The studio's told EDGE magazine that Killzone 3 is suitably "more fluid" than its predecessor:
[While] we were still tweaking and checking framerate, I checked this game back-to-back with Killzone 2 and have to say that it plays so much more fluidly, said director Mathijis de Jonge. Also, the adjustments we made to lean-and-peek you can actually slide into cover now, vault over, brutally melee your enemies it feels more fluid, stutters less. Theres fewer points of irritation.
Thing with Killzone 2 was, there were some quite technical problems in the controls, actually, and I think weve solved those now. There was a lot of lag by fixing those issues weve lost a bit of that weighty feeling. Weve tried to maintain that original experience, but if wed kept it as slow, wed run into the danger of losing some people, moving too far away from our competitors.
Despite the control fixes, de Jonge reckons the biggest improvement to Killzone 3 is that the game will have a "unique setting for each level".
[source computerandvideogames.com]
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