Sucker Punch’s attempts to introduce user generated content into inFamous 2 were certainly well realised, but in a post mortem at GDC, co-founder Chris Zimmerman has revealed that the title may not have been the best fit for the features.
As part of his presentation, Zimmerman stated that just 15% of inFamous 2 players actually tried a user generated level, and only 5% spent time making one.
He continued:
Third-person action adventure might not be the best genre to do user-generated content in.
Zimmerman added that Sucker Punch could have done a better job of promoting user content, with the title’s broken search system not helping matters at launch. He explained that those players that had a bad initial experience with user generated content would not be compelled to try another level.
Did you mess around with inFamous 2’s user generated content features or did you ignore it like the vast majority?
[source gameinformer.com]
Comments 4
Haven't got around to playing inFamous 2 yet. I found the first one frustrating at times but I did enjoy it. I do plan on getting the second one sometime.
I only bothered doing what I had to do for the trophy. Didn't bother creating anything, as I didn't have the time or inclination to learn how to. And the vast majority of those I played were utterly ridiculous, unfinished and/or broken. Some ended without doing anything, others simply didn't end. The whole UGC thing really needed detailed instructions, and some sort of quality control measures.
Loved the game, though.
Umm...what Paranoimia said, basically. I TRIED to make a level, but the complete and utter lack of any tutorials on how to do so whatsoever turned me off REALLY fast.
Yeah, what stuffgamer said. It was just too complicated to be fun imo. The only reason I even bothered to play them was for the trophies. But even those trophies weren't enough to make me play 25 different user generated levels
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