I saw a tweet earlier this week that basically said, amid heightened competition from Microsoft and Nintendo, Sony could do without the distraction of PSVR2. I understood where the poster was coming from: I too have been guilty of looking at this medium through the prism of an ongoing business battle, where games are ammunition in a war between corporations that doesn’t really exist.
But through my older eyes I thought it was a bit sad to suggest that Sony, one of the industry's pioneers, should effectively stop pioneering. I've always considered PlayStation to be the intersection between technology and entertainment. It’s a beautiful marriage because the technology enhances the quality of the entertainment, and the entertainment demands the technology to improve.
Now I know virtual reality isn’t for everyone, and I genuinely accept and respect that. But, in my opinion, PlayStation makes best-in-class interactive worlds, and I honestly can’t think of many things better than being able to exist inside them. PSVR2, with its raft of improvements, will take us one step closer to that, and surely that’s something to be celebrated.
Obviously, I can see how this a risk for Sony: virtual reality is a little more established these days, thanks to the groundwork laid by the original PSVR and alternative products like the Meta Quest 2, but it’s still a niche. And yet ultimately, don’t we want platform holders to take risks? Not everything works out, of course – the history of the industry is littered with failed ideas – but surely we should be encouraging companies to try.
The idea that a manufacturer like Sony should simply tread familiar water, purely because it finds itself in a more competitive market right now, is backwards to me. Platform holders need to differentiate and find their own unique voice; look at, say, the Nintendo Switch, which has changed the way many play by making home console gaming viable on the go.
I’m excited for PSVR2 – evidently – but I’m not naïve and I’m obviously aware of all the potential pitfalls it could fall into. Having said that, I’m not going to discourage PlayStation from taking an alterative path to others and trying something different. We need the industry to constantly reinvent itself in order for it to remain engaging, and that requires its market leaders to be brave.
So maybe virtual reality will prove a distraction, and maybe history will peg it as a flop. But I don’t want this industry to sit on its hands and satiate me with the same old: I want to see bold new intellectual properties and brave new ideas. The games we play and the way we experience them needs to evolve, otherwise we may stop playing all together.
Do you think Sony should abandon innovations like PSVR2 in this increasingly competitive environment? Do you believe virtual reality will be a distraction, or is it a key differentiator? Strap yourself in in the comments section below.
Comments 54
Love my psvr can’t wait for psvr2
I think it’s quite a challenge. Could be a distraction. I think it won’t matter if Sony at least can deal with its other real issues (1) lack of hardware (2) its relationship with indie devs and (3) GamePass. But VR could become a distinguishing factor. I just really hope it offers pc connectivity. I want Half Life Alyx, etc.
I love my PSVR, and do want them to go all in or not at all with PSVR2. Just don't want to see it end up with a fate similar to PSVita.
This is just another step towards the transhumanism agenda for the global elite. Between things like VR video games, Metaverse, virtual shopping at WalMart, you can see where this is all headed. But it looks like humanity wants to be controlled by technology.
Thanks for this piece Sammy - its a good talking point.
I've been guilty of suggesting you and the team have been particularly 'down' in the way you have delivered news last year, so its a pleasure to see you still believe in the power of creativity and most importantly, innovation.
I've watched this industry since its inception, developed games for all the big guys for over 20 years, and have always remained a keen games player.
To me, real innovation and taking a chance is what I love to see, and I believe its one of Sony's great strengths and why they have deserved their success.
I'm not able to use VR (weeks of not being able to walk after my last attempt), but there's no question a progressive company who wants to make games should be continually exploring this tech...
Thanks again for an interesting talking point.
I never tried the original PSVR (my experience with VR is limited to that 1st wave of PC headsets in like 96) but I’m very excited for this.
Also: some guy, who’s supposed to be a very reliable source when it comes to Apple products, says it might be shipping in Q2 already? Sounds hard to believe tbh.
Removed - inappropriate
I don't think Sony ever been able to support more than one platform. And as PSVR needs its own games, it'll distract Sony to a certain degree of supporting Playstation 5.
This was a great piece and I agree with all of it. I think without innovation things will always become stagnant.
They certainly do have to deal with the fact that no one can buy a ps5 to this day and Gamepass is getting more powerful but we’re talking about one of the biggest tech giants in the world. They could hire hundreds if not thousands of people to deal with each of those problems individually easy.
Great article and sound opinion, I think. I can't wait for PSVR2!
