ratchet 2016 players, old fans, (old fans like me expecting tech changes as a minority), PS3 Future saga fans, maybe people wanting to play them but haven't because the formula is stale and waiting for it to change but I mean come on.
PS4 IPs carrying over isn't a bad thing but the game design is pretty eh. I mean PS3/4 marginal but after this many years we still see the most eh design not changing even slightly, just visuals and load times. Eh boring. The VR upgrade and Dualsense controller sure but I mean game design not changing means it feels old gen not just the hardware if you don't even do much with it.
PS4 had them more 2016+ so it makes sense they have a bit of space, more for third parties or DLCs, the odd other game in there like Insomniac can make a few fit those gaps, if Wolverine is 2024 not surprised while the rest catch up. Hopefully Bend don't take 2011-2019 to make their next game though with whatever Vita/PS4 game they stopped making and got their engine ready for Days Gone in that time. Bluepoint maybe? The live service games who knows whatever else in-between the next God of War, Horizon 3 and more.
Anyone remember Order 1886? The Ryse Son of Rome of the PS4 a game trying but was forgotten quickly. Like Robinson the Journey is for PSVR, oh that game on the backwards compatibility list no one heard about made by Crytek. Yep nothing of relevance at all.
Some did an ok job, others were more good at emotional moments, instant characters that are recognisable like Aloy with just 1 game. They have done a lot. I don't personally care for the era were in and don't have a PS5 for a reason, I don't care for one/nothing is interesting about it games wise, few third parties care for it and the hardware/peripherals are fine but just not there for me yet besides Sony's first party/business practices aren't of interest to me either but I'm not their customer currently just a third party PS4 user at this point and the odd second party deal like the 2022 Square games as an exception (a time I actually went oh tactics/hack n slash that interest me thanks Square I'll buy your games).
The niche Japan Studio games were there, Song of the Deep by Insomniac was there (Pentiment for Obsidian Xbox example years later) but after a while they pushed one but the other died because who wants niche games, I get Japan Studios were expensive with Polyphony with GT5 (why so many cars/trims huh) or Last Guardian, the others marketing or just smaller scale they weren't all Siren levels of cost likely let alone LocoRoco small fun. That little bit of extra money.
Anyone remember the Santa Monica PSVR horror game, no didn't think so? Anyone also remember any PSN games? Some I assume deep into the PS3 did.
The marketing won't deny, it's better than Microsoft their Gamepass Xbox Series era marketing goal makes sense but it's so unconvincing, I get targeting teens but even I find it just so eh. It's just not good at all.
Sony and Nintendo have a better idea with their teen/adult/family advertising, the lifestyle, the tone, the 'look we have value but we also have these situations people are in' (Xbox going for look Gamepass, but here is a few characters in these situations for Valentines Day made me cringe so much, let alone others, I get what their going for but value isn't exciting, they need more interesting angles to go for, the Valentines Day one it's so social media, a grunt this, Agent 47's inclusion and situation was fine, the rest were kind of 'there' (also because I don't find Hitman's silliness to be off it makes sense and I haven't even played any of the games, a Halo Grunt I get it they say things and act a certain way so it works somewhat, but the rest, eh forgettable) then actually understanding the casual audience or hardcore audience, unless their hardcore audience it does work for then well that's fine enough I don't know them that well at all) then 'look how cool we are' of the Xbox Series marketing that it gives off.
@Lorcan In a way yes. Though GPD/others had been making portable PCs for years after Sony/Samsung/OQO and more dropped Pocket PCs and switched to phones after the iPhone came out and to well use Android or their own OSs.
Steam/Valve may be a big name but people forget oh GPD/Aya Neo exist. GPD made DS shaped handhelds for years. Companies look at what others do. Valve may have the Switch but they also noticed GPD/Aya Neo doing their thing as well and went yep that form factor, yep we want to try the Steam PC again, we made the Steam Controller why not. I think is what made them come to those conclusions 'in a way'.
I mean Uncharted/Gears of War got their cover based shooting direction from Killswitch or another third person shooter I forget the name of that released a year earlier a Namco US studio idea, which seeing as Namco did light/rail shooters, the gallery but third person design of cover based shooting makes sense to lead to that right?
