"It's just like Zelda," they insisted, "Except it's the dark, gothic Zelda you always dreamed of."
First of all, we never really dreamed of a "dark, gothic Zelda" β we happen to be big Wind Waker fans β and second of all, Darksiders never looked moody at all to us. It looked like a comic-book. But we picked up anyway. You must understand, these were respectable people recommending the game to us.
So we played it for about, ooooh, six hours. By which point we couldn't possibly stand the game's awful art direction anymore. It's not often we are turned off by a game's art, but Darksiders really was a mess of bulky, over-designed characters. Guess what? Darksiders 2's probably not going to be any different.
The sequel was announced this afternoon via GameInformer magazine. The Vigil Games developed follow-up will grace the publication's July cover. In Darksiders 2 you'll play as Death β the brother of original protagonist, War. Death doesn't have shoulder pads like his sibling, but is covered in skulls because he's just so cool.
The sequel's promising a "deeper experience". Which is a shame, because when the original game was doing its best Zelda impression it was moderately neat. But there was always a stupid character on the screen pulling you back into reality.
As you may have guessed, our disinterest in Darksiders 2 is off the charts.
[source gameinformer.com]
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