Yesterday we had our first opportunity to go hands-on with the Move controller, and our feelings were mixed about the experience.
The Good
Navigating the PS3's CrossMediaBar menu with the Move is intuitive and very pleasing: the controller picks up sweeps and swipes to pass through the menu very quickly, whilst also recognising smaller movements for impressive precision. Gamers who don't want the hassle of swapping between Move and Dualshock should be pleased that the console's entire menu system can be navigated with just a Move controller.
Playing table tennis in Sports Champions showed off the controller's tracking ability to impressive effect: you're able to hold Move upside down in order to look extra cool and even hit the ball with the very edges of the bat. Even small rotations and adjustments are picked up, and the detection of forehand, backhand, spin and slice shots is as precise as you'd want it to be.
The Middling
Calibrating the Move can be a hassle. Unlike the Wii MotionPlus enhancement that asks you to lay your controller flat for a few seconds, the Move requires you to stand within a certain area in front of the TV to allow the Eye to read your movements in 3D more accurately. Taking three "snapshots" of you holding the Move in various positions – your side, shoulder and belt buckle height – allows the camera to track its position more accurately, and although it's a hassle in bright lighting in ideal conditions this shouldn't be much of a problem.
The Bad
Our set-up was rather close to a large window on a bright afternoon, making the light level too bright for Move to cope with reliably. For those intending to play Move under industrial strip lighting or by bay windows on a late summer's day, you might want to invest in some decent curtains to dim the light a bit. We found that placing Move in front of dark fabric helped the camera track it more easily too, so even wearing dark clothes may help.
The Conclusion
Although the lighting conditions were far from ideal, the sensitivity of Move and its precision really shone through: even using the XMB was simple and intuitive, and using it in Sports Champions to land a deft backhand shot or smash the ball into the far corner was straightforward and a lot of fun.
We'll be bringing you more hands-on coverage of PlayStation Move in the weeks before launch, so stay tuned for more honest opinions covering a range of games.
Comments 9
I have no problem with the calibration assuming it stays calibrated--hell, take 30 snapshots...just don't require me to re-calibrate every time a fencing match gets heated....or any time I use the WMP at all for that matter.
I think it's official--looks like I'm spending an additional 100 bucks
I don't think the bright light thing is really gonna be too much of a problem in the home environment really. From all accounts Move seems much more accurate than Wiimote + MotionPlus and doesn't require reseting every 10 mins or so... should be a winner.
I think the Move could be used really well in LBP2 when it comes to editing your levels - that lasso was a bit tedious but imagine pointing, dragging and dropping your pieces everywhere. It could be really quick and precise.
@James.... Move in LBP2 will be incredible there is just no doubt about it. Creating levels was very easy with the Dualshock but the Move controller giving basically a Mouse cursor will be so much easier.
Wow, you guys actually got some hands-on time with the Move already! That is awesome! Judging by your impressions, it sounds like a pretty impressive device so far. The calibration issue doesn't sound like too big of a deal. I just hope the lighting in my home will agree with the sensors. Did you guys unlock any trophies while playing Sports Champions or was this just a demo version of the game?
Will you guys do a a review on the Move itself once it comes out?
Lighting is always going to be an issue with these types of "camera" games. I know how new and revolutionary the Move is supposed to be but I've been playing Eyetoy games on my PS2 for years and years and I had to buy a floor lamp just to get it to work properly. Then the Wiimote came along with it's "Sensor bar" AKA a couple of red LEDs, and that was even worse. I have 2 small windows just off center behind my tv and they drive the Wiimote crazy. For awhile I just gave up playing on the Wii every afternoon. As my kids got older they wanted to play after school so I literally board up my windows with 2 big boards when they want to play. I'm expecting to have to do something similar whenever I get a Move. As it is now I don't even know where to put the camera as the sensor bar and Wiispeak sit precariously atop my flatscreen and a center speaker takes up all the real estate just below the bottom screen. Maybe I can suspend it from the ceiling?
Well, Move does cost more than WM+ so one would figure it should be at least as accurate if not a bit more than Nintendo's offering. Haven't tried Move but will probably have a go later at one of the store showings.
@WolfRamHeart No trophies as it was a preview version of the game, sadly.
@turtlelink Probably, yes
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