Successful popular exist as possible inspiration yes, won't deny the Nintendo Wii/DS marketing for example was due to the Apple direction of the time, it does happen, but I mean they aren't always the progenitor either or the most obvious. Some popular propel the niche idea with better marketing/their own spin on products, more recognisable names pushing the idea to mainstream but they aren't always. It varies though.
@nomither6 I agree a dock/handheld isn't new it isn't (Pocket PCs had them, other devices had/have them to charge, Windows Phone Continuum for Windows Phone 10 existed, projectors exist, a cable with a PSP, GameCube and GBA, Sega Nomad, the Switch is just the Wii U downscaled and single screen and no one cared for dual screen as much and not surprised as it was a fad to many and also the Wii U also didn't push the DS/3DS elements of 2 attached screens let alone wirelessly as much I mean the top screen on Wii U 'always' had proitoarty not the Gamepad so no dual screen videos or gameplay on the Gamepad menus on the TV, it kind of did but barely.
Seeing as PS5 doesn't interest me, let alone Sony's IPs don't interest me right now (they sell well regardless of what I think anyway) and my PS4 is literally a third party only console right now besides the handful I wish to collect for it I bought a bunch of Nintendo consoles for get this, the gimmicks, the dual screens angle for example (and compare to Smartglass on Xbox and Vita remote play on PS4).
I people want power then get a PC, if they want gimmicks/different game design in the games offered first party wise they jump platforms. Which I did for just that, game design and gimmicks of the consoles then a powerful console generation after generation. Power doesn't excite me it's boring. I mean if I play for gameplay, not visuals, not story and the gameplay is LITERALLY THE SAME or the vibe/tone/whatever of the games IS THE SAME RANGE OF EXPECTATIONS FOR A TARGET AUDIENCE you bet I'm going to seek varied gameplay or controllers/console features then being bored out of my mind.
If it wasn't PSVR2 or Dualsense Triggers then well a Switch. Everybody 1-2 Switch does the phone thing Playlink on PS4 did a decade later, who used Playlink anyone? Anyone at all that's hardcore, nope ok? More UNO cards off the TV please or COD split-screen like Wii U or whatever else. PS Portal open to it nope single screen device..... Thanks Sony, missed opportunity but it exists to exist sigh.
I'm not getting an Xbox Series other than if I cared for Quick Resume, as I buy physical well good bye that feature then as it's for digital anyway. Smart Delivery has been great but still like PS5 upgrades barely cared for it.
Not just the big games, the niche ones too Nintendo offers I don't care for Mario/Zelda/Pokemon anyway. The majority do but just saying exceptions exist.
So not a Nintendo fan, still an all platforms person but I mean. I skip the nostalgia nonsense. I'll call them out too, PIkmin 4 annoyed me. I think Mario Sports updates are ridiculous (don't play them but still). Like Sakura Wars PS4 I see why Fire Emblem fans have issues with some of the games and why the older entries are better in some ways for characterisation (less silly anime logic then more suitable ways to present them) or gameplay.
The Joycon separating was it took till the homebrew handheld/the Lenovo PC handheld for someone else to follow it up. The account system isn't but I mean it's better than the Vita account swapping at least and I love the Vita.
HD Rumble..... Xbox Impulse Triggers aren't the same or somewhat are but came out 2013. I have not used HD Rumble at all so can only guess (not the same as Dualsense haptics/triggers I know that they feel completely different and more tension of the springs for many stages not just vibration motors at the trigger more and no resistance/tension stages at all on the Impulse Triggers).
Same IPs I mean yeah but it's not like Splatoon wasn't 2015, Arms 2017, the Wii series, Brain Age and more people can ignore but were new IPs after Pikmin, they had new characters. Do they count different enough right?
For Switch other than Arms struggling to think of a new IP. Other than well 'ESHOP games' anyone remember many 3DS or Switch eshop games as new IPs. Nope. Do they count yes, do people acknowledge them because they aren't big enough, nope they won't.
Just know I was a PS person first then went to all platforms and look at each equally of things they do unless something annoys me about them.