I've always supported and applauded Sony's approach to consoles and gaming. I will always prefer hardware and physical games over the convenience but loss of ownership that digital IP brings, not to mention subscription models that fragment content availability and is at the whim of the provider to manipulate cost.
Sony over the last 3 generations has risked much. PS3 saw them create bespoke chips like the Emotion Engine, a risk that didn't pay off and cost them the substantial lead they had over the competition after the massively successful PS2. They could've quite easily just expanded on the PS2 architecture, some say they should've, given what happened they may have a point. People say PS3 was Sony's hubris at work but there's no denying they took a risk and it nearly cost them.
PS4 saw Sony double down on risk taking but this time far more intelligently, far-reaching and visionary. PS4's design was industry-leading, cost-effective and developer friendly, but it was Sony's commitment to a brand new device that we can all be thankful for.
VR isn't new and has been attempted many times over the decades usually leading to the manufacturer throwing their money down a bottomless pit. Sony took a punt and designed a brilliant, consumer-friendly, affordable VR unit that introduced a new, transformative, intimately immersive way of playing games that blew regular 2D gaming away in ways that made me as giddy as a child. The first time I loaded the shark encounter I was amazed. I was super-enthused to show all my friends and let them experience how incredible the immersion was. At least 3 of them bought PSVR that week.
Thanks to Sony VR has a toe-hold in mainstream gaming. Without PSVR VRs saturation resting on the more expensive PC-dependant units would be substantially slower and probably would always mean it is a niche way to play games. Heck, Facebook can thank Sony that VR is so visible amongst the populace that they can try to redirect their dieing platform to become VR-based.
And now Sony have developed a fantastic console with smart SSD technology, bespoke audio and a PSVR unit that promises to go well beyond the proof-of-concept that was the original device.
In the face of Microsoft's going all-in with their chips on the back of subscription models and digital libraries for me there's only ever been Sony and Nintendo who have tried to really consistently, generation after generation, innovate and bring forth ways of gaming that used to be what I dreamt of as a child hoping it would one day be possible.
I'm happy with it. I've never even tried VR but I like that it exists and I like that Sony is throwing coin at it. Do mad things. Make another VR. Make another Vita!
No harm in innovating at all, or in this case, iterating. I can't use VR myself for health reasons, but it has its place.
My big issue for Sony pushing for PSVR2 right now...is how do they expect to make it and at what cost? I expect price will be at minimum $400, but with the ongoing chip shortages making producing the actual console you need to use VR harder than Sony wants it to be so they cut expectations, how can they also make these?
Surely investors would rather see the PS5, the one that by nature has to sell more than VR because you need it, get full production grunt, shipping and marketing rather than trying to source ..what? A few million headsets that won't be cheap and likely have parts shortages too?
I feel like yes this is a good idea....at any time but now.
@Integrity great post. I very much share your views and its nice to see others express these views so eloquently, thank you.
Its an exciting time to be a gamer, still!
Sony can’t compete with Microsoft when it comes to driving prices down to a level at which nobody else can afford to compete (before raising them again); as such, providing a unique experience is definitely the way to go.
VR is the true next gen.
@Haruki_NLI Sorry, but you seem to have a strange idea about whats causing the current shortages which is due to cpu availability and production capacity. Vr2 plugs into a ps5 to do the heavy lifting, it doesnt need any large gpu of its own.
Making psvr2 is unlikely to hurt ps5 production at all, so your concerns are unfounded! Rejoice, lol.
There's a very good chance that VR is the future of gaming and even if it doesn't exist in the same form there's valuable experience that can be gained from developing VR that can feed into other products. As long as they are making some money from it then I don't see it being that detrimental to their other activities.
I seen those tweets @get2sammyb if its the ones I was thinking about.
Mentioning 5m PSVR sales were rubbish etc. For a gaming journalist you'd think he'd be more excited about innovation.
Kinda funny how someone pointed out he was excited about some xbox crossover with some crappy non gaming related company.
I love PlayStation but Sony has a tendency to create these innovations and then abandon them when they aren’t humongous successes.
RIP Wonder Book, PS Move, PS Vita, PSVR1 💀
I’m glad they still try to innovate but they need to innovate their after support too.
@Titntin thanks for taking the time to say that 😊👍
Day 1 purchase.
PSVR was excellent and i’ve had a brilliant time with it. Thinking of the old Uncharted to Uncharted 2 model, PSVR2 is going to be superb
If the rumour of the hybrid games is true, then it is not necessarily very distracting, I would say. For example in Dreams a large fraction of the games work reasonably well in VR. There are likely a few things which are less straight forward to translate. At least in PSVR1 games the cutscenes typically do not translate well to VR, motion is typically slower compared to "cinematic" games, and often one can peek or grab through walls. Would be interesting to know how much effort it was to bring hitman3 to VR.
