Honestly, we thought graphically it looked fine. Far from the succulent kind of visuals you come to expect from Playstation 3 exclusives these days, but fine. Hence why when Lens Of Truth broke the news of sub-standard graphics in the PS3 version (when compared to the XBOX 360) we ignored it. Honestly, the game did and still does look fine on PS3 in our opinion — something that we thought had been cleared up by the Gametrailers comparison where they look almost identical. Alas Richard Leadbetter - director of HD consultancy and author of Eurogamer's Digital Foundry - compared playing Ghostbusters on the PS3 to "time-warping back to the dawn of PS3 development." Not good then?
Seeing as how virtually all PS3 games fare almost identically to their counterparts these days, this is pretty sad news. The irony is not lost on most either, who are aware that Terminal Reality themselves claimed that the XBOX 360 was holding them back, "we're one of the few developers who love the PS3 and have a great time with it. We have great technology for the PS3 and we want to show it off."
Aiming to clear up the controversy, Joystiq went directly to Terminal Reality for a comment on the controversy. The response?
[quote]
"For the record, the PS3 version [of Ghostbusters] is softer due to the 'quincunx' antialiasing filter and the fact we render at about 75% the resolution of the 360 version. So you cannot directly compare a screen shot of one to the other unless you scale them properly. The PS3 does have less available RAM than the 360 but we managed to squeeze 3 out of 4 textures as full size on the PS3."</blockquote>
Sigh. To be honest with you guys, these comparisons only serve as flame-bait. While it's a shame to see the PS3 version fare so poorly, especially in an age where multiplatform games are mostly identical, we gave it three squares last week before we even knew the XBOX 360 version looked "better". What does that tell you? You can still enjoy the game.
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