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Topic: Returnal

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NedStarksGhost

@Th3solution I had the same issue last night, spent agessss trying to find it, and eventually found the right path. I even went for the infected room convinced it must be in there. Spoiler; it wasn't so I risked my run for nothing.

I have all 6 now so will be doing my final run tonight (hopefully).

Just to add on from what @Voltan said, I found it in the second to last room of Biome 6. The room before you head up to get the key before the boss. But I don't believe that's a guarantee as the first time I looked for it I couldn't see it anywhere in the bottom half of the Biome, so faced the boss hoping it pops up after (again it didn't).

[Edited by NedStarksGhost]

NedStarksGhost

Th3solution

@Voltan I think I know the place you speak of, but I don’t remember seeing it last night. It possible that I didn’t go far enough into the level. I kept backtracking thinking I may have missed it. Abyssal Scar is probably the most confusing biome in the whole game, as far as getting one’s bearings. There are turns and three dimensional layers of walkways, sometimes it’s so easy to miss an area there.
My problem might be that I rely on the map quite a bit and it sounds like I can’t simply go off it it, if the area doesn’t appear on the map. Do you know if it’s prone to be behind a blue triangle doorway or will it spawn in the main pathway through the rectangular doors?

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

@NedStarksGhost Ah, I just saw your comment. Simultaneous post 😄

Thanks! I think I might not have gone in far enough then

“We cannot solve our problems with the same thinking we used when we created them.”

NedStarksGhost

@Th3solution I edited my post as you'd just posted, but seeing as you replied I'll put it here (great timing here!)

Abyssal Scar is by far the worst of them all. I had no issue finding the fragments in the other Biomes but that one was horrid. As you say, can be hidden in a branching path. Just have to keep an eye out for them orbs you shoot to reveal platforms. I spotted it by pure chance.

I'd also be sure to look everywhere in the first half before committing to the second half (when you jump down), as I didn't on my first run and I am certain I missed it.

NedStarksGhost

Th3solution

@NedStarksGhost I appreciate it. It sounds like it would likely be on the main pathway through the main doorways from the description. If I’m able to skip side areas it will definitely save me time and frustration. Not that I don’t enjoy the combat and going into a room full of kamikaze exploding squid, but from a time management standpoint, I’d like to make some progress over a 2 hour run! 😅. And I’m at the point in the game where I don’t get weapon traits that need unlocking very often, and when I do it’s with the rubbish weapons that I hate like the Coulspine Shredder. That weapon gets me killed every time.

“We cannot solve our problems with the same thinking we used when we created them.”

Voltan

@Th3solution I believe that area can appear anywhere in the biome - might be at the very start just as well as the last one before the boss. I'm also pretty sure it wasn't there at all on my first attempt to get the last fragment - I got it on my 2nd.
The area isn't marked on the map but you will see it when standing at the edge of the pathway behind the chest. It's hard to miss if you know what you're looking for.
And yeah, it'll probably be on the main path.

[Edited by Voltan]

Voltan

NedStarksGhost

@Th3solution No worries! It seems like in Biome 6 it doesn't spawn in the side rooms and is on a branching path somewhere hidden, maybe.

Yeah I skip the difficult side rooms, sometimes go for them just so I am less likely to die. Tend to stick with the Carbine with Leech Rounds. Only use the Carbine and Pistol now so I can dispatch them stupid squids quickly!

I unlocked the Coulspine Shredder only last night, picked it up and tried it. "Nope" swapped it back for the starting pistol. I am mega boring when it comes to weapon variety, just hate giving up the accuracy of the pistol or carbine!

NedStarksGhost

Th3solution

@Voltan Cheers, bud. If I wasn’t stuck at my work then I’d be having a go at it right now. Alas, I have my own real life rogue-like ongoing. I just wish this one was as much fun as Selene’s.

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

@NedStarksGhost For me, I would rank the weapons:
1. Dreadbound (except for Biome 6 it’s useless)
2. Electopylon Driver
3. Hollowseeker
4. Carbine
5. Lobber
6. Thermogenic Launcher
7. Pistol
8. Pyroshell Caster
9. Spitmaw Blaster
.
.
.
25. Coilspine Shredder

😄
But the Leech Rounds really put the Carbine over the top, you’re right. So if one of them drops then it’s a must have. If it has Hardened also and you have the item that gives you health per damage dealt times adrenaline level, then you’re pretty much indestructible.