Sony had small games on PSN, they had casual games, many besides hardcore IPs as well. Microsoft doesn't do eshop games like the other two do.
Just having WarioLand/WarioWare I mean it's still Wario, character differences and game design sure but yes still Wario. Rhythm Heaven as just music WarioWare but has it's own design goals/vibe.
I mean no one expected Another Code DS/Wii to be remastered to a collection ever and Cing has been dead for years now.
Famicom Detective Club, Famicom visual novels revived.
It depends but I won't deny yes we do see a lot of Mario/Zelda/Pokemon and the odd ones get their appearances or a new IP sometimes....... maybe 1, not much more because got to push the others for money more of course/most people don't notice or care for the smaller. Can be said for all 3 platforms basically.
I struggle to count the Mario spinoffs (I mean does Wario/Yoshi and more count at this point or actual separate series but Mario world characters still) as new IPs as it's well Mario, Sports, Kart, others, sure different genre/goals but I mean it's still safe IP use still.
I'm not going to say F Zero 99 is a new game it's the SNES game with tweaks, that's clear.
NES Remix is yes repeats of old games with minigame/challenge spins on them, pretty clear there.
'If Nintendo has an idea and it's ACTUALLY DIFFERENT, new characters and more' then I'd say sure, but if it's same characters then well won't deny that they do repeat IPs, or yes the 2D Mario even in Odyssey, it works, same as Zelda Link Between Worlds 2D Link ability, but in Odyssey it's still clear for nostalgia or 2D fans sake like 2D Sonic sections besides just being a mechanic.
@DiggleDog That always made me wonder but it probably says a lot how much digital libraries weren't maybe as big on PS3/360 as I'd have thought even for them being so long and some people still did or didn't get HD ready or used to digital as much even if a prep period of sorts besides well IP direction and game design to come of the future and were more and more PS4/One gen digital libraries mattered.
Many people predicted that 60 frames on ps5 would not be possible. However, 60 frames are standard now. This dramatically reduced the deviation between console and pc. This is not easy considering Starfield and Redfall released in 30 frames.
@Ken_Kaniff Most of Sony's studios haven't released a game yet, so I think the second half of the generation will be even stronger. Congrats on the Thanksgiving win! My Niners are rolling along too
@EfYI i agree with some of your points, not sure i agree with leaving MS in the dust. Before when they had 5 studios, yes for sure. Microsoft wasn’t going to gain any ground on Sony with that. Now with a touch over 40 studios and having a AAA game coming to GP every 3 months, thats a whole new story. People act like when the ink dried on the paper of the ABK deal that MS sales would sky rocket and thats not how this works. We don’t even have COD on GP yet, nor do we have Blizzards new survival title and the count less others that are coming in the next 2-3 years. If nothing changes for MS in the next 3-4 years and Sony continues to trample them then ok. The plan didn’t work and they are likely dust. But we haven’t seen the plan even leaving the runway yet. As for Sony games being better than Nintendo, well thats subjective and the sales wouldn’t say that. Nintendo has 7 year old games still in the top 10 monthly sales chart. PS overall has a great legacy and i don’t see them slipping anytime soon, which concludes my point, the industry is plenty healthy for all 3 to have their audiences and make good money. Xbox has for sure struggled at that way more than PS, but they are far from dust…. YET.
But it could be even better… just give us more Bloodborne!!!
I think you're dead wrong about ps plus "cloud" because all streaming of games is just terrible, i used ps now and it was terrible, not the way to play games unless you have nasa internet probably... even then who wants to stream a game? You're never gonna have as good an experience as someone who is playing via physical disk or digital download.
India is a dead market for consoles due to high prices i believe besides pc is just better than a console in most aspects and steam is less restrictive in what games you can play and such.
If anything i think much of Sony's success has a lot to do with diehard fans, fanboys and casuals who purchase systems based on exclusives. Xbox doesn't have what Sony and Nintendo have in ravenous fans that will both love and loathe them, any fans Xbox did have jumped ship during the terrible Xbox one reveal which has effectively put the brand in quicksand, a lot of this seems like luck to me, the dice have fallen perfectly for Sony which makes all the overreactions from people here during the Bethesda/Activision acquisitions hilarious especially when all Sony has to do is make a killzone game using bungie/guerilla and revive kotor, Bethesda has been in a downward spiral since fallout 4 which sucked.
