Simple port or full rework?

Ninja Gaiden moved into the 3D world when it launched on the Xbox in 2004. Staying true to its 2D side-scrolling roots, the game was difficulty was through the roof, but yet a deep fighting engine reminiscent of Team Ninja’s Dead or Alive series gave those willing to perfect the intricacies of this games engine a fighting chance to survive the brutal challenge.

The game was so well received that Tecmo released an updated Xbox 360 version including additional content, followed by an even more extensive upgrade for the PS3 known as Ninja Gaiden Sigma. This version is considered to be the ultimate 3D Ninja Gaiden game by many, with reworked graphics and even more additional content, including Rachel as a playable character for the first time.

Ninja Gaiden Sigma has recently been announced for the PlayStation Vita, and while the majority of the details of the game are as hidden as a master ninja in pursuit of his enemy, we do know that the game will feature exclusive touch-screen controls. We’ve cut down thousands of demons with stylus controls in Ninja Gaiden: Dragon Sword on Nintendo DS with positive results, but whether touch controls will be the primary control scheme or optional on Vita has yet to be revealed.

Ninpo on the go

A full touch control method would likely not be feasible here, and we’d like to think that the touch controls will be used primarily for quick access for certain moves and abilities. One thing we do know is that this already shows that Team Ninja isn’t simply porting the game over to Vita, but instead utilising the system's exclusive options to upgrade the game once again.

Will Ninja Gaiden Sigma benefit from touchscreen control on Vita? Let us know what you think in the comments section below.

[source siliconera.com]