The aim? To make the next PlayStation highly accessible for the next string of game developers.
When Ken Kutaragi moved on and Kaz Harai became the president of SCE, the first thing Kaz said was, get World Wide Studios in on hardware development, Yoshida told Develop.
So he wanted developers in meetings at the very beginning of concepting new hardware, and he demanded SCE people talk to us [developers]."
Shuhei's confirmed that this change of philosophy has changed the direction of future PlayStation hardware: Yes, we are undergoing many activities that we havent yet been talking about in public. Some future platform related activities.
Exciting stuff then. One of PlayStation's earliest draw-backs was the difficulty with which developers had to get games running well. While that problem has evaporated somewhat, Sony are not keen to have repeat performance with their next generation of hardware.
Interestingly, Shuhei has confirmed that the studio-collaborative approach was applied to their most recent piece of hardware, the PlayStation Move. Im spending more time on the hardware platform, Yoshida added, connecting hardware guys to developers. Thats my major role now, and Move is one of those new ways of developing platforms.
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