Originally confirmed for a February 21st release, EA later moved the game up to February 13th. That's left the development team scrambling to finish the game in time, but CEO Mikael Nermark reckons he's enjoying the long hours.
"Long days and nights," Nermark told Edge. "Everyone is hard at work. This is the exciting phase of game development. Personally, I love this time."
Not being a strategy game like the original Syndicate has drawn some ire from various corners of the gaming populous, but executive producer Jeff Gamon argued that the change is a natural part of the evolution of games.
"Technology has moved on [since the original Syndicate]," he said. "Our ability to put you in the shoes of an agent, our ability to tell great stories as well, has moved on massively over the last 15 or 18 years. The new Syndicate is a product for now."
Nermark echoed Gamon's sentiments, explaining that the switch to FPS was about stamping Starbreeze's personality on the reboot too: "We wanted to create a game that felt like our game as well," he said. "A game for us. For this time. We thought Syndicate is a great game. A great classic franchise. We want to make a great new Syndicate... it's a game that plays to Starbreeze's strengths."
[source shacknews.com]
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