It seems like we just put our hands on the PlayStation Move Sharp Shooter a few days ago, but an inventor named Adam Wickam — Colorado gamer and entrepreneur — has already found a way to innovate the design of the Sharp Shooter. In our Sharp Shooter Impressions Article we noted that the controller had its strengths and weaknesses (awkward character movement) alike, but how does one go about fixing these weaknesses?
Welcome the Flex-Fire, which could possibly become the new standard in gun peripherals for PlayStation Move. The Flex-Fire looks much like the Sharp Shooter with the Move controller inserted into the end of the barrel, and the Navigation controller inserted into a drop down handle positioned in the back by the stock instead of under the barrel here. The gun features an adjustable stock and 30 unique configurations, but the real innovation here is that the barrel ‘flexes’.
This flexible barrel supposedly eliminates the awkward character movements found when using the Sharp Shooter, by allowing the ability to look around freely with the flexible barrel without actually moving the entire gun peripheral. It’s far easier to see how this new peripheral ‘flexes’ in action, so check out the video below to see just how unique this new design truly is.
When speaking about his Flex-Fire, Wickam stated:
Games should replicate the real experience as closely as possible. Troops in battle aren’t clumsy and can turn their heads without turning their shoulders. Why should gamers have to point the whole gun off the screen just to turn the character's head in the game? If I’ve invested in a high-level game, I want the control and feel of an actual gun and a better chance of success.
And better success is exactly what Wickam is claiming too. Supposedly gamers that have used the Flex-Fire have seen a 19% winning-edge, and we will soon know for sure as the Flex-Fire will be showing off its innovative twist on the Sharp Shooter at this year’s E3 Expo next week. We will bring you any new information as we get it, and will give our in-depth analysis on the Flex-Fire when we get to take it on the battlefields for ourselves when it releases sometime this summer.
Be sure to look for the Flex-Fire in Sony’s E3 Live Stream media conference next week, and head over to Flex-Fire's Webpage for more info and videos. Does the Flex-Fire look like a innovative design over the Sharp Shooter? Let us know what you think about the Flex-Fire in the comments section below.
[source flex-fire.com]
Comments 10
Looks a little silly and the Billy Mays impersonator makes it seem even sillier.
@autogolazzo Yes, this video is a bit silly, but the idea of this design makes sense. Being able to move the barrel could potentially eliminate the large movements it takes to pan the camera around with the Sharp Shooter. This means using higher sensitivities, and better use for online play.
@Slapshot Then what do you think about just ditching the whole rifle assembly. Just use a PS3 gun attachment and hold the nav controller in your left (or non-shooting) hand. You can whip the gun attachment around with your wrist incredibly fast. It's not as if you are using the rifle's sights to aim or anything. So what is the advantage (steadiness, maybe)?
Don't like the current PS3 gun attachment? I'm sure that they could come up with a better rifle attachment, which adds in similar functionality as the Sharpshooter.
The gun attachment is missing the Move, Triangle and Square buttons so its use for games like KZ3 and Socom4 is limited.
@Kossuth What you are saying is crazy talk. Does the move controller all the sudden loose it's buttons when put into the flexfire? NO
Chek out 1:18 the kid has his fingers on every button.
Personally I like holding a gun attachment but the sharp shooter sucks and I can see how this thing could werk. Id give my right nut to be at e3 and would try this out for sure.
Its interesting to say the least, curious to see how it turns out.
@Kentscott81 I'm talking about the gun attachment called "Move Shooting Attachment" that I believe autogolazzo mentioned in his post, not Flex-fire. Flex-fire doesn't have that problem, because you can easily reach all the buttons in the controller, which you can't do with the Move shooting attachment.
Using a Move gun attachment works fine, but for me I like either using Sharp Shooter or Move/Navi setups. It's just that I have my issues with the Sharp Shooter, and ones that keep me from using it when playing online. The Flex-Fire looks as if it could solve this issue and I'm really curious to give it a try.
I guess what I meant to say was this:
Wouldn't you just be happy if they came out with a pistol attachment (I said "rifle" accidentally) that had more robust functionality, similar to the Sharpshooter? What is the need in having a rifle if it presents all of these problems? It's not as if you are actually using a scope.
A rifle that bends at the barrel makes it look like you are trying to shoot around corners or something, which seems a bit Bugs Bunny.
@autogolazzo "A rifle that bends at the barrel makes it look like you are trying to shoot around corners or something"
You may not be trying to shoot around corners, but you sure as hell are trying to run around corners.
If this thing functions as they say it does, I could totally see it making me super fast at taking corners and aiming after going to the deadzone and then aiming again.
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