Version 1.12 will bring a variety of bug fixes and tweaks when it launches on September 6th. We've included the full break-down of tweaks after the jump.
[Thanks Eurogamer]
CAREERS:
- Changed Marksman's scramble ability into an active ability - The marksman scramble ability now needs to be activated and deactivated via the d-pad, and has a cooldown period.
- Increased tracking response for engineer turrets - The turn speed of turrets has been increased, allowing them to track players more easily.
- Increased armor for engineer turrets (30%) - Turrets can still be destroyed by a single explosion from a grenade or missile launcher.
WEAPONS:
- Improved StA-2 Battle Pistol - Detonation time for the StA-2 Battle Pistol's grenade is shorter, and the damage it deals is more severe.
MAPS:
- Added realtime projector to MP15 Radec Academy - A realtime projector has been added to the theater room, projecting onto the large wall with two doors.
SOUND:
- Toned down overly enthusiastic death screams - Aieeeeaaargh!
MATCHES:
- Increased mission points in Warzone - There is more of an incentive to go after mission objectives now.
- Doubled cooldown time on mortars - Cooldown time was increased from 30 to 60 seconds to avoid spamming the Search & Destroy mission area.
- Fixed tournaments not ending as soon as one clan leaves.
- Fixed clans being able to rejoin games that were already finished - Clans used these exploits to boost their game wins and climb the leaderboards.
- Reduced wait time at end of the round - The wait time was brought down from 60 to 45 seconds.
- Reduced pre-game wait time at end of the round - The wait time was brought down from 30 to 20 seconds.
INTERFACE:
- Added menu option to disable Sixaxis-only actions - Sixaxis-only actions can now be switched off in the menu, so players only have to press 'O' to start an action. This will make Killzone 3 more accessible to disabled players.
- Added map name to spawn screen - The map name can be seen in the top left, under the titles.
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