The prospect of PSVR2 is the main reason I went for a PS5 rather than going the Xbox Series X/Gamepass route.
PSVR1 was an absolute gamechanger for me in terms of immersion etc.
I don't think PSVR2 will be a distraction especially as for standard titles Sony avoids October - December anyway (leaving that timespan for 3rd parties) so about 5 normal games covering January - September sounds reasonable. What would be more of concern about is Sony pulling a Vita if it undersells early on.
I think they have to do it. Even if it is a money sink. To distinguish their brand from the competition.
Nintendo has expertly crafted portability. Microsoft has Gamepass, the best value in gaming. Those are those two company’s defining traits on their products.
Sony needs to keep something that draws attention, even if it doesn’t sell that well. PSVR2 is that thing. It makes Sony stand out from their two competitors. It makes Sony look high end and innovative. It creates aspiration for their console from fence sitters.
I wish Sega would have supported the Sega CD as hard as Sony has supported their VR add ons.
Yeah, this article sums up my thoughts perfectly. Couldn't agree more.
You need innovation in technology otherwise things become stagnant. It's what got us different genres, 3D graphics, different forms of play and now VR. If innovation stopped then what are you left with...nail polish of something.
Personally, I couldn't care less about VR due to various reasons (inc health) so I have no interest in PSVR2.
Sony are a Hardware company first and foremost and having their 'own' VR headset is something that sets them apart from Nintendo. MS are a 'software' Company first and foremost and their primary platform is now Game Pass - which is why all their Games will be on Game Pass on Day 1. Its not about how many Consoles they can sell (hence no 'day1' exclusives ONLY available on Console before coming to Game Pass and/or PC at a later date), its about Subscriptions. They want a 'big' game every month (First Party (Halo, Forza, Starfield etc) 3rd party (Contraband, Warhammer: Darktide etc) 'exclusive' or new 'multi-platform' (MLB21, B4B, Plague Tale etc) release every month to attract & keep Subscribers.
It maybe a 'big' risk to keep pushing VR but with over 5m units sold (Jan 1st 2020 - I can't find any newer figures) and with Quest 2 selling at a 'faster' rate than Sony's headset taking only 180days to reach 2.5m units (something that took PSVR 549days to reach, it would seem that there is enough interest and 'support' from 3rd Parties to consider.
As impressive as it maybe, it will live or die on the software support. Having a 'big IP' like Horizon is a great start and now with many more years of VR game development experience as well as much faster Hardware, VR could be 'bigger' this gen than last for Sony and an 'exclusive' console feature that separates them from alternative choices.
Yes Game Pass is available on Xbox Consoles which may well be a good reason to buy the Series S/X, but you 'don't' need to buy the Console as Game Pass is also on PC/Mobile too. If GP isn't really for you, then the Console experience is very similar. However, Sony has VR and Nintendo has 'play anywhere' - its what makes those options offer very different experiences.
Like I said I don't care about VR as I doubt I will ever be able to get the full benefit or enjoyment from it. However, I also think that as Hardware improves, developer become more experienced etc, the Software will become more and more 'desirable' for gamers leading to more interest and growth. It might not be 'for me', but I also recognise the potential it has and think that Sony are 'right' to keep persisting.
My impression remains that there's an internal struggle within Sony. We all remember the infamous Jim Ryan interview about someday, someone [else] will make VR a meaningful component of entertainment and when that happens, PS will be there [afterward] ending in the "Will it happen today? No. Will it happen tomorrow? No. Will it happen someday? We believe that."
And then, like 48 hours later Sony (Japan) announces PSVR2.
I think that perfectly paints the typically uncoordinated Sony where Jim probably doesn't believe VR is worth their time or money at all, and is chasing only the biggest most mainstream blockbuster experiences with guaranteed big returns, and meanwhile Sony's hardware division in Japan is innovating behind the scenes, more or less against his will and riding over him. I see PSVR2 as one last Vita style gift from the old school Japan Sony still innovating before the big media guy running Playstation strengthens his chokehold to make sure nothing like that happens again.
I personally believe PSVR 2 will propel VR into the mainstream for sure. PSVR 1 is fantastic but this new tech will be a game changer, what with the power of PS5 behind it. The future is bright!!
For PSVR to succeed SOMEONE who is on both the platform and game making side has to get involved to keep prices reasonable and evolution happening.