“We cannot solve our problems with the same thinking we used when we created them.”

Just2Milky

@Th3solution here’s mine!
1. Pylon Driver (with web or fast-fire)
2. Carbine (rising pitch and decadent fire speed makes it fly through enemies)
3. Hollowseeker
4. Pistol
These are only the ones I’ve used, and I didn’t include ones where I picked it up, fired it, then dropped it.

“I’m a really good lawyer.”
———
“One ring to rule them all, one ring to find them, One ring to bring them all, and in the darkness bind them; In the Land of Mordor where the shadows lie.”

Th3solution

@Just_2_milky @NedStarksGhost Lol, maybe that’s why I’ve taken so long to beat this game — I usually give every weapon a good trial. Even if I hate it at first, I’ll drop something I like and use a lesser weapon in order to work on opening up new traits on it. Unless I’m near the boss, which I start to prioritize to the weapon I need at that time.

But sticking with a weapon made me appreciate the Lobber more and it is my go to weapon for Biome 3 and some of 5 because it’s a good ‘fire and hide’ weapon, like the EP Driver.

Definitely single shot weapons are a disadvantage in rooms with hoards of enemies flying at you from every direction when quick fire and dash is needed. It’s also why I can’t tolerate the Pistol if it has the charge shot trait. The delay of the gun firing isn’t worth the extra damage when the enemies are coming at you quick.

“We cannot solve our problems with the same thinking we used when we created them.”

NedStarksGhost

Just finished Act 3! I'll post my thoughts in the story thread instead of here, great game. Thought I wasn't going to manage to do it in my first run as I was having poor drops with weapons. I did have to use the Pylon Driver, and now I get why people love it so much. Shoot it, hide behind a pillar and survive!

Final game stats;

17 hours, 46 mins, 58 secs
18 deaths
2598 kills

[Edited by NedStarksGhost]

NedStarksGhost

render

@NedStarksGhost Well done 👍, those are some cracking stats. I think I had 56 deaths and like 2 days or there abouts.

Weapons wise it’s tough to rank them I think but for me I’d rank them this way...

Best feeling: Hollowseeker
Best sounding: Dreadbound
Best all rounder: Rotgland Lobber
Weapon to most likely get me killed: Shared between the Coilspine Shredder and the Pyrocaster

render

NedStarksGhost

@Voltan thank you, I'm quite proud of it to be honest!

@render thanks also, quite pleased with myself. Not very often I do particularly at a game!

I see a lot of praise for the Dreadbound but I honestly could not get on with it. Found it hindered me. I had to use it in my final run for act 3 and I almost died, guess that's what great about the game it leaves you with plenty of options for play styles.

[Edited by NedStarksGhost]

NedStarksGhost

JohnnyShoulder

@NedStarksGhost Well done, that is a crazy short completion time!

My favourite weapons were:
Electropylon Driver
Hollowseeker
Rotgland Lobber (save my ass in The Citadel)
Carbine Rifle

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

Th3solution

@NedStarksGhost Yeah, the Dreadbound is an interesting gun. Since the shards have to boomerang back to you before being fired again, it can be quite unpredictable if you miss your target and the shard fly off far into the distance and take a while to return. So Biome 6 is a no-go for that weapon. But even tough enemies up close to you like the leaping gorilla tentacle dudes or even the phasing tree guys, all you have to do is get fairly close and it’s unlimited pummeling nonstop with no interruption to reload and it’s just destroys like no other. The sound and feedback feels so awesome too.

“We cannot solve our problems with the same thinking we used when we created them.”

NedStarksGhost

@JohnnyShoulder Thanks!

@Th3solution I can see the benefit from the biomes where you get close and personal. I avoided it as I tended to build using successful Overload for extra protection, speed, shorten alt-fire cool down. It is definitely the best sounding and feedback though, for sure.

NedStarksGhost

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