That's not something the developer felt it achieved with Mass Effect 2, with the game's impactful opening leaving newcomers in the dark.
In all honesty, we didnt do a really good job of new player orientation, marketing manager Nick Clifford told IGN. If you didnt play the first game then [Mass Effect] 2 was pretty jarring for the first half hour.
So, given Mass Effect's heavy story emphasis, how does Bioware plan on rectifying that in the franchise's upcoming threequel? Simple; just as the game changes conversations for those players that import a previous save, it's going to change up dialogue for those that don't too.
If Im a new player and some guy walks up to me and is like Ohhhh Shepard! Remember that one time? I would be like No. I dont remember that one time, Clifford explained. So we wanted to make sure that there arent those moments that the player is like, Who is this? Whats going on? What are they talking about?
Of course, as VG247's Brenna Hillier points out — if you've just straight up forgotten, then you're out of luck.
[source vg247.com]
Comments 0
Wow, no comments yet... why not be the first?
Leave A Comment
Hold on there, you need to login to post a comment...