Well, it looks like SEGA got the abysmal message about Sonic the Hedgehog 4: Episode 1 and actually did something about it. We're happy to report that, based on our time with two zones of the game at PAX East, the long-awaited Sonic the Hedgehog 4: Episode 2 plays a lot closer to how our nostalgic hearts remember the series before the “Sonic cycle” kicked in and crushed everyone’s hopes and dreams.
It’s tough to overstate how astronomical the difference is between episodes. The momentum-defying physics of Episode 1 flew in the face of what made Sonic enjoyable to play in the first place, whereas this new entry in the Sonic 4 saga actually feels like it could exist, somehow, in the same universe as the Mega Drive games. Call us purists, but really we're just happy that SEGA remembered to add more blast processing to this one.
Our sample of both winter and Aztec-themed zones showed a lot of promise: multiple paths through stages, hidden areas, fewer inexplicable death pits, fewer stretches that require a series of lock-on attacks and, oh yeah, physics that make sense for the franchise. They haven't got rid of the death pits, per se, but they've been clearly labelled as such — nobody can say they didn't realise infinite death awaited them below now that flashing red warning signs showing Sonic's springy death animation are littered about.
Much of Sonic 4's raison d'etre was to peel back a lot of the junk that had built up around the franchise, and while Episode 2 does branch out a tad, the additions feel organic to the Sonic 4 universe. Most significant is the inclusion of fan-favourite character Tails, who offers both temporary flight by lifting Sonic by the hands as well as a devastating tag-team roll that can carve through enemies and dense snow alike. What makes them enjoyable is that they don't feel arbitrary — the two stages we played made good use of them, unlike Episode 1's botched lock-on target choices in its stage designs.
We're not quite ready to brand Sonic 4: Episode 2 a resounding success, but it feels more confident in its shoes than Episode 1 did. Maybe it's a manner of expectations; a lot of weight was on Episode 1 to earn that dubious "4," and all Episode 2 has to do is be better than Episode 1. Sonic has had his share of ups and downs — with Episode 1 being particularly divisive — but it's good to see him back on his feet.
Comments 14
Thanks for the first impressions! It never hurt anyone to know at least where and how you'll be playing before you play it! =D
I'm so excited for this game. I still think it would've earned that number 4 better in my book had it been a full retail release instead of episodic with one episode way better than the other. But I'm period to have it part of the franchise none the less.
As long as they fix the physics, it'll be a lot better. The bad physics really killed Ep. 1 for me; I honestly wish that they could re-do Ep. 1 with classic physics, but fat chance that'll ever happen/
@amerilia: Agreed. I feel that, as a whole, Sonic 4 will feel schizophrenic once all of the episodes are out.
@jonwahlgren Glad to hear it's better than the first one, which I liked at first then really didn't like. I'm sure I remember reading SEGA's only doing two episodes, so doesn't look like we'll get Knuckles
hopefully we get a demo in our hands soon
I absolutely despised Episode 1 and have had no desire to play the second episode, but it looks like I'm going to be giving it a go now.
Thanks for the write-up Jon!
@Slapshot: Definitely give the demo a shot before you buy (if there is one early) — it might surprise you.
Impressive. Simply impressive.
I've never said that about a Sonic game before. Here's hoping for an awesome game.
This is looking pretty great actually. If this turns out at least decent, I'll be picking it up on PSN.
@James
That article was a mistranslation, they simply stated they're waiting to see how well Episode II does before they begin work on Episode III.
Well, for me, Episode 1 was just poor in general-as well as having alien physics. If they can match the superb work done on the Classic levels in Sonic Generations I'll give it a go. I only picked Generations up yesterday, and sunk around 4 hours in to it. It's superb, truly as good as Sonic's likely to get I think, so I'd personally they put some effort in to producing more of the same if I'm honest.
@XD375 Oh, really? That's awesome, I did not know that. Guess I can put the razor blades down now!
@XD375 THANK YOU!
You just made my year! Now all I want is a release date on Episode III. I don't care if it sells at a full retail price, being able to play again as Knuckles in a Sonic Platfomer.... Thanks.
This means there will be a "Sonic & Knuckles" game right?
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