Ever since LittleBigPlanet, numerous Sony published titles have played on the game's customisable experience mechanic — the latest of which will be MotorStorm Apocalypse. But the component is still very much exclusive to Sony's games, and it's something we think adds a lot.
In the case of MotorStorm Apocalypse it adds variety. Evolution's Paul Rutschynsky revealed a few more details about the game's creation mechanics in an interview with VG247. He told the site:
On the disc, were going to have four or five game modes available to play, said Rutschynsky.
But were also shipping basically the same tools we used to make those game modes on the disc. So the player will be able to string together a series of actions to create a consequence to string together rules to basically create and then share their own game modes online.
Its taking cues from LittleBigPlanet; its not extended where you can build entire levels, but where you can set your own rules up.
If you dont want it to be who comes first, you can change those rules so its like a points scoring system that youve devised.
Or rules where any vehicle come into contact with another vehicle, they both explode. You can do whatever you want. Well promote the best [modes] on the official matchmaker so everyone gets a chance to play these new game modes.
So everytime you go online, hopefully its going to be a fresh experience with something new to play, something that you havent seen before.
MotorStorm Apocalypse is hot on our radar after we checked it out earlier in the year. It's due sometime early next year.
[source vg247.com]
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