Ta very much Vancouver 2010, Dark Void and Army Of Two: The 40th Day review duty! Now I have 2,000 trophies, I feel very much the same as I did while I was sitting in the 1,900's - wishing I had the patience to replay older games just to pick-up all those collectibles or play through the game on "this difficulty setting will make you want to guage your eyes out because we just wanted to make the game unfair". See, I've figured that while trophies are indeed an excellent way of encouraging replay value - they're also bloody frustrating in most cases. I went back through DiRT 2 and achieved the platinum there, and it was a fun one to get. It wasn't easy; it challenged me to complete all the single-player events and play upwards of four-five hours of multiplayer — never once did it say, "go back through every level you've played and search in the most obscure corners of the map layout to find two journals about some narrative no one cares about."
Developers really need to think their trophies in my opinion. On one hand, I think they have to be challenging (where would be the fun if everyone got all the trophies immediately). But on the other hand they need to be attainable. No-one wants to get 10,000,000 kills in multiplayer. No-one wants to play through on crappy "Insane" difficulty. It's not fun. It become a question of patience. Of drive. When earning trophies becomes work, rather than reward, that's when they lose their sparkle.
[I'd just like to thank all those kind people that sent games my way in order to help me achieve my target. You rock!]
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