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Topic: Final Fantasy Animations

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themcnoisy

A massive thing for me comparing ff7 and ff8 to modern 3d games, is you can easily miss something architecturally impressive or a triggered instance as you turn the camera around doing something else (ffxv "wow look at the size of that" and theres nothing to see for example).

I watched a short documentary on film angles and cutting and it was really insightful into immersion and how directors use tricks, such as filming a powerful character from below (to make them look intimidating) and weak characters from above. Also snap shots to items and variations in scale and size (wide angles, crane shots, mobile filming, action filming) etc.

This is what ff7-ff9 did really well, we have lost that magic in 3d as its always the same viewpoint.

Forum Best Game of All Time Awards

PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7

PSN: mc_noisy

kyleforrester87

themcnoisy wrote:

A massive thing for me comparing ff7 and ff8 to modern 3d games, is you can easily miss something architecturally impressive or a triggered instance as you turn the camera around doing something else (ffxv "wow look at the size of that" and theres nothing to see for example).

I watched a short documentary on film angles and cutting and it was really insightful into immersion and how directors use tricks, such as filming a powerful character from below (to make them look intimidating) and weak characters from above. Also snap shots to items and variations in scale and size (wide angles, crane shots, mobile filming, action filming) etc.

This is what ff7-ff9 did really well, we have lost that magic in 3d as its always the same viewpoint.

Yeah, obviously used alot in the original resi-evils to create a sense of claustrophobia/fear, aswell.

I'm trying to imagine how FF7 will be from, say, the viewpoint of FF15. Can't really comprehend it lol

kyleforrester87

PSN: WigSplitter1987

RegalSin

It is so depressing seeing all of those backgrounds being such an small size. I keep saying to myself we could make games today on the PC like the Simple-2100, or Simple-5200 PS2 games. Real fast and real furious in todays world with todays technology.

The PSX honestly is an nice beast that proves you could so much with so little. and then expand on that platform ( with more powerful machines. ).

I am playing "Blade Runner" for the PC which also uses a lot of pre-rendere. the game looks amazing and draws you into that blade-runner world. To think this was done during the 1990's when this kind of development was fresh and clean, and normal.

I wish I had friends to work with to make videogames right now. My life would be so much easier.

Checkout GaMEr TrEcK dot com

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