20 years ago gamers were mostly all male and gaming on Nintendo platforms, but they’ve now grown up, gotten jobs, started families and can afford to spend their disposable income on Sony’s expensive tech-savvy consoles. Meanwhile, Nintendo’s focus on casual, family-oriented gaming targets a very different demographic, and it's even released commercials featuring elderly folks playing their systems, which in turn didn’t bode well with gamers inside Sony’s target demographic at all. The end results of this is many now perceive Nintendo as a company providing games for ‘kids’ and ‘grannies’ and may not even consider purchasing a 3DS, which could possibly explain some of the handheld's current struggles in the market to some extent, and this is undoubtedly the reason that the ‘hardcore’ games on Wii have sold poorly.
Of course, Nintendo makes fantastic games and we know this, but in some of our experiences, many of these gamers have simply lost the excitement over a new Mario/Zelda game over the past 20 years, and Sony’s newer IPs are a big draw to them. Some of these series are even heavily Nintendo-influenced, but spruced up to appeal to an older audience; featuring explosive gameplay, superb graphics, witty characters, etc. (e.g. Ratchet and Clank, Sly Cooper). On the flipside, Nintendo has a loyal fan base unlike any other company and we dare say that most of them will likely not even bat an eye at Vita. Could it be possible that regardless of when Vita launches, these demographic differences won’t dramatically make a difference in either handheld's sales?
There could also be a few benefits to Vita’s delay as well. Hardware and software issues frequently plague consoles during the initial launch phase. With Vita making its Japanese debut months before the NA/EU markets, it’s safe to presume that any issues found with Vita will be ironed out by the time it releases in our markets. This extra time will also give developers additional time finalising the games they’re currently developing, possibly resulting in a stronger launch line-up and game releases post-launch, something 3DS was missing. If Sony uses this additional time to further stabilise online services, online stores and the like, it very well might make our experience with Vita eve more enjoyable come launch time, instead of the feeling that the console was rushed onto the market.
But, what if Sony did change its corporate mind and give Ole St. Nick the chance to toss Vita’s down our chimneys this Christmas? Would it actually make a difference for Vita? Well, there is no way to really know for sure, but there is always a chance that Vita could possibly capitalise on the struggling 3DS if it did. But, with 3DS’s new low price — some retailers in the UK retailing the system as low as £115 — the upcoming releases of Super Mario Land 3D and Mario Kart 7 many parents will inevitably purchase the cheaper 3DS instead. If Vita didn’t capitalise against the 3DS over the holidays, it could in turn start Vita off on shaky ground with developers, and it just might be a risk that Sony isn’t willing to take. With pushing Vita back a few months and building up the launch catalogue, upcoming titles like BioShock Vita, Ruin and Gravity Daze to name a few, should help keep Vita owners pleased with their launch purchase moving forward. So, taking all of this into account, maybe missing the holiday launch period isn’t quite so bad after all?
Unlike their predecessors however, both 3DS and Vita both find themselves competing with strong new competitors this go around: iPads, smartphones, etc. have become all the rage these days, not only bringing in strong competition but enough money to make Scrooge McDuck jealous: Apple recently held the top spot for the ‘largest listed company’ on the market, with a market trading value of US$337 billion dollars. Not only has this new trend changed the face of gaming with cheap, ‘disposable’ downloadable games, it’s also pulled many gamers away from home consoles and handhelds as well. This has resulted in handheld gaming consoles having to retail at cheaper prices to stay competitive — at a profit loss to the companies — while retail games have to justify their higher purchase price compared to the thousands of free and inexpensive games on downloadable markets. Handheld gaming is at war with these other devices and Vita's delay actually allots the 3DS additional time to gain a stable foothold in the market. While this might seem like suicide for Vita to some, the differences in their target demographics will most likely come into play and result in us having two strong handheld gaming consoles in the market. This will push both Sony and Nintendo to develop the best software possible for each console, which in turn could attract gamers, both new and old, who are dabbling in the iOS/Android markets to make the transition over to a gaming handheld, where they can experience what this style of gaming has to offer first-hand. Could it actually be possible that Sony delayed Vita for this reason? We highly doubt it, but it could nevertheless prove to be beneficial to Vita and 3DS both, as well as the future of handheld gaming.
What do you think about these points we’ve discussed here? Will the target demographic differences result in a stronger launch for Vita? Are Online Shooters and Cross Platform Play a key selling point for you? Will smartphones and tablets take their toll on Vita in the future? We want to know what you think, and let us know what you think in the comments section below, and stay up to date with Vita developments in future by following VitaGamr on Twitter and Liking VitaGamr on Facebook too.
Comments 9
I have no doubt that the launch lineup will be better with the delay, but I still think missing the 2011 holiday season is a mistake. Not just because the Vita won't be available, but because it leaves the Christmas shopping season wide open for a now very affordable 3DS system.
Hey wasup Corbs
<3
I think just launching with a broad assortment of good games, (and non gaming features for that matter; the web browser, Skype, the social apps, anything to make the "my iPhone/iPad does more things" people shut up) is more important than launching at Christmas. I don't think the 3DS should have launched until October at the earliest.
First time posting! (although a couple years reading NL)
Its sad the delay, since now i have to choose another christmas gift. but the decision has already been made over the 3ds (my brother has the 3ds anyway) but im a bit worried about leaving good ol' nintendo.That, and because i don't know how to surf through the shovelware in sony! Counting on you guys
@WhiteJudge We're glad to have you here and as soon as the Vita launches, you can be assured that the same quality reviews that you find on NintendoLife, Movemodo and Kinectaku, will be found here as well, to help you make smart purchases.
@DrCruse Thanks, we'll get that little mishap corrected.
While I do think the the benefit of launching in 2011 far outweighs any benefits from the delay, I do agree that It won't be all bad for Sony. I have a feeling that Uncharted GA will be ready and available at launch because of this, and that game alone will sell this console.
I also think that it is wise to get away from the massive games list during the fall and early winter seasons. including big games for the 3ds as well as for all three major consoles. Especially another uncharted game, in what could have been the same month.
Well, no doubt Sony is trying ttoo succeed where the 3DS launch failed.
They need a strong first party line-up at launch. And it already has it.
Little Big Planet, Little Deviants, Uncharted, Killzone (i think), and Escape
It needs its online store done and loaded with games by the time the system launches.
Which I'm pretty sure is perfect. I just hope there is some DLC for Little Big Vita from day 1.
I feel that Sony knows what they're doing with this delay. By making the release in 2012 instead of in 2 months, they give themselves time to polish and market the Vita. Also, it builds a bigger and better set of launch titles for the Vita, which is always good.
I think Sony just looked at Nintendo, saw that they clearly rushed their launch (for no good reason, but rushed nonetheless), and just decided that they could do better, in terms of introducing a new product to the market.
Also, I don't think that not launching in the holiday season is as devastating as it sounds. The Vita's target audience is people with disposable income of their own who want a console-like experience on the go and are usually (to some degree) in the know of what they want. Nintendo is the opposite; they thrive on the 7-year-old who convinces their dad to buy them Galaxy 2 (an amazing game, I might add), or on the mom who doesn't know what to pick up and just grabs the cheapest/most colorful item in GameStop (chances are, it's a Nintendo game/console). So if this was reversed, Nintendo would be in deeeeep trouble not launching in time for Christmas. But Sony's demographic isn't so seasonal, and as such I think the net benefits outweigh the net losses.
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