The title update's set to release next week on the PS3. The patch notes are below, courtesy of MortalKombatUnited.
Universal Changes
- Blocked jumping punches provide less advantage on block.
- The negative edge window has been shortened by 3 frames.
Baraka
- d+1 is similar to Kitana's d+1
- EX d,f+2 travels full screen
Cyrax
- resets using the net have been removed; saw blade does not OTG to bomb
- 2,1~net, JP, 2,1~EX bomb, medium bomb, d+2, b+2 (one hit), 1,2,1~d,f+1 still works for 56per cent of damage
Jade
- staff grab (d,f+2) has push back on block
- f+4,3 is safe on block
- the second boomerang of the EX boomerang returns, even on block
Jax
- f+3 hits as an overhead
Kano
- EX knife toss has better recovery than the regular knife toss; Kano can have an EX knife and a regular knife on the screen at the same time
Kabal
- EX gas blast has been fixed, so that the second hit does not hit one second later
- nomad dash cancels are slower by a couple of frames, which affects Kabal's up close pressure game
Kitana
- ground fans do 6per cent of damage; aerial fans do 8per cent of damage
Noob
- d+1 is 6 frames
- b+1 is a couple of frames faster
- teleport slam (d,u) has been slowed down but has bigger hitbox
Johnny Cage
- f+3,2 is no longer special cancellable
Kung Lao
- push back on block for spin (d,f+1) has been removed
- low hat (d,b+2) has more recovery frames on block; low hat (d,b+2) leaves Kung Lao at neutral frames on hit
- 2,4,1+2 and 2,1,2,1,2 are safe on block
Quan Chi
- super armor has been added to sky drop (d,b+3)
Raiden
- teleport (d,u) has one or two added frames of recovery
- vicinity blast (d,b+2) gives less advantage on block
- the "second" teleport of the EX teleport can be canceled into any attack or movement of your choice
Reptile
- elbow dash (b,f+2) has push back on block; specific frame data unknown
- armor has been added to EX slide
Scorpion
- takedown (d,b+4) is safe; specific frame data unknown
- EX takedown is faster and covers more distance
Sektor
- up missile glitch has been fixed to function in strings
Sheeva
- fireball (d,f+2) hits mid
- EX fireball is an overhead
- anti-air grab (d,f+1) is faster and has less recoevry frames
- EX jump stomp has super armor from beginng to end
Sindel
- EX scream is faster
Skarket
- more time between dagger cancels has been added
- back throw damage has been reduced to 11per cent
- slide into up / down slash have been removed
- Skarlet can dash and perform u+3
Stryker
- b+1,2,2 is 100per cent safe
- grenades (d,b+1 and d,b+2) have less recovery frames
- EX roll toss has armor for the entire duration
- the second hit of the EX baton sweep is an overhead
Sub Zero
- EX slide has super armor, faster speed, and travels full screen
- the reset combos involving b+2* have been removed
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