Quantic Dream, he said, is all about breaking boundaries.
Let me be stupid for one second; Im not in this business to make money, he told the website. I wrote Heavy Rain because I was excited about it, because there was something to say. Yeah I could make Heavy Rain 2, but Ive said what Ive had to say about it. Thats the strength of Quantic Dream, to have the capacity to create new ideas, to make something that breaks ground.
I dont know what to say. I guess I dont have a long-term strategy for my career. Its certainly not to make as much money as possible though. I see myself as an author, really. I just trust my instinct. I think fans of what I do want me to do that too.
Im an old game creator. Im 42 this year. There are so many old game designers who have passion when they are young and they get a bit a bit older and the passion falls away. They get a family, and suddenly they think okay I need to make as much money as I can for my family this is what matters. Ive not reached that stage yet.
I still think Im doing something important. That may sound naïve in this industry, but I still think Im here to be creative. I just have a company because I need that structure to develop my ideas.
Despite not directly seeking commercial success, Cage did point out that American firms have difficulty marketing his titles. He described Atari's decision to rename Fahrenheit in the US as "stupid", and said agencies are challenged by his games' reduced emphasis on guns.
They have this image of their market being gun-loving red-necks, he said. Its completely wrong.
[Thanks Develop]
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