Overview
- Number of Players
- 1 (Single Player)
- Genre
- Release Date
PlayStation 3
- 23rd Feb 2010
- 26th Feb 2010
- 18th Feb 2010
- Also Available On
- Official Site
- heavyrainps3.com
Reviews
Review Heavy Rain (PlayStation 3)
Storming
Quantic Dream's Heavy Rain arrived in early 2010 in a downpour of critical acclaim, its storytelling, graphical quality and sheer audacity a breath of fresh air. Now a free patch has added support for Sony's Move controller (with a disc release landing soon) and although the game's strengths still shine through, its niggling flaws are sadly...
Screenshots 11
Accessibility Features 16
- Gameplay
- Assists
- Controls
- Visual
- Audio
- More Details
Accessibility data by Family Gaming Database
Heavy Rain News
News Heavy Rain's Sales Reach a Ridiculous 5.3 Million Units
When it rains it pours
Back when it released in 2010, Heavy Rain was looked upon as one of the most experimental titles in Sony’s portfolio. While it built upon a lot of the groundwork laid in PlayStation 2 game Fahrenheit (or Indigo Prophecy, depending on where you’re from) its story-driven murder mystery was unlike anything available at the...
News Quantic Dream's Heavy Rain Has Been a Huge Success
Exceeds 4.5 million sales globally
Heavy Rain hasn’t aged especially well, but the game was ground-breaking when it first released in 2010, delivering a grounded interactive adventure that would go on to influence the likes of Telltale and beyond. And Parisian developer Quantic Dream has announced that as of 31st March, the release has sold...
News David Cage: Microsoft Didn't Understand Our Goals with Heavy Rain
Quantic Dream pitched the title to Xbox maker
Heavy Rain could very well have soaked the Xbox 360 to its circuits, but Microsoft decided to pass on the project due to its child abduction plotline. Speaking as part of a BAFTA event in London overnight, Quantic Dream’s founder David Cage explained that the French studio actually pitched the project...
News Heavy Rain Cost €16.7 Million to Make, Made More Than €100 Million
Decent investment
Let’s be honest, if Heavy Rain popped up on a video game special of Dragons' Den, director David Cage would be laughed out of the abandoned warehouse. In truth, something similar probably happened when developer Quantic Dream was pitching the project to various publishers – but eventually Sony took a gamble on the release. And...
News What Kind of Posters Do You Think Quantic Dream Has Hanging on Its Wall?
You'll kick yourself
David Cage’s vocabulary revolves around one word: emotion. Listen to any interview or seminar with the Quantic Dream founder, and you won’t have to wait long to hear the poignant term. As such, it’s little wonder that the studio behind games such as Heavy Rain and Beyond: Two Souls has a poster wearing the words...
News Heavy Rain Composer Sadly Passes Away at 56
Leaves behind an incredible legacy
The composer best known for scoring Heavy Rain’s emotional soundtrack, Normand Corbeil, has passed away at 56. The sad news comes courtesy of 8bitfix.com, who reports that the musician was diagnosed with pancreatic cancer in August of 2012. He lost the battle with the disease on Friday, 25th January. Corbeil has...
News Quantic Dream "Unhappy with Everything" About Heavy Rain
Jason! Jason!
Heavy Rain certainly wasn’t a perfect game: it had more plot holes than a colander, and some of the strangest accents we've ever encountered. But, refreshingly, Quantic Dream acknowledges those flaws, and the Parisian studio is working hard to ensure it corrects them with its next release. Studio gaffer David Cage told Gamasutra:...
Feature Should Games Find Inspiration in Television?
Suitable for broadcast
The video game industry has been infatuated with cinema for years. The obsession stretches back to the late 1980s, if not earlier. Titles like Prince of Persia scattered cinematic setpieces throughout: leaps of faith into nothingness, climactic battles upon crumbling bridges. There was delight when SEGA's Mega CD allowed the...
Feature PlayStation 3's Best Games
The best of the best
PlayStation 3 reaches its fifth birthday in Europe this week, where it finally released on 23rd March 2007 after a lengthy delay. In that time the system has been through highs and lows, but ultimately has proven to be a dominant beast in the living room, embracing multimedia such as TV and film streaming services, Blu-rays and...
Feature Must-Have PlayStation 3 Games - James's Picks
Prepare to be surprised
To introduce you to the team we've put together here at Push Square, we asked each team member for two PS3 games they considered absolutely essential. Here, editor James Newton heads to the opposite ends of the PS3 spectrum. Everybody's Golf: World Tour: Also known as Hot Shots Golf: Out of Bounds, this first HD...
About The Game
Heavy Rain is a dark, immersive and emotionally-engaging experience; one that expands upon the innovative ideas of 2005's acclaimed Fahrenheit to create a noir-thriller where decisions are charged with importance and actions can have drastic and unforeseen consequences.
In Heavy Rain you don't watch the story – you play it. The dynamic narrative unfolds through the player's actions - not cut scenes - and every action has a consequence. The choices you make and the way you interact with other characters have repercussions throughout the storyline. With unprecedented responsibility over the fates of the game's characters, Heavy Rain is an emotional experience unlike any other as a mature game for a new world of adult gamers.
From the team behind the critically-acclaimed Fahrenheit comes an even darker and more adult thriller, set to test the boundaries of video game storytelling. The story revolves around the hunt for a serial killer called The Origami Killer by four very different people: a FBI profiler, a private detective, an architect and a journalist.
Catch The Origami Killer before you become a victim
The combat sequences are as intense as any action game
Like Fahrenheit and 24 this often uses split screen views
The characters in Heavy Rain are the most realistic yet
If one of them dies the fact is simply incorporated into the story and you carry on playing with the remaining characters until either the killer is caught or the game ends in failure.
Although the story and characters are paramount the game still features plenty of action, playing out via quick time event sequences similar to Fahrenheit - where you have to press the buttons indicated on screen within a time limit. The game aims to be the most cinematic and emotional video game ever made - could this be the start of the game noir genre?
Key Features
- Heavy plotting: A dark, adult-themed thriller with believable characters and a captivating plot full of love, violence and sacrifice.
- Virtual luvvies: Breakthrough facial animation features the most realistic virtual actors ever seen, each capable of mimicking real and varied emotions.
- Consequences: If a character dies they stay dead - no extra lives or continues, just an organic plotline with multiple different endings.
- Quick Time: Intense action sequences that anyone can play, with simple controls and fast-paced against-the-clock challenges.
- Conscious action: Unique control system lets you see what your character is thinking as they explore the world - and then act on it with a press of a button.
Comments 16
I really like this game using the pad. I hope it's at least as good, if not better, with Move.
I love Heavy Rain, I love it, love it, love it, love it. I LOVE IT.
JASON!!!
....Jason?
If you've played Heavy Rain, then you should know what I'm talking about
Oh yes, Heavy Rain was AMAZING.
I was so the first to call this during E3 on NL chat.
But it does seem that if the move controls are anything like the current, then this wil be more Wii remote waggling than precision. I'm not sure though...
@donth8 If you've ever played it, you would know that I was just helping! To continue...
Jaaaaaaaaaason!
Shaun?
Jaaaaaa-son...
@zkaplan oh lol sorry about that dude. I thought you were asking where "JASON!" came from.
...Have you seen a little girl? Short, black hair.
CHERYL!
ARI comment.
This game taught me to never buy my son a balloon at the mall in the future.
Dave?
Atreyuuuuuu!
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