@Czar_Khastik well while u r being sarcastic it is mostly due to his history of success and leadership in working for the European office that sony is where it is now there
@SolarSailor Yea thats the issue is the other studios outside of Insomniac are severely lacking. I hope you're right about the second half of this generation, but with all the live service games Sony has in the pipeline im not hopeful.
Thanks on the game. Hopefully they can keep it rolling. Congrats on the 9ners win as well. Yall will be a good team for along time.
@HonestHick
Yeah, I agree that MS bought up studios. But I feel like I have been saying for years: Where are the good games? You say every 3 months? I highly doubt it😂 However, this reply is about a misinterpretation you made of what I was saying:
I meant the dust that settles on a racehorse as its competitors accelerate and distance themselves a little to quickly then what should be possible. And this comparison and wording was in measuring accessory innovation only.
Even if MS threw in the towel, it would of course be on hardware first. I think XBOX will die out before GamePass (or an idea of a subscription to a catered catalogue). MS is software, and they'd fold it into Windows or something.
@Drago201 I must agree with you. Perhaps this time I should say that I wasn't being sarcastic but ironic. It's black friday after all
@Vriess
You mean a, law suit that's based on joke (literally it's all about how people normal without staple income can't afford it) that has chance of success like blocking MS from aquire of Activision?
@KilloWertz This is probably a development/ND issue and not a "Playstation doesn't care anymore" thing.
I think the PS4 success is obviously real, that was a terrible gen to lose market share as digital libraries matter much more today. Still, PS5 is not having good luck. Covid was a ton of "bad luck" and they still managed to release a system and several highly rated exclusives. I think folks are confusing personal preference with "Sony is lacking because my taste isn't satisfied".
My backlog is higher than PS4, and I'm just waiting for the big game from ND/Sucker Punch honestly, to me, it's about the same as PS4 without a few of the must-play SP games like Bloodborne and Uncharted 4, but they are cooking, dev time has gone up, and I have plenty of experiences like Star Rail, RPG's, and amazing AAA this year.
Someone said Nintendo is best prepared for the future, and I do agree there, but next up is Sony. I think they have great IP, and just need a few more gameplay first studios like Housemarque and studio Japan and they will have some evergreen success (outside of Spidery/GT) like Nintendo does.
If they want to move a little like MS and not have all the IP go to one place, I think SE/Capcom are safe bets for partnering with Sony, especially SE. 10 years is a long-time, but COD and Blizzard stuff are important IP, as well as ES. MS are carving out a place for themselves, but the issue is, a ton of those sales are on Playstation as well like Minecraft and COD. I have no idea how it's going to shake out, but I'm definitely happy with Playstation and most would agree since it super popular.
@Omnistalgic Naughty Dog specifically is not all on PlayStation of course. They are the ones forcing them to do remasters and remakes, but you would think ND would have been big enough by now to do them, their failed multiplayer game, and a new game on top of that. It's really weird.
Removed - flaming/arguing
PS5 can only get stronger, especially as the player base grows.. especially if the new so called slim can sell at the black friday prices we've just witnessed.
@LordBakemono all i got from that is that you wouldn’t say it to my face let alone even look me in the eye . whose really what you claim ?
blocked
@Vriess HAHAHA A YEAR, SURE BUDDY
@Deityjester my guy they were talking about ps5 game streaming which is absolutely amazing and better at this moment than MS offering
I like this non news articles. Keep posting them please.
I've had every PlayStation console and handheld. The PS2 was very popular when I was a kid but my family could only afford a PS1. I started from there, then got a PS2 when the PS3 launched. I had a PSP. Then I finally bought myself a PS3 Slim when it came out because I finally had a job. I grew up on PlayStation and they always have a great selection of games that contain strong stories. I had an Xbox gifted to me, but I play my PS2 way more. Sony has earned these results.
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