It's one of those titles that came out of nowhere, but the experience stuck with us for a long time. In an interview with Spong, Sucker Punch producer Brian Fleming has countered our positive opinion, stating the game was just "okay", a trait that has factored into its cult status.
"I dont think we did ourselves any favours on the first game," Fleming said. "Launching a new game takes a lot of time, and a lot of people, especially when you think of a worldwide launch. In that setting, I just dont think inFamous 1 was a great game a year before it shipped. It really wasnt.
"And it wasnt even really a great game six months before it shipped. We didnt do ourselves any favours because showcasing the game was hard. And it was hard because the game wasnt ready enough to get people excited about what inFamous could be.
"It did turn out to be an okay game, we did a pretty good job on it, but because that curve was so steep at the end, I think it was a little surprising for a lot of people. We have to take the blame for that, we cant sit around and say, Oh, it didnt get support. We have to say, Yeah, its our fault it didnt get support. "
Which craftily leads Fleming on to inFamous 2. The producer told Spong that Sucker Punch was better able to organise its development cycle for the sequel, focusing on key improvements to excite critics and consumers.
Everything we've seen of inFamous 2 suggests Sucker Punch has really pushed the boat out — the visuals are an unbelievable leap forward for starters, with texture quality unheard of in other open-world games.
If Fleming thinks the original inFamous was purely "okay", our body is ready for the improved sequel.
Comments 0
Wow, no comments yet... why not be the first?
Leave A Comment
Hold on there, you need to login to post a comment...