Valve after HL:Alyx and Index seems to have gone silent.
Face-Meta-lus seems more interested in low cost hardware right now.
IF VR is to succeed someone with real gaming chops needs to be pushing it forward. Sony are the natural choice.
They need to allow this to work with PC’s. Then release the exclusive PSVR games on PC a year later or something. The VR market is too niche to work on a console no one can buy.
lol Sammy really summoned his inner Aldous Huxley this time around: 'I don't want comfort...I want a brave new world'
I agree.
Bravo Sammy, excellent article. The day Sony stop pushing the envelope and looking for new ways to innovate will be a sad one indeed
Yes I saw that tweet too but … an article about it really?
It’s just sad indeed and he got it completely wrong even regarding supposed renewed competition in his own imagination. I’m for freedom of expression though so whatever.
Maybe he’s a worried shareholder because from gamers point of view more devices to play new experiences is great.
(His take angle was clearly referring about competition ‘worries’ and in no way concerned about gaming focus from gamers view point)
@solocapers
I know it sounds crazy to people who don’t know better but a lot of press personalities are totally console warriors and blame the gamers.
Not saying the one who tweeted is since I don’t really know about him though.
Honestly I think it's a bit late to the party. But if they have the AAA game support to back it up, it can definitely succeed. Without seeing more about the software lineup, I don't see any reason yet to neglect my Quest 2.
@Integrity
Nice post.
VR needs to be pushed by gaming companies and the tweeter guy doesn’t understand it isn’t about competition. On the contrary he should push MS to at least allow 3p VR devices on Xbox to grow that pie. It isn’t that hard of a feat, risk. Even Spencer can understands it’s not always about competition.
(But criticise Ms in the press nowadays is almost a thoughtcrime)
I've got a PSVR1 and will upgrade to 2. When will depend on price, backward-compatibility with VR1 (if any) and the games at launch. I think the higher-resolution, decent controllers and power of the PS5 will give a much better experience. I'm not sure you'd get the same PC experience for the same cost.
The sense of immersion I got from VR was far more than I've ever got from just generation on generation graphical boost. So I'm more than happy for Sony to continue investing in VR.
@NeonPizza I think VR will certainly grow. I'm not sure "huge player" is really in the near-term. No matter how good it is, there's only a certain percentage of the population that will be ok with blacked out vision, social isolation, and there's only so much that can be done for the neurology in motion sickness from it. There's also the problem of how terribly it works for glasses wearers, and terrible for bifocals wearers (which eventually will be all of us, and I sure don't plan on not gaming just because VR won't work for me when I'm 90 ) It may get to the point of "mainstream" but it can never be universal like flat screens are. I now Meta/Facebook will be pushing the social aspects of it, and that will grow it, but the very nature of it is something that will remain forever polarizing and only for a portion of the audience.
We'll see where sales of it go, but I don't see PSVR2 likely to make up even a third of the PS5 install base. And I'm not sure how willing a "big media" leader like Ryan is to pour money into something that doesn't reach the maximum market. This whole product had the feeling of blindsiding him from the (thankfully) disjointed Sony Corp. We'll enjoy it this gen, but if it doesn't post big numbers, or at least massive growth from last time, I just don't see him as the kind of exec that would greenlight a third round unless something dramatically changes in the landscape between now and then.
The worst part of PSVR2 is there's no hope of a better Skyrim VR
@Titntin It's not just those chips.
It's stuff like wifi chips, tiny ones on the boards that direct power, screen controllers, you name it.
They all need chips all the same. The VR headset will have a fair few of em for the screen, cameras, etc.
@JJ2 thanks.
The tweet is narrow-minded, myopic and devoid of ambition. I'm glad there are still manufacturers willing to take risks and put not just reputations but serious amounts of capital on the line to push the boundaries of gaming in ways that benefit the gamer rather than the platform owner. Its why I prefer Sony's approach of attracting gamers with innovation and immersion that goes beyond long-established expectations, rewarding gamers with new, rich, unforgettable experiences than MS approach of delivering Netflix-style acquisitions of familiar titles to play on familiar devices and interfaces. This only benefits MS by tieing us to their platform, enticing us with the illusion of choice and low cost but ultimately in the long-run we lose out as there's no incentive to take risks if we all settle for convenience over innovation.
Any other console generation MS would've struggled launching a console announcing there wouldn't be a single 1st party game for 2 years, especially after the previous generation had very few compared to Sony. But Game Pass being practically given away by MS in conjunction with them spending billions on tieing up publishers and their games to their service has lured gamers to it like a Pied Piper leading children away from their parents.
And so MS has been lauded for delivering nothing of real substance to gamers for over a decade beyond a powerful console to play all the old games with more bells and whistles; which is fine, it's a valid direction to go in, but its the least interesting, least progressive, most self-serving way to approach the industry.
Fortune favors the bold.
Great article. 👏
VR is pretty simple...if you try it, you love it. Just that. I didn't care for VR but fortunately I was able to afford PSVR and my opinion changed. Sadly the setup is really obnoxious so I'm eagerly awaiting PSVR2 BUT....NO BACKWARDS COMPATIBILITY WTF
I love my current PSVR system, play it all the time. This will be even better. Bravo.
VR isn’t for everyone, but it is for me. PSVR didn’t hurt the PS4 and PSVR2 won’t hurt the PS5.
I plan on buying one day one. I just want the focus to be on games and not experiences.
@Royalblues It's more a PlayStation site then a Sony site. Sony releases phones, TVs, they have a whole movie distribution studio, and none of that gets reported on here. But they will probably prove me wrong and post an article about the car lol.
For PSVR2 to be successful and really distinguish itself from Quest, I think the new headset will need more of the bigger games out there that Quest will simply not be able to run, like Assassins Creed, COD, GTA etc.
I also hope Sony will really live up to the hybrid game plan they outlined, where normally flatscreen games will have a VR mode.
I really want to play multiplayer games, like Apex Legends for example, on VR along with my friends playing it on their TV's.
Longtime Nintendo fan and console gamer that leans Xbox.. Sony gave me my first real positive experiences in VR. Cheers to PSVR2 and maybe my PS5 will be graced by it one day.
For me VR has been an exciting prospect since I saw an arcade iteration back in the 1990's. I think, with the power of the PS5, the tech for finger/eye tracking, 4k resolution, high refresh rates, coupled with the recent popularity and simplicity of the Oculus/Meta Quest 2 - this is the perfect time to bring VR to the masses!
PSVR1 was too clumsy, cumbersome and complicated to set up. The mass off wires, the poor camera and the calibration involved put many off, and it used dated tech - with the Move controllers not even featuring an analog stick. Already, PSVR2 is streets ahead, and makes more sense as a genuine gaming platform that can offer a unique immersive experience. FPS, Racing games, flight sims, many sports games will play to VR strengths for a more interactive and realistic experience. Hopefully we will see more full-game titles like Resident Evil, GTA, rather than on-rails, point to move efforts of old. I for one am excited for this era of VR, having held off on the PSVR1, and playing on a friend's Quest 2, this is a day one investment for me.
Even with PSVR1's shortcomings there are still 70 odd games available for it and I have no doubt Sony will push to support this even more. If they can upgrade some of those older titles to work on PSVR2, I think that would definitely help at launch with sales because I am sure there are many like me who held off playing PSVR due to its limitations in display, freedom and input.
@JAMes-BroWWWn It seems like they have more teams now than they ever have. Most teams are developing 2-3 titles at once now and PlayStation has partnerships with a number of new studios (Firehaven, Deviation, etc) making exclusives so, call me optimistic, but I think they manpower to pull it off. I hope the quality of their games don’t slip as a result.
"Now I know virtual reality isn’t for everyone, and I genuinely accept and respect that."
Not only is this a stupid thing to say, "Now I know books aren't for everyone..." Or cars, or phones, or the telegram, or paintings, or video games...
It's not just a stupid thing to say, it's an awful thing to say. Are we really so conditioned by the binary nature of social media that everyone has to have an opinion and take a side? Just speak plainly about your observations. Report reality as you see it. Why draw lines at all? Why encourage the awful fanboyism?
@Ryno This is my favorite comment of the year so far. You sound paranoid and insane, but you're also not entirely wrong. Problem is, that ship sailed with smartphones, and the internet before that, and with games before that, and with television before that, and the printing press before that, and with writing before that... We've done been in the matrix friend. It's just getting more sophisticated.
I think it's easy — and tempting — to mistake consequences with agendas because the outcomes seem so obvious, it's impossible to imagine the people executing these technologies don't see it too. I'm open to the idea though, but what's the difference really between plotting and predicting? Where we'd go with technology as it developed had been written on the wall (and in books and screenplays and blogposts) for hundreds of years. Everybody saw this coming.
No, it will be additive to the overall PS5 experience.
Me personally though, I will be skipping PSVR2 since I already have an impossible backlog between PS4 and PS5.
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